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feat(entity): the client's gate rush component (103)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
@@ -90,6 +90,7 @@
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#include "CollectibleComponent.h"
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#include "ItemComponent.h"
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#include "MinifigComponent.h"
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#include "GateRushComponent.h"
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#include "FactionTriggerComponent.h"
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#include "RocketLandingComponent.h"
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#include "GenericActivatorComponent.h"
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@@ -1085,6 +1086,12 @@ void Entity::Initialize() {
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if (id > -1) AddComponent<FactionTriggerComponent>(id);
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break;
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}
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case eReplicaComponentType::GATE_RUSH_CONTROL: {
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// LWOGateRushComponent: the client makes it from the registry
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const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::GATE_RUSH_CONTROL, -1);
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if (id > -1) AddComponent<GateRushComponent>(id);
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break;
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}
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default:
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break;
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}
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17
dGame/dComponents/GateRushComponent.h
Normal file
17
dGame/dComponents/GateRushComponent.h
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@@ -0,0 +1,17 @@
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#ifndef GATERUSHCOMPONENT_H
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#define GATERUSHCOMPONENT_H
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#include "Component.h"
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#include "eReplicaComponentType.h"
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/**
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* Gate rush, as the client's LWOGateRushComponent makes it from the registry. Nothing of it is sent or done on the server yet.
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*/
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class GateRushComponent final : public Component {
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public:
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static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL;
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GateRushComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
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};
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#endif // GATERUSHCOMPONENT_H
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