From 2f01b85d8a66ab8b248b7c2a758fa6a047c831ee Mon Sep 17 00:00:00 2001 From: Aaron Kimbrell Date: Thu, 1 Oct 2026 09:39:52 -0500 Subject: [PATCH] feat(entity): combat AI objects get the client's proximity monitor and pathfinding control Co-Authored-By: Claude Opus 5.5 --- dGame/Entity.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 1bf104925..539d595b2 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -612,6 +612,7 @@ void Entity::Initialize() { } case eReplicaComponentType::BASE_COMBAT_AI: { if (combatAiID > 0) { + addProximityAndPathfinding(); AddComponent(combatAiID); } break;