diff --git a/dGame/Entity.cpp b/dGame/Entity.cpp index 9b0f26573..fd1752eb9 100644 --- a/dGame/Entity.cpp +++ b/dGame/Entity.cpp @@ -90,6 +90,7 @@ #include "CollectibleComponent.h" #include "ItemComponent.h" #include "MinifigComponent.h" +#include "GateRushComponent.h" #include "FactionTriggerComponent.h" #include "RocketLandingComponent.h" #include "GenericActivatorComponent.h" @@ -1085,6 +1086,12 @@ void Entity::Initialize() { if (id > -1) AddComponent(id); break; } + case eReplicaComponentType::GATE_RUSH_CONTROL: { + // LWOGateRushComponent: the client makes it from the registry + const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::GATE_RUSH_CONTROL, -1); + if (id > -1) AddComponent(id); + break; + } default: break; } diff --git a/dGame/dComponents/GateRushComponent.h b/dGame/dComponents/GateRushComponent.h new file mode 100644 index 000000000..ea4ba8050 --- /dev/null +++ b/dGame/dComponents/GateRushComponent.h @@ -0,0 +1,17 @@ +#ifndef GATERUSHCOMPONENT_H +#define GATERUSHCOMPONENT_H + +#include "Component.h" +#include "eReplicaComponentType.h" + +/** + * Gate rush, as the client's LWOGateRushComponent makes it from the registry. Nothing of it is sent or done on the server yet. + */ +class GateRushComponent final : public Component { +public: + static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::GATE_RUSH_CONTROL; + + GateRushComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {} +}; + +#endif // GATERUSHCOMPONENT_H