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feat(entity): combat AI objects get the client's proximity monitor and pathfinding control
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -612,6 +612,7 @@ void Entity::Initialize() {
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}
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case eReplicaComponentType::BASE_COMBAT_AI: {
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if (combatAiID > 0) {
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addProximityAndPathfinding();
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AddComponent<BaseCombatAIComponent>(combatAiID);
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}
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break;
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