EmosewaMC
7b1626901a
Add some debug asserts
2023-05-30 04:18:32 -07:00
EmosewaMC
a595347211
Merge remote-tracking branch 'upstream/main' into first-draft-leaderboard-re-write
2023-05-30 04:11:53 -07:00
EmosewaMC
0107d05d55
draft
2023-05-30 04:11:37 -07:00
David Markowitz
f26e66da4d
small updates to typs
2023-05-28 04:30:20 -07:00
David Markowitz
e47169fec5
Fix: Some platforms not using the same RNG for every roll ( #1103 )
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* Test changes
* Update ObjectIDManager.h
* Revert "Update ObjectIDManager.h"
This reverts commit 3e4d169718
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* Revert "Test changes"
This reverts commit 8e16573f93
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* Use random engine
2023-05-26 23:22:31 -05:00
David Markowitz
238751f14e
Remove extra cout ( #1101 )
2023-05-25 15:29:46 -05:00
Aaron Kimbrell
59387e5fe3
fix: update type in am blue x script ( #1095 )
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Fixes #1094
2023-05-17 13:17:34 -05:00
Gie "Max" Vanommeslaeghe
f9b52ad01c
Merge pull request #1025 from EmosewaMC/more-cdclient-cleanup
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Implement animation table
2023-05-14 15:08:18 +02:00
David Markowitz
1f3df08730
Update GameMessages.cpp
2023-05-13 16:22:13 -07:00
Aaron Kimbrell
9708ea28dc
refactor: removed hardcoded ag laser logic ( #1079 )
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* Removed hardcoded laser logic
* Address feedback
2023-05-13 18:21:17 -05:00
David Markowitz
8a065ad074
Merge remote-tracking branch 'upstream/main' into more-cdclient-cleanup
2023-05-13 16:16:58 -07:00
Jett
2117a18d62
Enable artifact uploading and replace upload parameters ( #1091 )
2023-05-13 17:23:09 -05:00
David Markowitz
4fe335cc66
Refactor: Amf3 implementation ( #998 )
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* Update AMFDeserializeTests.cpp
Redo Amf3 functionality
Overhaul the whole thing due to it being outdated and clunky to use
Sometimes you want to keep the value
Update AMFDeserializeTests.cpp
* Fix enum and constructors
Correct enum to a class and simplify names.
Add a proper default constructor
* Update MasterServer.cpp
* Fix bugs and add more tests
* Refactor: AMF with templates in mind
- Remove hard coded bodge
- Use templates and generics to allow for much looser typing and strengthened implementation
- Move code into header only implementation for portability
Refactor: Convert AMF implementation to templates
- Rip out previous implementation
- Remove all extraneous terminology
- Add proper overloads for all types of inserts
- Fix up tests and codebase
* Fix compiler errors
* Check for null first
* Add specialization for const char*
* Update tests for new template specialization
* Switch BitStream to use references
* Rename files
* Check enum bounds on deserialize
I did this on a phone
2023-05-13 17:22:00 -05:00
Aaron Kimbrell
9d105a287d
fix: not everything attached to a path is a moving platform ( #1090 )
2023-05-13 13:47:28 -07:00
Aaron Kimbrell
1af70161eb
fix: orient player correctly when using pirate mast in FV ( #1087 )
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* fix: frient player correctly when using pirate mast in FV
* only get mast name once
2023-05-13 09:31:13 -05:00
Aaron Kimbrell
739eae5244
feature: Implement FallSpeedBehavior ( #1084 )
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* Hacky FallSpeedBehavior
* Fixup
* Make it more robust like speedboost
add check for default
Fix error in GetActiveSpeedboosts
* simplify and address feedback
2023-05-13 09:30:59 -05:00
Gie "Max" Vanommeslaeghe
07803a7ca2
Merge pull request #1085 from DarkflameUniverse/issue-436
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fix: not exiting shooting gallery when clicking activity close button
2023-05-13 14:11:16 +02:00
Gie "Max" Vanommeslaeghe
61ae619886
Merge pull request #1032 from EmosewaMC/FixWingreaper
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Fix Wingreaper birds not moving
2023-05-13 14:04:37 +02:00
Gie "Max" Vanommeslaeghe
8a8006bee5
Merge pull request #1088 from EmosewaMC/movingPlatformsFix
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Fix deserialization errors for MovingPlatforms
2023-05-13 14:03:24 +02:00
David Markowitz
c5afd7d4a3
Fix deserialization errors for MovingPlatforms
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- Fixes deserialization errors for MovingPlatforms that did not have an attached_path, but had a MovingPlatform component >= id 0.
2023-05-13 04:04:15 -07:00
Aaron Kimbre
a809f36548
Address feedback
2023-05-11 09:23:48 -05:00
Aaron Kimbrell
0e01948414
Define comp 103 as Gate Rush Control comp ( #1078 )
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Fix typo in 115
2023-05-11 06:54:41 -05:00
Aaron Kimbrell
6e6a05fc1d
fix: prevent negative imagination ( #1083 )
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* fix: prevent negative imagination
And fail switch if we don't have enough imagination
* Make better
2023-05-11 06:37:02 -05:00
Aaron Kimbre
5af5b0f1c1
fix: not exiting shooting gallery when clicking activity close button
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Fixes #436
Fixes crash when replaying as well
2023-05-10 19:26:04 -05:00
Aaron Kimbrell
bf0ae6f181
fix: add check for arg nums on handlepushobject ( #1081 )
2023-05-10 07:44:21 -05:00
Aaron Kimbrell
b1cd2776fa
fix: make exiting the race work ( #1082 )
2023-05-10 04:05:56 -05:00
David Markowitz
af1abe9e74
Use only ints
2023-05-10 01:32:55 -07:00
David Markowitz
4dba8d9225
Correct column order
2023-05-09 22:21:41 -07:00
David Markowitz
3448426caf
commit
2023-05-09 22:00:13 -07:00
David Markowitz
7a067e7b48
Working in game!
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- Add score saving for races
- Fix some bugs
- Still work to do.
2023-05-09 01:42:11 -07:00
David Markowitz
411c9eaf1f
Remove dead code
2023-05-09 00:06:43 -07:00
David Markowitz
fcf5c5ea8a
Resolve compiler errors
2023-05-09 00:06:26 -07:00
Aaron Kimbrell
4ff5afd9f7
Fix race exit dialogue always exiting ( #1077 )
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Fixes #1048
Tested that closing the dialog via esc, the x in the top right, or the big red x doesn't exit the race
Tested that the green check button does exit the race
2023-05-09 00:40:00 -05:00
David Markowitz
ce931c2cfe
Fix erroneous GM message ID ( #1076 )
2023-05-09 00:39:43 -05:00
EmosewaMC
6c2312fe87
Implement page fetching
2023-05-08 19:59:10 -07:00
EmosewaMC
d98ad4b94f
Implement leaderboard page offsets
2023-05-08 19:35:19 -07:00
EmosewaMC
5c086909ed
Ready for implementation
2023-05-08 18:36:28 -07:00
David Markowitz
7aad6e4bc2
Make header skips more obvious ( #1074 )
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* Make header skips more obvious
seeing inStream.Read(LWOOBJID) is much less clear than a macro which very clearly skips the header.
* Formatting pass
2023-05-08 06:31:10 -05:00
David Markowitz
1c7ac93d4b
Fix various bugs and make code cleaner.
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Still have work to go.
2023-05-08 03:55:10 -07:00
Gie "Max" Vanommeslaeghe
64a947e338
Merge pull request #1069 from EmosewaMC/NullChecks
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Add more null checks and split out code
2023-05-08 12:10:58 +02:00
David Markowitz
0f307ac4be
Fix bugs
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- Reinforce Query formatting
- Guarantee 11 rows are selected at a time by ranking by id, should there be more than an 11 way tie.
2023-05-08 02:46:55 -07:00
Aaron Kimbrell
8ceabadcde
Removed some hardcoded logic for racing ( #1075 )
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Including return world and what activity ID to use for rewards
2023-05-08 04:38:08 -05:00
David Markowitz
bc518be654
Bug fixes and cleanup
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Fix co-pilot induced column bugs
Fix insert/update statements
Added saving functionality
Added update clause for column
2023-05-07 04:09:10 -07:00
EmosewaMC
820b375c50
push
2023-05-07 00:31:38 -07:00
David Markowitz
7e61638595
Reinforce PacketUtils writing ( #1073 )
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Ensure the correct size is written to the bitstream. It is always supposed to write 64 bits.
2023-05-06 23:45:07 -07:00
David Markowitz
33c12f3bc5
Fix bounds check ( #1071 )
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Fix Chat Crash
Update CMakeVariables.txt
Add checks for all servers
2023-05-06 13:32:53 -05:00
David Markowitz
7949907517
Fix bounds check ( #1070 )
2023-05-06 13:32:46 -05:00
David Markowitz
cffb1449d8
Add better logs to saving ( #1068 )
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* Fix overread in projectile behavior
* Fix stuns
* Correctly read in bitStream
* Fix projectile behavior
* Address movement type issues
* Update shutdown time to be accurate
* Fix small issues
* Fix missing template
* Add note for compile jobs
* Add bounds check for speed division
* Add better logs
2023-05-06 13:32:38 -05:00
Aaron Kimbrell
5479cf4428
Fix typing of some player flag variables ( #1067 )
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Mainly on properties
Tested that the spider queen mission can now be progressed
2023-05-06 13:32:26 -05:00
David Markowitz
df3265c82e
Add more null checks and split out code
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Makes crash logs more apparent for what stage they crashed in for the engine updating.
2023-05-05 23:31:30 -07:00