diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 1bf104925..539d595b2 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -612,6 +612,7 @@ void Entity::Initialize() { } case eReplicaComponentType::BASE_COMBAT_AI: { if (combatAiID > 0) { + addProximityAndPathfinding(); AddComponent(combatAiID); } break;