feat(entity): combat AI objects get the client's proximity monitor and pathfinding control

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 09:39:52 -05:00
parent aea4949cf3
commit 2f01b85d8a

View File

@@ -612,6 +612,7 @@ void Entity::Initialize() {
}
case eReplicaComponentType::BASE_COMBAT_AI: {
if (combatAiID > 0) {
addProximityAndPathfinding();
AddComponent<BaseCombatAIComponent>(combatAiID);
}
break;