DarkflameServer/dGame/dUtilities/SlashCommandHandler.cpp
Aaron Kimbrell d8ac148cee
refactor: re-write AOE, add FilterTargets, Update TacArc Reading (#1035)
* Re-write AOE behavior for new filter targets
Update Tacarc to use new filter targets
Added dev commands for skill and attack debugging

* Get all entities by detroyable
rather than controllable physics
Since destroyables are what can be hit

* Re-work filter targets to be 100% live accurate
reduce memory usage by only using one vector and removing invalid entries
get entities in the proximity rather than all entities with des comps in the instance, as was done in live

* remove debuging longs and remove oopsie

* address feedback

* make log more useful

* make filter more flat

* Add some more checks to filter targets
add pvp checks to isenemy

* fix typing

* Add filter target to TacArc and update filter target

* fix double declaration

* Some debugging logs

* Update TacArc reading

* make log clearer

* logs

* Update TacArcBehavior.cpp

* banana

* fix max targets

* remove extreanous parenthesesuuesdsds

* make behavior slot use a real type

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2023-10-09 15:18:51 -05:00

2118 lines
72 KiB
C++

/*
* Darkflame Universe
* Copyright 2018
*/
#include "SlashCommandHandler.h"
#include <sstream>
#include <iostream>
#include <fstream>
#include <exception>
#include "dZoneManager.h"
#include <stdio.h> /* defines FILENAME_MAX */
#ifdef _WIN32
#include <direct.h>
#define GetCurrentDir _getcwd
#else
#include <unistd.h>
#define GetCurrentDir getcwd
#endif
#include "Metrics.hpp"
#include "User.h"
#include "UserManager.h"
#include "BitStream.h"
#include "dCommonVars.h"
#include "GeneralUtils.h"
#include "Entity.h"
#include "EntityManager.h"
#include "dLogger.h"
#include "WorldPackets.h"
#include "GameMessages.h"
#include "CDClientDatabase.h"
#include "ZoneInstanceManager.h"
#include "ControllablePhysicsComponent.h"
#include "NiPoint3.h"
#include "NiQuaternion.h"
#include "ChatPackets.h"
#include "InventoryComponent.h"
#include "Game.h"
#include "CharacterComponent.h"
#include "Database.h"
#include "DestroyableComponent.h"
#include "dServer.h"
#include "MissionComponent.h"
#include "Mail.h"
#include "dpWorld.h"
#include "Item.h"
#include "PropertyManagementComponent.h"
#include "BitStreamUtils.h"
#include "Loot.h"
#include "EntityInfo.h"
#include "LUTriggers.h"
#include "Player.h"
#include "PhantomPhysicsComponent.h"
#include "ProximityMonitorComponent.h"
#include "dpShapeSphere.h"
#include "PossessableComponent.h"
#include "PossessorComponent.h"
#include "VehiclePhysicsComponent.h"
#include "BuffComponent.h"
#include "SkillComponent.h"
#include "VanityUtilities.h"
#include "ScriptedActivityComponent.h"
#include "LevelProgressionComponent.h"
#include "AssetManager.h"
#include "BinaryPathFinder.h"
#include "dConfig.h"
#include "eBubbleType.h"
#include "Amf3.h"
#include "MovingPlatformComponent.h"
#include "eMissionState.h"
#include "TriggerComponent.h"
#include "eServerDisconnectIdentifiers.h"
#include "eObjectBits.h"
#include "eGameMasterLevel.h"
#include "eReplicaComponentType.h"
#include "RenderComponent.h"
#include "eControlScheme.h"
#include "eConnectionType.h"
#include "eChatInternalMessageType.h"
#include "eMasterMessageType.h"
#include "CDObjectsTable.h"
#include "CDZoneTableTable.h"
void SlashCommandHandler::HandleChatCommand(const std::u16string& command, Entity* entity, const SystemAddress& sysAddr) {
auto commandCopy = command;
// Sanity check that a command was given
if (command.empty() || command.front() != u'/') return;
commandCopy.erase(commandCopy.begin());
// Split the command by spaces
std::string chatCommand;
std::vector<std::string> args;
auto wideCommand = GeneralUtils::SplitString(commandCopy, u' ');
if (wideCommand.empty()) return;
// Convert the command to lowercase
chatCommand = GeneralUtils::UTF16ToWTF8(wideCommand.front());
std::transform(chatCommand.begin(), chatCommand.end(), chatCommand.begin(), ::tolower);
wideCommand.erase(wideCommand.begin());
// Convert the arguements to not u16strings
for (auto wideArg : wideCommand) args.push_back(GeneralUtils::UTF16ToWTF8(wideArg));
User* user = UserManager::Instance()->GetUser(sysAddr);
if ((chatCommand == "setgmlevel" || chatCommand == "makegm" || chatCommand == "gmlevel") && user->GetMaxGMLevel() > eGameMasterLevel::CIVILIAN) {
if (args.size() != 1) return;
uint32_t level_intermed = 0;
if (!GeneralUtils::TryParse(args[0], level_intermed)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid gm level.");
return;
}
eGameMasterLevel level = static_cast<eGameMasterLevel>(level_intermed);
#ifndef DEVELOPER_SERVER
if (user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER) {
level = eGameMasterLevel::CIVILIAN;
}
#endif
if (level > user->GetMaxGMLevel()) {
level = user->GetMaxGMLevel();
}
if (level == entity->GetGMLevel()) return;
bool success = user->GetMaxGMLevel() >= level;
if (success) {
if (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && level == eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
} else if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN && level > eGameMasterLevel::CIVILIAN) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
}
WorldPackets::SendGMLevelChange(sysAddr, success, user->GetMaxGMLevel(), entity->GetGMLevel(), level);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), level);
entity->SetGMLevel(level);
Game::logger->Log("SlashCommandHandler", "User %s (%i) has changed their GM level to %i for charID %llu", user->GetUsername().c_str(), user->GetAccountID(), level, entity->GetObjectID());
}
}
#ifndef DEVELOPER_SERVER
if ((entity->GetGMLevel() > user->GetMaxGMLevel()) || (entity->GetGMLevel() > eGameMasterLevel::CIVILIAN && user->GetMaxGMLevel() == eGameMasterLevel::JUNIOR_DEVELOPER)) {
WorldPackets::SendGMLevelChange(sysAddr, true, user->GetMaxGMLevel(), entity->GetGMLevel(), eGameMasterLevel::CIVILIAN);
GameMessages::SendChatModeUpdate(entity->GetObjectID(), eGameMasterLevel::CIVILIAN);
entity->SetGMLevel(eGameMasterLevel::CIVILIAN);
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS);
ChatPackets::SendSystemMessage(sysAddr, u"Your game master level has been changed, you may not be able to use all commands.");
}
#endif
if (chatCommand == "togglenameplate" && (Game::config->GetValue("allow_nameplate_off") == "1" || entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER)) {
auto* character = entity->GetCharacter();
if (character && character->GetBillboardVisible()) {
character->SetBillboardVisible(false);
ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate has been turned off and is not visible to players currently in this zone.");
} else {
character->SetBillboardVisible(true);
ChatPackets::SendSystemMessage(sysAddr, u"Your nameplate is now on and visible to all players.");
}
return;
}
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
//HANDLE ALL NON GM SLASH COMMANDS RIGHT HERE!
//!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
if (chatCommand == "pvp") {
auto* character = entity->GetComponent<CharacterComponent>();
if (character == nullptr) {
Game::logger->Log("SlashCommandHandler", "Failed to find character component!");
return;
}
character->SetPvpEnabled(!character->GetPvpEnabled());
Game::entityManager->SerializeEntity(entity);
std::stringstream message;
message << character->GetName() << " changed their PVP flag to " << std::to_string(character->GetPvpEnabled()) << "!";
ChatPackets::SendSystemMessage(UNASSIGNED_SYSTEM_ADDRESS, GeneralUtils::UTF8ToUTF16(message.str()), true);
return;
}
if (chatCommand == "who") {
ChatPackets::SendSystemMessage(
sysAddr,
u"Players in this instance: (" + GeneralUtils::to_u16string(Player::GetAllPlayers().size()) + u")"
);
for (auto* player : Player::GetAllPlayers()) {
const auto& name = player->GetCharacter()->GetName();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::UTF8ToUTF16(player == entity ? name + " (you)" : name)
);
}
}
if (chatCommand == "ping") {
if (!args.empty() && args[0] == "-l") {
std::stringstream message;
message << "Your latest ping: " << std::to_string(Game::server->GetLatestPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
} else {
std::stringstream message;
message << "Your average ping: " << std::to_string(Game::server->GetPing(sysAddr)) << "ms";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(message.str()));
}
return;
}
if (chatCommand == "fix-stats") {
// Reset skill component and buff component
auto* skillComponent = entity->GetComponent<SkillComponent>();
auto* buffComponent = entity->GetComponent<BuffComponent>();
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
// If any of the components are nullptr, return
if (skillComponent == nullptr || buffComponent == nullptr || destroyableComponent == nullptr) {
return;
}
// Reset skill component
skillComponent->Reset();
// Reset buff component
buffComponent->Reset();
// Fix the destroyable component
destroyableComponent->FixStats();
}
if (chatCommand == "credits" || chatCommand == "info") {
const auto& customText = chatCommand == "credits" ? VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/CREDITS.md").string()) : VanityUtilities::ParseMarkdown((BinaryPathFinder::GetBinaryDir() / "vanity/INFO.md").string());
{
AMFArrayValue args;
args.Insert("state", "Story");
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "pushGameState", args);
}
entity->AddCallbackTimer(0.5f, [customText, entity]() {
AMFArrayValue args;
args.Insert("visible", true);
args.Insert("text", customText);
Game::logger->Log("SlashCommandHandler", "Sending %s", customText.c_str());
GameMessages::SendUIMessageServerToSingleClient(entity, entity->GetSystemAddress(), "ToggleStoryBox", args);
});
return;
}
if (chatCommand == "leave-zone") {
const auto currentZone = Game::zoneManager->GetZone()->GetZoneID().GetMapID();
LWOMAPID newZone = 0;
if (currentZone % 100 == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"You are not in an instanced zone.");
return;
} else {
newZone = (currentZone / 100) * 100;
}
// If new zone would be inaccessible, then default to Avant Gardens.
if (!Game::zoneManager->CheckIfAccessibleZone(newZone)) newZone = 1100;
ChatPackets::SendSystemMessage(sysAddr, u"Leaving zone...");
const auto objid = entity->GetObjectID();
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, newZone, 0, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (entity == nullptr) {
return;
}
const auto sysAddr = entity->GetSystemAddress();
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", entity->GetCharacter()->GetName().c_str(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
if (chatCommand == "join" && !args.empty()) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting private map...");
const auto& password = args[0];
ZoneInstanceManager::Instance()->RequestPrivateZone(Game::server, false, password, [=](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
});
}
if (user->GetMaxGMLevel() == eGameMasterLevel::CIVILIAN || entity->GetGMLevel() >= eGameMasterLevel::CIVILIAN) {
if (chatCommand == "die") {
entity->Smash(entity->GetObjectID());
}
if (chatCommand == "resurrect") {
ScriptedActivityComponent* scriptedActivityComponent = Game::zoneManager->GetZoneControlObject()->GetComponent<ScriptedActivityComponent>();
if (scriptedActivityComponent) { // check if user is in activity world and if so, they can't resurrect
ChatPackets::SendSystemMessage(sysAddr, u"You cannot resurrect in an activity world.");
return;
}
GameMessages::SendResurrect(entity);
}
if (chatCommand == "requestmailcount") {
Mail::HandleNotificationRequest(entity->GetSystemAddress(), entity->GetObjectID());
}
if (chatCommand == "instanceinfo") {
const auto zoneId = Game::zoneManager->GetZone()->GetZoneID();
ChatPackets::SendSystemMessage(sysAddr, u"Map: " + (GeneralUtils::to_u16string(zoneId.GetMapID())) + u"\nClone: " + (GeneralUtils::to_u16string(zoneId.GetCloneID())) + u"\nInstance: " + (GeneralUtils::to_u16string(zoneId.GetInstanceID())));
}
if (entity->GetGMLevel() == eGameMasterLevel::CIVILIAN) return;
}
// Log command to database
auto stmt = Database::CreatePreppedStmt("INSERT INTO command_log (character_id, command) VALUES (?, ?);");
stmt->setInt(1, entity->GetCharacter()->GetID());
stmt->setString(2, GeneralUtils::UTF16ToWTF8(command).c_str());
stmt->execute();
delete stmt;
if (chatCommand == "setminifig" && args.size() == 2 && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) { // could break characters so only allow if GM > 0
int32_t minifigItemId;
if (!GeneralUtils::TryParse(args[1], minifigItemId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig Item Id ID.");
return;
}
Game::entityManager->DestructEntity(entity, sysAddr);
auto* charComp = entity->GetComponent<CharacterComponent>();
std::string lowerName = args[0];
if (lowerName.empty()) return;
std::transform(lowerName.begin(), lowerName.end(), lowerName.begin(), ::tolower);
if (lowerName == "eyebrows") {
charComp->m_Character->SetEyebrows(minifigItemId);
} else if (lowerName == "eyes") {
charComp->m_Character->SetEyes(minifigItemId);
} else if (lowerName == "haircolor") {
charComp->m_Character->SetHairColor(minifigItemId);
} else if (lowerName == "hairstyle") {
charComp->m_Character->SetHairStyle(minifigItemId);
} else if (lowerName == "pants") {
charComp->m_Character->SetPantsColor(minifigItemId);
} else if (lowerName == "lefthand") {
charComp->m_Character->SetLeftHand(minifigItemId);
} else if (lowerName == "mouth") {
charComp->m_Character->SetMouth(minifigItemId);
} else if (lowerName == "righthand") {
charComp->m_Character->SetRightHand(minifigItemId);
} else if (lowerName == "shirtcolor") {
charComp->m_Character->SetShirtColor(minifigItemId);
} else if (lowerName == "hands") {
charComp->m_Character->SetLeftHand(minifigItemId);
charComp->m_Character->SetRightHand(minifigItemId);
} else {
Game::entityManager->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, u"Invalid Minifig item to change, try one of the following: Eyebrows, Eyes, HairColor, HairStyle, Pants, LeftHand, Mouth, RightHand, Shirt, Hands");
return;
}
Game::entityManager->ConstructEntity(entity);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(lowerName) + u" set to " + (GeneralUtils::to_u16string(minifigItemId)));
GameMessages::SendToggleGMInvis(entity->GetObjectID(), false, UNASSIGNED_SYSTEM_ADDRESS); // need to retoggle because it gets reenabled on creation of new character
}
if ((chatCommand == "playanimation" || chatCommand == "playanim") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::u16string anim = GeneralUtils::ASCIIToUTF16(args[0], args[0].size());
RenderComponent::PlayAnimation(entity, anim);
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possessedComponent = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possessedComponent) RenderComponent::PlayAnimation(possessedComponent, anim);
}
}
if (chatCommand == "list-spawns" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
for (const auto& pair : Game::entityManager->GetSpawnPointEntities()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(pair.first));
}
ChatPackets::SendSystemMessage(sysAddr, u"Current: " + GeneralUtils::ASCIIToUTF16(entity->GetCharacter()->GetTargetScene()));
return;
}
if (chatCommand == "unlock-emote" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t emoteID;
if (!GeneralUtils::TryParse(args[0], emoteID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid emote ID.");
return;
}
entity->GetCharacter()->UnlockEmote(emoteID);
}
if (chatCommand == "force-save" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
entity->GetCharacter()->SaveXMLToDatabase();
}
if (chatCommand == "kill" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Brutally murdering that player, if online on this server.");
auto* user = UserManager::Instance()->GetUser(args[0]);
if (user) {
auto* player = Game::entityManager->GetEntity(user->GetLoggedInChar());
player->Smash(entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"It has been done, do you feel good about yourself now?");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"They were saved from your carnage.");
return;
}
if (chatCommand == "speedboost" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
float boost;
if (!GeneralUtils::TryParse(args[0], boost)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost.");
return;
}
auto* controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
controllablePhysicsComponent->SetSpeedMultiplier(boost);
// speedboost possesables
auto possessor = entity->GetComponent<PossessorComponent>();
if (possessor) {
auto possessedID = possessor->GetPossessable();
if (possessedID != LWOOBJID_EMPTY) {
auto possessable = Game::entityManager->GetEntity(possessedID);
if (possessable) {
auto* possessControllablePhysicsComponent = possessable->GetComponent<ControllablePhysicsComponent>();
if (possessControllablePhysicsComponent) {
possessControllablePhysicsComponent->SetSpeedMultiplier(boost);
}
}
}
}
Game::entityManager->SerializeEntity(entity);
}
if (chatCommand == "freecam" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto state = !entity->GetVar<bool>(u"freecam");
entity->SetVar<bool>(u"freecam", state);
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(state ? 9 : 1));
ChatPackets::SendSystemMessage(sysAddr, u"Toggled freecam.");
return;
}
if (chatCommand == "setcontrolscheme" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
uint32_t scheme;
if (!GeneralUtils::TryParse(args[0], scheme)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid control scheme.");
return;
}
GameMessages::SendSetPlayerControlScheme(entity, static_cast<eControlScheme>(scheme));
ChatPackets::SendSystemMessage(sysAddr, u"Switched control scheme.");
return;
}
if (chatCommand == "approveproperty" && entity->GetGMLevel() >= eGameMasterLevel::LEAD_MODERATOR) {
if (PropertyManagementComponent::Instance() != nullptr) {
PropertyManagementComponent::Instance()->UpdateApprovedStatus(true);
}
return;
}
if (chatCommand == "setuistate" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFArrayValue uiState;
uiState.Insert("state", args.at(0));
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "pushGameState", uiState);
ChatPackets::SendSystemMessage(sysAddr, u"Switched UI state.");
return;
}
if (chatCommand == "toggle" && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
AMFArrayValue amfArgs;
amfArgs.Insert("visible", true);
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, args[0], amfArgs);
ChatPackets::SendSystemMessage(sysAddr, u"Toggled UI state.");
return;
}
if ((chatCommand == "setinventorysize" || chatCommand == "setinvsize") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
uint32_t size;
if (!GeneralUtils::TryParse(args.at(0), size)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid size.");
return;
}
eInventoryType selectedInventory = eInventoryType::ITEMS;
// a possible inventory was provided if we got more than 1 argument
if (args.size() >= 2) {
selectedInventory = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args.at(1), selectedInventory)) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(args.at(1).begin(), args.at(1).end(), args.at(1).begin(), ::toupper);
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(args.at(1)) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) selectedInventory = static_cast<eInventoryType>(index);
}
}
if (selectedInventory == eInventoryType::INVALID) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory.");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory " +
GeneralUtils::ASCIIToUTF16(args.at(1)) +
u" to size " +
GeneralUtils::to_u16string(size));
} else ChatPackets::SendSystemMessage(sysAddr, u"Setting inventory ITEMS to size " + GeneralUtils::to_u16string(size));
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent) {
auto* inventory = inventoryComponent->GetInventory(selectedInventory);
inventory->SetSize(size);
}
return;
}
if (chatCommand == "runmacro" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() != 1) return;
// Only process if input does not contain separator charaters
if (args[0].find("/") != std::string::npos) return;
if (args[0].find("\\") != std::string::npos) return;
auto buf = Game::assetManager->GetFileAsBuffer(("macros/" + args[0] + ".scm").c_str());
if (!buf.m_Success) {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
return;
}
std::istream infile(&buf);
if (infile.good()) {
std::string line;
while (std::getline(infile, line)) {
SlashCommandHandler::HandleChatCommand(GeneralUtils::ASCIIToUTF16(line), entity, sysAddr);
}
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Unknown macro! Is the filename right?");
}
buf.close();
return;
}
if (chatCommand == "addmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (comp) comp->AcceptMission(missionID, true);
return;
}
if (chatCommand == "completemission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (comp) comp->CompleteMission(missionID, true);
return;
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, true);
}
if (chatCommand == "setflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 2) {
int32_t flagId;
std::string onOffFlag = args[0];
if (!GeneralUtils::TryParse(args[1], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
if (onOffFlag != "off" && onOffFlag != "on") {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag type.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, onOffFlag == "on");
}
if (chatCommand == "clearflag" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
int32_t flagId;
if (!GeneralUtils::TryParse(args[0], flagId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid flag id.");
return;
}
entity->GetCharacter()->SetPlayerFlag(flagId, false);
}
if (chatCommand == "resetmission" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 0) return;
uint32_t missionID;
if (!GeneralUtils::TryParse(args[0], missionID)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid mission id.");
return;
}
auto* comp = static_cast<MissionComponent*>(entity->GetComponent(eReplicaComponentType::MISSION));
if (comp == nullptr) {
return;
}
auto* mission = comp->GetMission(missionID);
if (mission == nullptr) {
return;
}
mission->SetMissionState(eMissionState::ACTIVE);
return;
}
if (chatCommand == "playeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
int32_t effectID = 0;
if (!GeneralUtils::TryParse(args[0], effectID)) {
return;
}
// FIXME: use fallible ASCIIToUTF16 conversion, because non-ascii isn't valid anyway
GameMessages::SendPlayFXEffect(entity->GetObjectID(), effectID, GeneralUtils::ASCIIToUTF16(args[1]), args[2]);
}
if (chatCommand == "stopeffect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
GameMessages::SendStopFXEffect(entity, true, args[0]);
}
if (chatCommand == "setanntitle" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() < 0) return;
std::stringstream ss;
for (auto string : args)
ss << string << " ";
entity->GetCharacter()->SetAnnouncementTitle(ss.str());
return;
}
if (chatCommand == "setannmsg" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() < 0) return;
std::stringstream ss;
for (auto string : args)
ss << string << " ";
entity->GetCharacter()->SetAnnouncementMessage(ss.str());
return;
}
if (chatCommand == "announce" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (entity->GetCharacter()->GetAnnouncementTitle().size() == 0 || entity->GetCharacter()->GetAnnouncementMessage().size() == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Use /setanntitle <title> & /setannmsg <msg> first!");
return;
}
SendAnnouncement(entity->GetCharacter()->GetAnnouncementTitle(), entity->GetCharacter()->GetAnnouncementMessage());
return;
}
if (chatCommand == "shutdownuniverse" && entity->GetGMLevel() == eGameMasterLevel::OPERATOR) {
//Tell the master server that we're going to be shutting down whole "universe":
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::MASTER, eMasterMessageType::SHUTDOWN_UNIVERSE);
Game::server->SendToMaster(&bitStream);
ChatPackets::SendSystemMessage(sysAddr, u"Sent universe shutdown notification to master.");
//Tell chat to send an announcement to all servers
SendAnnouncement("Servers Closing Soon!", "DLU servers will close for maintenance in 10 minutes from now.");
return;
}
if (chatCommand == "getnavmeshheight" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto control = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!control) return;
float y = dpWorld::Instance().GetNavMesh()->GetHeightAtPoint(control->GetPosition());
std::u16string msg = u"Navmesh height: " + (GeneralUtils::to_u16string(y));
ChatPackets::SendSystemMessage(sysAddr, msg);
}
if (chatCommand == "gmadditem" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
if (args.size() == 1) {
uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, 1, eLootSourceType::MODERATION);
} else if (args.size() == 2) {
uint32_t itemLOT;
if (!GeneralUtils::TryParse(args[0], itemLOT)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item LOT.");
return;
}
uint32_t count;
if (!GeneralUtils::TryParse(args[1], count)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item count.");
return;
}
InventoryComponent* inventory = static_cast<InventoryComponent*>(entity->GetComponent(eReplicaComponentType::INVENTORY));
inventory->AddItem(itemLOT, count, eLootSourceType::MODERATION);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /gmadditem <lot>");
}
}
if (chatCommand == "mailitem" && entity->GetGMLevel() >= eGameMasterLevel::MODERATOR && args.size() >= 2) {
const auto& playerName = args[0];
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT id from charinfo WHERE name=? LIMIT 1;");
stmt->setString(1, playerName);
sql::ResultSet* res = stmt->executeQuery();
uint32_t receiverID = 0;
if (res->rowsCount() > 0) {
while (res->next()) receiverID = res->getUInt(1);
}
delete stmt;
delete res;
if (receiverID == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to find that player");
return;
}
uint32_t lot;
if (!GeneralUtils::TryParse(args[1], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid item lot.");
return;
}
uint64_t currentTime = time(NULL);
sql::PreparedStatement* ins = Database::CreatePreppedStmt("INSERT INTO `mail`(`sender_id`, `sender_name`, `receiver_id`, `receiver_name`, `time_sent`, `subject`, `body`, `attachment_id`, `attachment_lot`, `attachment_subkey`, `attachment_count`, `was_read`) VALUES (?,?,?,?,?,?,?,?,?,?,?,0)");
ins->setUInt(1, entity->GetObjectID());
ins->setString(2, "Darkflame Universe");
ins->setUInt(3, receiverID);
ins->setString(4, playerName);
ins->setUInt64(5, currentTime);
ins->setString(6, "Lost item");
ins->setString(7, "This is a replacement item for one you lost.");
ins->setUInt(8, 0);
ins->setInt(9, lot);
ins->setInt(10, 0);
ins->setInt(11, 1);
ins->execute();
delete ins;
ChatPackets::SendSystemMessage(sysAddr, u"Mail sent");
return;
}
if (chatCommand == "setname" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::string name = "";
for (const auto& arg : args) {
name += arg + " ";
}
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
}
if (chatCommand == "title" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
std::string name = entity->GetCharacter()->GetName() + " - ";
for (const auto& arg : args) {
name += arg + " ";
}
GameMessages::SendSetName(entity->GetObjectID(), GeneralUtils::UTF8ToUTF16(name), UNASSIGNED_SYSTEM_ADDRESS);
}
if ((chatCommand == "teleport" || chatCommand == "tele") && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
NiPoint3 pos{};
if (args.size() == 3) {
float x, y, z;
if (!GeneralUtils::TryParse(args[0], x)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
if (!GeneralUtils::TryParse(args[1], y)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid y.");
return;
}
if (!GeneralUtils::TryParse(args[2], z)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x);
pos.SetY(y);
pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to %f, %f, %f", entity->GetObjectID(), pos.x, pos.y, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else if (args.size() == 2) {
float x, z;
if (!GeneralUtils::TryParse(args[0], x)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid x.");
return;
}
if (!GeneralUtils::TryParse(args[1], z)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid z.");
return;
}
pos.SetX(x);
pos.SetY(0.0f);
pos.SetZ(z);
Game::logger->Log("SlashCommandHandler", "Teleporting objectID: %llu to X: %f, Z: %f", entity->GetObjectID(), pos.x, pos.z);
GameMessages::SendTeleport(entity->GetObjectID(), pos, NiQuaternion(), sysAddr);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /teleport <x> (<y>) <z> - if no Y given, will teleport to the height of the terrain (or any physics object).");
}
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto* possassableEntity = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (possassableEntity != nullptr) {
auto* vehiclePhysicsComponent = possassableEntity->GetComponent<VehiclePhysicsComponent>();
if (vehiclePhysicsComponent) {
vehiclePhysicsComponent->SetPosition(pos);
Game::entityManager->SerializeEntity(possassableEntity);
} else GameMessages::SendTeleport(possassableEntity->GetObjectID(), pos, NiQuaternion(), sysAddr);
}
}
}
if (chatCommand == "tpall" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto pos = entity->GetPosition();
const auto characters = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::CHARACTER);
for (auto* character : characters) {
GameMessages::SendTeleport(character->GetObjectID(), pos, NiQuaternion(), character->GetSystemAddress());
}
return;
}
if (chatCommand == "dismount" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent) {
auto possessableId = possessorComponent->GetPossessable();
if (possessableId != LWOOBJID_EMPTY) {
auto* possessableEntity = Game::entityManager->GetEntity(possessableId);
if (possessableEntity) possessorComponent->Dismount(possessableEntity, true);
}
}
}
if (chatCommand == "fly" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
auto* character = entity->GetCharacter();
if (character) {
bool isFlying = character->GetIsFlying();
if (isFlying) {
GameMessages::SendSetJetPackMode(entity, false);
character->SetIsFlying(false);
} else {
float speedScale = 1.0f;
if (args.size() >= 1) {
float tempScaleStore;
if (GeneralUtils::TryParse<float>(args[0], tempScaleStore)) {
speedScale = tempScaleStore;
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to parse speed scale argument.");
}
}
float airSpeed = 20 * speedScale;
float maxAirSpeed = 30 * speedScale;
float verticalVelocity = 1.5 * speedScale;
GameMessages::SendSetJetPackMode(entity, true, true, false, 167, airSpeed, maxAirSpeed, verticalVelocity);
character->SetIsFlying(true);
}
}
}
//------- GM COMMANDS TO ACTUALLY MODERATE --------
if (chatCommand == "mute" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
if (args.size() >= 1) {
auto* player = Player::GetPlayer(args[0]);
uint32_t accountId = 0;
LWOOBJID characterId = 0;
if (player == nullptr) {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id, id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery();
if (result->rowsCount() > 0) {
while (result->next()) {
accountId = result->getUInt(1);
characterId = result->getUInt64(2);
GeneralUtils::SetBit(characterId, eObjectBits::CHARACTER);
GeneralUtils::SetBit(characterId, eObjectBits::PERSISTENT);
}
}
delete accountQuery;
delete result;
if (accountId == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
return;
}
} else {
accountId = player->GetParentUser()->GetAccountID();
characterId = player->GetCharacter()->GetID();
}
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET mute_expire = ? WHERE id = ?;");
time_t expire = 1; // Default to indefinate mute
if (args.size() >= 2) {
uint32_t days = 0;
uint32_t hours = 0;
if (!GeneralUtils::TryParse(args[1], days)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid days.");
return;
}
if (args.size() >= 3) {
if (!GeneralUtils::TryParse(args[2], hours)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid hours.");
return;
}
}
expire = time(NULL);
expire += 24 * 60 * 60 * days;
expire += 60 * 60 * hours;
}
userUpdate->setUInt64(1, expire);
userUpdate->setInt(2, accountId);
userUpdate->executeUpdate();
delete userUpdate;
char buffer[32] = "brought up for review.\0";
if (expire != 1) {
std::tm* ptm = std::localtime(&expire);
// Format: Mo, 15.06.2009 20:20:00
std::strftime(buffer, 32, "%a, %d.%m.%Y %H:%M:%S", ptm);
}
const auto timeStr = GeneralUtils::ASCIIToUTF16(std::string(buffer));
ChatPackets::SendSystemMessage(sysAddr, u"Muted: " + GeneralUtils::UTF8ToUTF16(args[0]) + u" until " + timeStr);
//Notify chat about it
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::MUTE_UPDATE);
bitStream.Write(characterId);
bitStream.Write(expire);
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /mute <username> <days (optional)> <hours (optional)>");
}
}
if (chatCommand == "kick" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_MODERATOR) {
if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]);
std::u16string username = GeneralUtils::UTF8ToUTF16(args[0]);
if (player == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + username);
return;
}
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::KICK);
ChatPackets::SendSystemMessage(sysAddr, u"Kicked: " + username);
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /kick <username>");
}
}
if (chatCommand == "ban" && entity->GetGMLevel() >= eGameMasterLevel::SENIOR_MODERATOR) {
if (args.size() == 1) {
auto* player = Player::GetPlayer(args[0]);
uint32_t accountId = 0;
if (player == nullptr) {
auto* accountQuery = Database::CreatePreppedStmt("SELECT account_id FROM charinfo WHERE name=? LIMIT 1;");
accountQuery->setString(1, args[0]);
auto result = accountQuery->executeQuery();
if (result->rowsCount() > 0) {
while (result->next()) accountId = result->getUInt(1);
}
delete accountQuery;
delete result;
if (accountId == 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Count not find player of name: " + GeneralUtils::UTF8ToUTF16(args[0]));
return;
}
} else {
accountId = player->GetParentUser()->GetAccountID();
}
auto* userUpdate = Database::CreatePreppedStmt("UPDATE accounts SET banned = true WHERE id = ?;");
userUpdate->setInt(1, accountId);
userUpdate->executeUpdate();
delete userUpdate;
if (player != nullptr) {
Game::server->Disconnect(player->GetSystemAddress(), eServerDisconnectIdentifiers::FREE_TRIAL_EXPIRED);
}
ChatPackets::SendSystemMessage(sysAddr, u"Banned: " + GeneralUtils::ASCIIToUTF16(args[0]));
} else {
ChatPackets::SendSystemMessage(sysAddr, u"Correct usage: /ban <username>");
}
}
//-------------------------------------------------
if (chatCommand == "buffme" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(999);
dest->SetMaxHealth(999.0f);
dest->SetArmor(999);
dest->SetMaxArmor(999.0f);
dest->SetImagination(999);
dest->SetMaxImagination(999.0f);
}
Game::entityManager->SerializeEntity(entity);
}
if (chatCommand == "startcelebration" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() == 1) {
int32_t celebration;
if (!GeneralUtils::TryParse(args[0], celebration)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid celebration.");
return;
}
GameMessages::SendStartCelebrationEffect(entity, entity->GetSystemAddress(), celebration);
}
if (chatCommand == "buffmed" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth(9);
dest->SetMaxHealth(9.0f);
dest->SetArmor(9);
dest->SetMaxArmor(9.0f);
dest->SetImagination(9);
dest->SetMaxImagination(9.0f);
}
Game::entityManager->SerializeEntity(entity);
}
if (chatCommand == "refillstats" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto dest = static_cast<DestroyableComponent*>(entity->GetComponent(eReplicaComponentType::DESTROYABLE));
if (dest) {
dest->SetHealth((int)dest->GetMaxHealth());
dest->SetArmor((int)dest->GetMaxArmor());
dest->SetImagination((int)dest->GetMaxImagination());
}
Game::entityManager->SerializeEntity(entity);
}
if (chatCommand == "lookup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto query = CDClientDatabase::CreatePreppedStmt(
"SELECT `id`, `name` FROM `Objects` WHERE `displayName` LIKE ?1 OR `name` LIKE ?1 OR `description` LIKE ?1 LIMIT 50");
// Concatenate all of the arguments into a single query so a multi word query can be used properly.
std::string conditional = args[0];
args.erase(args.begin());
for (auto& argument : args) {
conditional += ' ' + argument;
}
const std::string query_text = "%" + conditional + "%";
query.bind(1, query_text.c_str());
auto tables = query.execQuery();
while (!tables.eof()) {
std::string message = std::to_string(tables.getIntField(0)) + " - " + tables.getStringField(1);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(message, message.size()));
tables.nextRow();
}
}
if (chatCommand == "spawn" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
ControllablePhysicsComponent* comp = static_cast<ControllablePhysicsComponent*>(entity->GetComponent(eReplicaComponentType::CONTROLLABLE_PHYSICS));
if (!comp) return;
uint32_t lot;
if (!GeneralUtils::TryParse(args[0], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
EntityInfo info;
info.lot = lot;
info.pos = comp->GetPosition();
info.rot = comp->GetRotation();
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
Entity* newEntity = Game::entityManager->CreateEntity(info, nullptr);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
Game::entityManager->ConstructEntity(newEntity);
}
if (chatCommand == "spawngroup" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
auto controllablePhysicsComponent = entity->GetComponent<ControllablePhysicsComponent>();
if (!controllablePhysicsComponent) return;
LOT lot{};
uint32_t numberToSpawn{};
float radiusToSpawnWithin{};
if (!GeneralUtils::TryParse(args[0], lot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid lot.");
return;
}
if (!GeneralUtils::TryParse(args[1], numberToSpawn) && numberToSpawn > 0) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid number of enemies to spawn.");
return;
}
// Must spawn within a radius of at least 0.0f
if (!GeneralUtils::TryParse(args[2], radiusToSpawnWithin) && radiusToSpawnWithin < 0.0f) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid radius to spawn within.");
return;
}
EntityInfo info;
info.lot = lot;
info.spawner = nullptr;
info.spawnerID = entity->GetObjectID();
info.spawnerNodeID = 0;
auto playerPosition = controllablePhysicsComponent->GetPosition();
while (numberToSpawn > 0) {
auto randomAngle = GeneralUtils::GenerateRandomNumber<float>(0.0f, 2 * PI);
auto randomRadius = GeneralUtils::GenerateRandomNumber<float>(0.0f, radiusToSpawnWithin);
// Set the position to the generated random position plus the player position. This will
// spawn the entity in a circle around the player. As you get further from the player, the angle chosen will get less accurate.
info.pos = playerPosition + NiPoint3(cos(randomAngle) * randomRadius, 0.0f, sin(randomAngle) * randomRadius);
info.rot = NiQuaternion();
auto newEntity = Game::entityManager->CreateEntity(info);
if (newEntity == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Failed to spawn entity.");
return;
}
Game::entityManager->ConstructEntity(newEntity);
numberToSpawn--;
}
}
if ((chatCommand == "giveuscore") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t uscore;
if (!GeneralUtils::TryParse(args[0], uscore)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid uscore.");
return;
}
CharacterComponent* character = entity->GetComponent<CharacterComponent>();
if (character) character->SetUScore(character->GetUScore() + uscore);
// MODERATION should work but it doesn't. Relog to see uscore changes
eLootSourceType lootType = eLootSourceType::MODERATION;
int32_t type;
if (args.size() >= 2 && GeneralUtils::TryParse(args[1], type)) {
lootType = (eLootSourceType)type;
}
GameMessages::SendModifyLEGOScore(entity, entity->GetSystemAddress(), uscore, lootType);
}
if ((chatCommand == "setlevel") && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
// We may be trying to set a specific players level to a level. If so override the entity with the requested players.
std::string requestedPlayerToSetLevelOf = "";
if (args.size() > 1) {
requestedPlayerToSetLevelOf = args[1];
auto requestedPlayer = Player::GetPlayer(requestedPlayerToSetLevelOf);
if (!requestedPlayer) {
ChatPackets::SendSystemMessage(sysAddr, u"No player found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
if (!requestedPlayer->GetOwner()) {
ChatPackets::SendSystemMessage(sysAddr, u"No entity found with username: (" + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u").");
return;
}
entity = requestedPlayer->GetOwner();
}
uint32_t requestedLevel;
uint32_t oldLevel;
// first check the level is valid
if (!GeneralUtils::TryParse(args[0], requestedLevel)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid level.");
return;
}
// query to set our uscore to the correct value for this level
auto characterComponent = entity->GetComponent<CharacterComponent>();
if (!characterComponent) return;
auto levelComponent = entity->GetComponent<LevelProgressionComponent>();
auto query = CDClientDatabase::CreatePreppedStmt("SELECT requiredUScore from LevelProgressionLookup WHERE id = ?;");
query.bind(1, (int)requestedLevel);
auto result = query.execQuery();
if (result.eof()) return;
// Set the UScore first
oldLevel = levelComponent->GetLevel();
characterComponent->SetUScore(result.getIntField(0, characterComponent->GetUScore()));
// handle level up for each level we have passed if we set our level to be higher than the current one.
if (oldLevel < requestedLevel) {
while (oldLevel < requestedLevel) {
oldLevel += 1;
levelComponent->SetLevel(oldLevel);
levelComponent->HandleLevelUp();
}
} else {
levelComponent->SetLevel(requestedLevel);
}
if (requestedPlayerToSetLevelOf != "") {
ChatPackets::SendSystemMessage(
sysAddr, u"Set " + GeneralUtils::UTF8ToUTF16(requestedPlayerToSetLevelOf) + u"'s level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
} else {
ChatPackets::SendSystemMessage(
sysAddr, u"Set your level to " + GeneralUtils::to_u16string(requestedLevel) +
u" and UScore to " + GeneralUtils::to_u16string(characterComponent->GetUScore()) +
u". Relog to see changes.");
}
return;
}
if (chatCommand == "pos" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto position = entity->GetPosition();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(position.x)) + u", " + (GeneralUtils::to_u16string(position.y)) + u", " + (GeneralUtils::to_u16string(position.z)) + u">");
std::cout << position.x << ", " << position.y << ", " << position.z << std::endl;
}
if (chatCommand == "rot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto rotation = entity->GetRotation();
ChatPackets::SendSystemMessage(sysAddr, u"<" + (GeneralUtils::to_u16string(rotation.w)) + u", " + (GeneralUtils::to_u16string(rotation.x)) + u", " + (GeneralUtils::to_u16string(rotation.y)) + u", " + (GeneralUtils::to_u16string(rotation.z)) + u">");
std::cout << rotation.w << ", " << rotation.x << ", " << rotation.y << ", " << rotation.z << std::endl;
}
if (chatCommand == "locrow" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
const auto position = entity->GetPosition();
const auto rotation = entity->GetRotation();
std::cout << "<location x=\"" << position.x << "\" y=\"" << position.y << "\" z=\"" << position.z << "\" rw=\"" << rotation.w << "\" rx=\"" << rotation.x << "\" ry=\"" << rotation.y << "\" rz=\"" << rotation.z << "\" />" << std::endl;
}
if (chatCommand == "playlvlfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 7074, u"create", "7074", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
if (chatCommand == "playrebuildfx" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendPlayFXEffect(entity, 230, u"rebuild", "230", LWOOBJID_EMPTY, 1.0f, 1.0f, true);
}
if ((chatCommand == "freemoney" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) && args.size() == 1) {
int64_t money;
if (!GeneralUtils::TryParse(args[0], money)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(ch->GetCoins() + money, eLootSourceType::MODERATION);
}
if ((chatCommand == "setcurrency") && args.size() == 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
int32_t money;
if (!GeneralUtils::TryParse(args[0], money)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid money.");
return;
}
auto* ch = entity->GetCharacter();
ch->SetCoins(money, eLootSourceType::MODERATION);
}
// Allow for this on even while not a GM, as it sometimes toggles incorrrectly.
if (chatCommand == "gminvis" && entity->GetParentUser()->GetMaxGMLevel() >= eGameMasterLevel::DEVELOPER) {
GameMessages::SendToggleGMInvis(entity->GetObjectID(), true, UNASSIGNED_SYSTEM_ADDRESS);
return;
}
if (chatCommand == "gmimmune" && args.size() >= 1 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
int32_t state = false;
if (!GeneralUtils::TryParse(args[0], state)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid state.");
return;
}
if (destroyableComponent != nullptr) {
destroyableComponent->SetIsGMImmune(state);
}
return;
}
if (chatCommand == "buff" && args.size() >= 2 && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* buffComponent = entity->GetComponent<BuffComponent>();
int32_t id = 0;
int32_t duration = 0;
if (!GeneralUtils::TryParse(args[0], id)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff id.");
return;
}
if (!GeneralUtils::TryParse(args[1], duration)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid buff duration.");
return;
}
if (buffComponent != nullptr) {
buffComponent->ApplyBuff(id, duration, entity->GetObjectID());
}
return;
}
if ((chatCommand == "testmap" && args.size() >= 1) && entity->GetGMLevel() >= eGameMasterLevel::FORUM_MODERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Requesting map change...");
uint32_t reqZone;
LWOCLONEID cloneId = 0;
bool force = false;
if (!GeneralUtils::TryParse(args[0], reqZone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
if (args.size() > 1) {
auto index = 1;
if (args[index] == "force") {
index++;
force = true;
}
if (args.size() > index && !GeneralUtils::TryParse(args[index], cloneId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone id.");
return;
}
}
const auto objid = entity->GetObjectID();
if (force || Game::zoneManager->CheckIfAccessibleZone(reqZone)) { // to prevent tomfoolery
ZoneInstanceManager::Instance()->RequestZoneTransfer(Game::server, reqZone, cloneId, false, [objid](bool mythranShift, uint32_t zoneID, uint32_t zoneInstance, uint32_t zoneClone, std::string serverIP, uint16_t serverPort) {
auto* entity = Game::entityManager->GetEntity(objid);
if (!entity) return;
const auto sysAddr = entity->GetSystemAddress();
ChatPackets::SendSystemMessage(sysAddr, u"Transfering map...");
Game::logger->Log("UserManager", "Transferring %s to Zone %i (Instance %i | Clone %i | Mythran Shift: %s) with IP %s and Port %i", sysAddr.ToString(), zoneID, zoneInstance, zoneClone, mythranShift == true ? "true" : "false", serverIP.c_str(), serverPort);
if (entity->GetCharacter()) {
entity->GetCharacter()->SetZoneID(zoneID);
entity->GetCharacter()->SetZoneInstance(zoneInstance);
entity->GetCharacter()->SetZoneClone(zoneClone);
entity->GetComponent<CharacterComponent>()->SetLastRocketConfig(u"");
}
entity->GetCharacter()->SaveXMLToDatabase();
WorldPackets::SendTransferToWorld(sysAddr, serverIP, serverPort, mythranShift);
return;
});
} else {
std::string msg = "ZoneID not found or allowed: ";
msg.append(args[0]); // FIXME: unnecessary utf16 re-encoding just for error
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(msg, msg.size()));
}
}
if (chatCommand == "createprivate" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 3) {
uint32_t zone;
if (!GeneralUtils::TryParse(args[0], zone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid zone.");
return;
}
uint32_t clone;
if (!GeneralUtils::TryParse(args[1], clone)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid clone.");
return;
}
const auto& password = args[2];
ZoneInstanceManager::Instance()->CreatePrivateZone(Game::server, zone, clone, password);
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16("Sent request for private zone with password: " + password));
return;
}
if ((chatCommand == "debugui") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
ChatPackets::SendSystemMessage(sysAddr, u"Opening UIDebugger...");
AMFArrayValue args;
GameMessages::SendUIMessageServerToSingleClient(entity, sysAddr, "ToggleUIDebugger;", args);
}
if ((chatCommand == "boost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) {
return;
}
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) {
return;
}
if (args.size() >= 1) {
float time;
if (!GeneralUtils::TryParse(args[0], time)) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid boost time.");
return;
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
entity->AddCallbackTimer(time, [vehicle]() {
if (!vehicle) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
});
}
} else {
GameMessages::SendVehicleAddPassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
}
if ((chatCommand == "unboost") && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* possessorComponent = entity->GetComponent<PossessorComponent>();
if (possessorComponent == nullptr) return;
auto* vehicle = Game::entityManager->GetEntity(possessorComponent->GetPossessable());
if (vehicle == nullptr) return;
GameMessages::SendVehicleRemovePassiveBoostAction(vehicle->GetObjectID(), UNASSIGNED_SYSTEM_ADDRESS);
}
if (chatCommand == "activatespawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
for (auto* spawner : spawners) {
spawner->Activate();
}
}
if (chatCommand == "spawnphysicsverts" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
//Go tell physics to spawn all the vertices:
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PHANTOM_PHYSICS);
for (auto en : entities) {
auto phys = static_cast<PhantomPhysicsComponent*>(en->GetComponent(eReplicaComponentType::PHANTOM_PHYSICS));
if (phys)
phys->SpawnVertices();
}
}
if (chatCommand == "reportproxphys" && entity->GetGMLevel() >= eGameMasterLevel::JUNIOR_DEVELOPER) {
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::PROXIMITY_MONITOR);
for (auto en : entities) {
auto phys = static_cast<ProximityMonitorComponent*>(en->GetComponent(eReplicaComponentType::PROXIMITY_MONITOR));
if (phys) {
for (auto prox : phys->GetProximitiesData()) {
if (!prox.second) continue;
auto sphere = static_cast<dpShapeSphere*>(prox.second->GetShape());
auto pos = prox.second->GetPosition();
std::cout << prox.first << ", r: " << sphere->GetRadius() << ", pos: " << pos.x << "," << pos.y << "," << pos.z << std::endl;
}
}
}
}
if (chatCommand == "triggerspawner" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto spawners = Game::zoneManager->GetSpawnersByName(args[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
spawners = Game::zoneManager->GetSpawnersInGroup(args[0]);
for (auto* spawner : spawners) {
spawner->Spawn();
}
}
if (chatCommand == "reforge" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
LOT baseItem;
LOT reforgedItem;
if (!GeneralUtils::TryParse(args[0], baseItem)) return;
if (!GeneralUtils::TryParse(args[1], reforgedItem)) return;
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent == nullptr) return;
std::vector<LDFBaseData*> data{};
data.push_back(new LDFData<int32_t>(u"reforgedLOT", reforgedItem));
inventoryComponent->AddItem(baseItem, 1, eLootSourceType::MODERATION, eInventoryType::INVALID, data);
}
if (chatCommand == "crash" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR) {
ChatPackets::SendSystemMessage(sysAddr, u"Crashing...");
int* badPtr = nullptr;
*badPtr = 0;
return;
}
if (chatCommand == "metrics" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
for (const auto variable : Metrics::GetAllMetrics()) {
auto* metric = Metrics::GetMetric(variable);
if (metric == nullptr) {
continue;
}
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16(Metrics::MetricVariableToString(variable)) +
u": " +
GeneralUtils::to_u16string(Metrics::ToMiliseconds(metric->average)) +
u"ms"
);
}
ChatPackets::SendSystemMessage(
sysAddr,
u"Peak RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetPeakRSS() / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Current RSS: " + GeneralUtils::to_u16string((float)((double)Metrics::GetCurrentRSS() / 1.024e6)) +
u"MB"
);
ChatPackets::SendSystemMessage(
sysAddr,
u"Process ID: " + GeneralUtils::to_u16string(Metrics::GetProcessID())
);
return;
}
if (chatCommand == "reloadconfig" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
Game::config->ReloadConfig();
VanityUtilities::SpawnVanity();
dpWorld::Instance().Reload();
auto entities = Game::entityManager->GetEntitiesByComponent(eReplicaComponentType::SCRIPTED_ACTIVITY);
for (auto entity : entities) {
auto* scriptedActivityComponent = entity->GetComponent<ScriptedActivityComponent>();
if (!scriptedActivityComponent) continue;
scriptedActivityComponent->ReloadConfig();
}
Game::server->UpdateMaximumMtuSize();
Game::server->UpdateBandwidthLimit();
ChatPackets::SendSystemMessage(sysAddr, u"Successfully reloaded config for world!");
}
if (chatCommand == "rollloot" && entity->GetGMLevel() >= eGameMasterLevel::OPERATOR && args.size() >= 3) {
uint32_t lootMatrixIndex = 0;
uint32_t targetLot = 0;
uint32_t loops = 1;
if (!GeneralUtils::TryParse(args[0], lootMatrixIndex)) return;
if (!GeneralUtils::TryParse(args[1], targetLot)) return;
if (!GeneralUtils::TryParse(args[2], loops)) return;
uint64_t totalRuns = 0;
for (uint32_t i = 0; i < loops; i++) {
while (true) {
auto lootRoll = LootGenerator::Instance().RollLootMatrix(lootMatrixIndex);
totalRuns += 1;
bool doBreak = false;
for (const auto& kv : lootRoll) {
if ((uint32_t)kv.first == targetLot) {
doBreak = true;
}
}
if (doBreak) break;
}
}
std::u16string message = u"Ran loot drops looking for "
+ GeneralUtils::to_u16string(targetLot)
+ u", "
+ GeneralUtils::to_u16string(loops)
+ u" times. It ran "
+ GeneralUtils::to_u16string(totalRuns)
+ u" times. Averaging out at "
+ GeneralUtils::to_u16string((float)totalRuns / loops);
ChatPackets::SendSystemMessage(sysAddr, message);
}
if (chatCommand == "deleteinven" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
eInventoryType inventoryType = eInventoryType::INVALID;
if (!GeneralUtils::TryParse(args[0], inventoryType)) {
// In this case, we treat the input as a string and try to find it in the reflection list
std::transform(args[0].begin(), args[0].end(), args[0].begin(), ::toupper);
Game::logger->Log("SlashCommandHandler", "looking for inventory %s", args[0].c_str());
for (uint32_t index = 0; index < NUMBER_OF_INVENTORIES; index++) {
if (std::string_view(args[0]) == std::string_view(InventoryType::InventoryTypeToString(static_cast<eInventoryType>(index)))) inventoryType = static_cast<eInventoryType>(index);
}
}
if (inventoryType == eInventoryType::INVALID || inventoryType >= NUMBER_OF_INVENTORIES) {
ChatPackets::SendSystemMessage(sysAddr, u"Invalid inventory provided.");
return;
}
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (!inventoryComponent) return;
auto* inventoryToDelete = inventoryComponent->GetInventory(inventoryType);
if (!inventoryToDelete) return;
inventoryToDelete->DeleteAllItems();
Game::logger->Log("SlashCommandHandler", "Deleted inventory %s for user %llu", args[0].c_str(), entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"Deleted inventory " + GeneralUtils::UTF8ToUTF16(args[0]));
}
if (chatCommand == "castskill" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto* skillComponent = entity->GetComponent<SkillComponent>();
if (skillComponent){
uint32_t skillId;
if (!GeneralUtils::TryParse(args[0], skillId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill ID.");
return;
} else {
skillComponent->CastSkill(skillId, entity->GetObjectID(), entity->GetObjectID());
ChatPackets::SendSystemMessage(sysAddr, u"Cast skill");
}
}
}
if (chatCommand == "setskillslot" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 2) {
uint32_t skillId;
int slot;
auto* inventoryComponent = entity->GetComponent<InventoryComponent>();
if (inventoryComponent){
if (!GeneralUtils::TryParse(args[0], slot)) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting slot.");
return;
} else {
if (!GeneralUtils::TryParse(args[1], skillId)) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting skill.");
return;
} else {
if(inventoryComponent->SetSkill(slot, skillId)) ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot successfully");
else ChatPackets::SendSystemMessage(sysAddr, u"Set skill to slot failed");
}
}
}
}
if (chatCommand == "setfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent){
int32_t faction;
if (!GeneralUtils::TryParse(args[0], faction)) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
return;
} else {
destroyableComponent->SetFaction(faction);
ChatPackets::SendSystemMessage(sysAddr, u"Set faction and updated enemies list");
}
}
}
if (chatCommand == "addfaction" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent){
int32_t faction;
if (!GeneralUtils::TryParse(args[0], faction)) {
ChatPackets::SendSystemMessage(sysAddr, u"Error getting faction.");
return;
} else {
destroyableComponent->AddFaction(faction);
ChatPackets::SendSystemMessage(sysAddr, u"Added faction and updated enemies list");
}
}
}
if (chatCommand == "getfactions" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER) {
auto* destroyableComponent = entity->GetComponent<DestroyableComponent>();
if (destroyableComponent){
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
for (const auto entry : destroyableComponent->GetFactionIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
for (const auto entry : destroyableComponent->GetEnemyFactionsIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
}
}
if (chatCommand == "inspect" && entity->GetGMLevel() >= eGameMasterLevel::DEVELOPER && args.size() >= 1) {
Entity* closest = nullptr;
eReplicaComponentType component;
std::u16string ldf;
bool isLDF = false;
if (!GeneralUtils::TryParse(args[0], component)) {
component = eReplicaComponentType::INVALID;
ldf = GeneralUtils::UTF8ToUTF16(args[0]);
isLDF = true;
}
auto reference = entity->GetPosition();
auto closestDistance = 0.0f;
const auto candidates = Game::entityManager->GetEntitiesByComponent(component);
for (auto* candidate : candidates) {
if (candidate->GetLOT() == 1 || candidate->GetLOT() == 8092) {
continue;
}
if (isLDF && !candidate->HasVar(ldf)) {
continue;
}
if (closest == nullptr) {
closest = candidate;
closestDistance = NiPoint3::Distance(candidate->GetPosition(), reference);
continue;
}
const auto distance = NiPoint3::Distance(candidate->GetPosition(), reference);
if (distance < closestDistance) {
closest = candidate;
closestDistance = distance;
}
}
if (closest == nullptr) {
return;
}
Game::entityManager->SerializeEntity(closest);
auto* table = CDClientManager::Instance().GetTable<CDObjectsTable>();
const auto& info = table->GetByID(closest->GetLOT());
std::stringstream header;
header << info.name << " [" << std::to_string(info.id) << "]" << " " << std::to_string(closestDistance) << " " << std::to_string(closest->IsSleeping());
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(header.str()));
for (const auto& pair : closest->GetComponents()) {
auto id = pair.first;
std::stringstream stream;
stream << "Component [" << std::to_string(static_cast<uint32_t>(id)) << "]";
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::ASCIIToUTF16(stream.str()));
}
if (args.size() >= 2) {
if (args[1] == "-m" && args.size() >= 3) {
auto* movingPlatformComponent = closest->GetComponent<MovingPlatformComponent>();
int32_t value = 0;
if (movingPlatformComponent == nullptr || !GeneralUtils::TryParse(args[2], value)) {
return;
}
movingPlatformComponent->SetSerialized(true);
if (value == -1) {
movingPlatformComponent->StopPathing();
} else {
movingPlatformComponent->GotoWaypoint(value);
}
Game::entityManager->SerializeEntity(closest);
} else if (args[1] == "-a" && args.size() >= 3) {
RenderComponent::PlayAnimation(closest, args.at(2));
} else if (args[1] == "-s") {
for (auto* entry : closest->GetSettings()) {
ChatPackets::SendSystemMessage(sysAddr, GeneralUtils::UTF8ToUTF16(entry->GetString()));
}
ChatPackets::SendSystemMessage(sysAddr, u"------");
ChatPackets::SendSystemMessage(sysAddr, u"Spawner ID: " + GeneralUtils::to_u16string(closest->GetSpawnerID()));
} else if (args[1] == "-p") {
const auto postion = closest->GetPosition();
ChatPackets::SendSystemMessage(
sysAddr,
GeneralUtils::ASCIIToUTF16("< " + std::to_string(postion.x) + ", " + std::to_string(postion.y) + ", " + std::to_string(postion.z) + " >")
);
} else if (args[1] == "-f") {
auto* destuctable = closest->GetComponent<DestroyableComponent>();
if (destuctable == nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
return;
}
ChatPackets::SendSystemMessage(sysAddr, u"Smashable: " + (GeneralUtils::to_u16string(destuctable->GetIsSmashable())));
ChatPackets::SendSystemMessage(sysAddr, u"Friendly factions:");
for (const auto entry : destuctable->GetFactionIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
ChatPackets::SendSystemMessage(sysAddr, u"Enemy factions:");
for (const auto entry : destuctable->GetEnemyFactionsIDs()) {
ChatPackets::SendSystemMessage(sysAddr, (GeneralUtils::to_u16string(entry)));
}
if (args.size() >= 3) {
int32_t faction;
if (!GeneralUtils::TryParse(args[2], faction)) {
return;
}
destuctable->SetFaction(-1);
destuctable->AddFaction(faction, true);
}
} else if (args[1] == "-cf") {
auto* destuctable = entity->GetComponent<DestroyableComponent>();
if (!destuctable) {
ChatPackets::SendSystemMessage(sysAddr, u"No destroyable component on this entity!");
return;
}
if (destuctable->IsEnemy(closest)) ChatPackets::SendSystemMessage(sysAddr, u"They are our enemy");
else ChatPackets::SendSystemMessage(sysAddr, u"They are NOT our enemy");
} else if (args[1] == "-t") {
auto* phantomPhysicsComponent = closest->GetComponent<PhantomPhysicsComponent>();
if (phantomPhysicsComponent != nullptr) {
ChatPackets::SendSystemMessage(sysAddr, u"Type: " + (GeneralUtils::to_u16string(static_cast<uint32_t>(phantomPhysicsComponent->GetEffectType()))));
const auto dir = phantomPhysicsComponent->GetDirection();
ChatPackets::SendSystemMessage(sysAddr, u"Direction: <" + (GeneralUtils::to_u16string(dir.x)) + u", " + (GeneralUtils::to_u16string(dir.y)) + u", " + (GeneralUtils::to_u16string(dir.z)) + u">");
ChatPackets::SendSystemMessage(sysAddr, u"Multiplier: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetDirectionalMultiplier())));
ChatPackets::SendSystemMessage(sysAddr, u"Active: " + (GeneralUtils::to_u16string(phantomPhysicsComponent->GetPhysicsEffectActive())));
}
auto* triggerComponent = closest->GetComponent<TriggerComponent>();
if (triggerComponent) {
auto trigger = triggerComponent->GetTrigger();
if (trigger) {
ChatPackets::SendSystemMessage(sysAddr, u"Trigger: " + (GeneralUtils::to_u16string(trigger->id)));
}
}
}
}
}
}
void SlashCommandHandler::SendAnnouncement(const std::string& title, const std::string& message) {
AMFArrayValue args;
args.Insert("title", title);
args.Insert("message", message);
GameMessages::SendUIMessageServerToAllClients("ToggleAnnounce", args);
//Notify chat about it
CBITSTREAM;
BitStreamUtils::WriteHeader(bitStream, eConnectionType::CHAT_INTERNAL, eChatInternalMessageType::ANNOUNCEMENT);
bitStream.Write<uint32_t>(title.size());
for (auto character : title) {
bitStream.Write<char>(character);
}
bitStream.Write<uint32_t>(message.size());
for (auto character : message) {
bitStream.Write<char>(character);
}
Game::chatServer->Send(&bitStream, SYSTEM_PRIORITY, RELIABLE, 0, Game::chatSysAddr, false);
}