Commit Graph

2674 Commits

Author SHA1 Message Date
Aaron Kimbrell
9a464ac35f refactor(component): group the component files by the client's families
Physics/, Activity/ (activity, scripted activity, shooting gallery,
quickbuild, minigame control, racing control base, racing control, gate rush),
Vendor/, Character/ (what the client makes with a character, plus ghost,
minifig and mission), Sound/ and Property/; the rest stays where it was.
File moves only; DLU_COMPONENT_INCLUDE_DIRS gives every target the folders.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:37:45 -05:00
Aaron Kimbrell
8f09121ad4 feat(entity): a character's components as the client makes them
LWOCharacterComponent::Factory makes possession control, mount control, pet
creator, level progression and forced movement, then the character, all with
componentID -1; DLU now makes the same set in the same order (mount control
and pet creator are new, empty). The ghost is added after the component walk,
where the client adds it, for a character with physics. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:30:20 -05:00
Aaron Kimbrell
b0dd69cf0d feat(entity): player forced movement (106) from the registry, written where the client reads it
The client makes 106 from the registry; the only non-character LOT with it
(16684, a test skateboard mount) now has one and writes it between the pet
and the character, the client's place for it. A character still writes it
with its other parts.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:49:13 -05:00
Aaron Kimbrell
a7c8556cb5 feat(entity): the client's HF light direction gadget component (66)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:46:45 -05:00
Aaron Kimbrell
0138d45c58 fix(component): the zone control object constructs as on live
Minigame control (50) is an activity component in the client
(LWOMinigameComponent) and is made from the registry, so the zone control
object (LOT 2365, registry id 0) has one; it sends what an activity sends
(dirty, no players), not a fixed 0x40000000 (which nothing sent: the old
id > 0 check never made it). The zone's script on that object is server
only: the client makes no script component for it, so it sends nothing.
DLU's zone control construction now equals live's byte for byte (209
captures, e.g. GruntMonkey world2); the decoder reads 50 as an activity.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:29:02 -05:00
Aaron Kimbrell
0e611bc76c refactor(component): racing control and gate rush share the client's racing control base
LWOBaseRacingControlComponent (an activity component) is the base of the
client's racing control (71) and gate rush control (103); DLU gets the same
BaseRacingControlComponent. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:23:38 -05:00
Aaron Kimbrell
4bfdeec369 refactor(component): the quickbuild is an activity component, as in the client
LWOQuickBuildComponent uses the activity component's functions; DLU's
QuickBuildComponent now derives ActivityComponent. Its RebuildComponent row
(the activity among it) loads in LoadDataFromTemplate and the level's
overrides in LoadConfigData, out of Entity::Initialize. It still writes its
own replica data (same construction and update bytes) and spawns its
activator as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 14:19:49 -05:00
Aaron Kimbrell
ab8b944f2f refactor(component): vehicle physics (46) and physics system (47) are physics components
As in the client, where both use LWOBasePhysComponent's functions (projectile
physics, 18, does not and stays a plain component). They now answer the
object's position like the other physics components (their LOTs have no other
physics); nothing they send changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:56:49 -05:00
Aaron Kimbrell
d786290803 refactor(entity): models get their physics in the client's model case
ObjectLoader2::LoadModelBehaviorsComponent: a model without physics gets simple
physics 4247 (with behaviors: controllable 4246 for modelType 0, else simple,
or the registry's id, which the simple physics case leaves to it), and
modelType 0 gets pathfinding control. This replaces the BBB model (LOT 14)
special case, which now loads through the registry like any object (same
bytes as live LOT 14 constructions); the 17 other model LOTs without
physics in the registry now get the simple physics the client makes for them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 11:49:38 -05:00
Aaron Kimbrell
91942b16a2 fix(spawner): spawner objects are never sent to clients, as on live
Live constructed no spawner object (LOT 176) in any capture, property
building included; spawners made while players are in the world (property
models) were sent to everyone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:43:14 -05:00
Aaron Kimbrell
2d7b5cca13 refactor(spawner): the spawner object's SpawnerComponent owns its spawner
The zone manager keeps an index of spawners by object ID; the spawner now
belongs to the SpawnerComponent of its LOT 176 object and goes with it (the
component tells the zone manager to stop indexing it). Spawning, timers and
the update order are unchanged.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:31:18 -05:00
Aaron Kimbrell
9da7b11456 feat(entity): the client's spawner component (10) on spawner objects
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 10:19:18 -05:00
Aaron Kimbrell
2f01b85d8a feat(entity): combat AI objects get the client's proximity monitor and pathfinding control
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:39:52 -05:00
Aaron Kimbrell
aea4949cf3 feat(entity): script objects get the client's proximity monitor and pathfinding control
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:38:46 -05:00
Aaron Kimbrell
4a546607f7 feat(entity): the client's pathfinding control component (86) on pets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:37:17 -05:00
Aaron Kimbrell
c65f559b39 feat(entity): the client's physics system component (47)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:01:25 -05:00
Aaron Kimbrell
5f77dca7e7 feat(entity): the client's vehicle physics component (46)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:01:25 -05:00
Aaron Kimbrell
589a91a1f0 feat(entity): the client's projectile physics component (18)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 09:01:25 -05:00
Aaron Kimbrell
029e601e07 refactor(component): the destroyable loads itself in the client's phases
The DestructibleComponent row moves from Entity::Initialize into
LoadDataFromTemplate and the level keys into LoadConfigData; a character's
save loads after both. Like the client (LWODestroyableComponent::LoadConfigData
reads them for every destroyable), the destroyables added for models and
quickbuilds now also read set_faction, is_smashable and the level loot matrix;
their live defaults become their template. Nothing changes for objects without
those keys.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:52:10 -05:00
Aaron Kimbrell
e1c3c19c9a refactor(component): the quickbuild reads its level config and spawns its activator in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:37:42 -05:00
Aaron Kimbrell
db99190c31 refactor(component): moving platforms load in the client's phases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:36:08 -05:00
Aaron Kimbrell
43b99b730f refactor(component): physics components load in the client's phases
The physics row's collision group in LoadDataFromTemplate and the level's
CollisionGroupID in LoadConfigData; each physics type then reads its own level
keys and makes its physics after that, in the same order as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:34:28 -05:00
Aaron Kimbrell
a4f1b974c8 refactor(component): combat AI loads its row, skills and level radii in the client's phases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:21:32 -05:00
Aaron Kimbrell
1cdac362ff refactor(component): an object's starting inventory loads in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:19:07 -05:00
Aaron Kimbrell
2b8b682a0b refactor(component): activities load their activity in the client's phases
The component ID's activity in LoadDataFromTemplate, the level's activityID in
LoadConfigData; racing control picks its world's activity after both, as before.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:15:58 -05:00
Aaron Kimbrell
14a11ac6ce refactor(component): movement AI reads its attached path in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:12:32 -05:00
Aaron Kimbrell
3d1f7cecb8 refactor(component): the model reads its user model ID in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:12:32 -05:00
Aaron Kimbrell
da5ce99f5b refactor(component): the render component loads its animation groups in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:10:56 -05:00
Aaron Kimbrell
7a0013696b refactor(component): the sound trigger reads its level config in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:10:56 -05:00
Aaron Kimbrell
e5607ff0c7 refactor(component): the collectible loads its row in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:10:56 -05:00
Aaron Kimbrell
3dbbf46876 refactor(component): the bouncer reads its level config in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:10:56 -05:00
Aaron Kimbrell
6fc19c114d refactor(component): the pet loads its row and preconditions in the client's phases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:08:11 -05:00
Aaron Kimbrell
12efcd259c refactor(component): the switch reads its reset time and factions in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:08:11 -05:00
Aaron Kimbrell
90c7293189 refactor(component): the mission offer loads its missions in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:08:11 -05:00
Aaron Kimbrell
060517920f refactor(component): the donation vendor reads its goal and activity in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:08:11 -05:00
Aaron Kimbrell
818ad152ca refactor(component): vendors load their stock in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:08:11 -05:00
Aaron Kimbrell
8ef3e323fe refactor(component): the property entrance loads its row in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:06:12 -05:00
Aaron Kimbrell
87f0e730c8 refactor(component): the multi-zone entrance reads its worlds in LoadConfigData
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:06:12 -05:00
Aaron Kimbrell
2519748e2c refactor(component): the possessable loads its row in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:06:12 -05:00
Aaron Kimbrell
7577971f43 refactor(component): the rocket launchpad loads its row in LoadDataFromTemplate
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:06:12 -05:00
Aaron Kimbrell
47668e623a refactor(component): the rail activator loads its row and level config in the client's phases
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:06:12 -05:00
Aaron Kimbrell
c52a12be85 test(loader): the snapshot also hashes each LOT's construction bytes
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 08:05:08 -05:00
Aaron Kimbrell
7a0dba22a5 refactor(component): use is a RequestUse message handler
Components no longer have a virtual OnUse; each component that reacts to a
use registers a RequestUse handler, like the client's components. The entity
runs the INTERACT trigger and the script, then delivers a RequestUseEvent
(carrying the user) to the handlers. The mission choice of a multi-interact
use goes only to the mission offer, as before. Switches keep a direct
EnterIfResponding for touches and pets.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:55:55 -05:00
Aaron Kimbrell
50bfa623ca refactor(component): the client's component lifecycle
Components get the client's per-component functions: LoadDataFromTemplate,
PrepareConfigData, LoadConfigData, LoadFromSaveData, Startup, Run,
OnEnterScope, OnLeaveScope, Preshutdown and Shutdown, called by the entity in
the client's order. Update is renamed Run, LoadFromXml LoadFromSaveData and
UpdateXml WriteSaveData. Nothing sent changes.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:45:16 -05:00
Aaron Kimbrell
e8406cc829 feat(entity): the client's property plaque component (113)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:23:03 -05:00
Aaron Kimbrell
0cdf3afe3d feat(entity): the client's roller component (105)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:21:13 -05:00
Aaron Kimbrell
e585a035e0 feat(entity): the client's gate rush component (103)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:19:31 -05:00
Aaron Kimbrell
d1a778a140 feat(entity): the client's faction trigger component (72)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:17:47 -05:00
Aaron Kimbrell
a6381be720 feat(entity): the client's rocket landing component (68)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:15:54 -05:00
Aaron Kimbrell
8c5e7ee0e1 feat(entity): the client's generic activator component (64)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 07:14:12 -05:00