The client makes LWOMiniFigComponent (35) from the registry; DLU had nothing for it. It sends nothing (the client reads the MinifigComponent row itself), so constructions are unchanged; 488 LOTs gain it (LoaderSnapshotTest).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Live constructions of models on a Raven Bluff property (LOT 14, LOT 8069) carry the destroyable with health 1 / 1.0, armor 1 / 0, faction -1, smashable; DLU's had armor 0.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
DoObjectComponentLoad adds a destroyable (componentID -1) to a quick build that has none and marks it smashable. DLU's quick build wrote three empty flags instead. The construction's destroyable now matches live field for field (AG LOT 7804: health 1 / 1.0, armor 1 / 0, faction -1, smashable). 117 LOTs gain it; nothing else changes (LoaderSnapshotTest).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client makes the registry's item component for models too (only a pet takes it away); DLU skipped it and the model component wrote the item block itself, for the 30 model LOTs without an item row as well, and with the object id as ug_id. Live (Raven Bluff property capture): the item block carries the userModelID for brick built models (LOT 14) and 0 for reward models (LOT 8069). 1,455 LOTs gain the item component; nothing else changes (LoaderSnapshotTest).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Entity::Initialize walks ComponentOrderVector::Initialize's list (0x0101f8e0) as ObjectLoader2::DoObjectComponentLoad does; ids a component needs from a later one come from the registry; the trigger is added after the walk. All 15,962 LOTs get the same components as before (LoaderSnapshotTest).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
As L_LIGHTNING_ORB_SERVER: knockback (dx*2.5, 15, dz*2.5) and the orb's knockback effect; it was off while platforms didn't run on the server.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LWOPlatform::ResumeTravelling: not travelling at a waypoint it waits the waypoint's wait; the AG monument elevator rose at once.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Spinjitzu or events move the spinner up (active: blade damage 971, arrow pulses 972, spawner networks) or down; reset timers, once only, collision switches, group events and cinematics as the Lua. Proximities are spheres (live: cylinders).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
LWOPlatformRotator's HandleStoppedLogic (0x00bdc660) only keeps its angular velocity from rotX/rotY/rotZ and rate; its path never arrives. No live zone sets platformIsRotater.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Tests that open an in-memory CDClient with only their tables left it connected, so later tests that make their own tables when none is connected failed (DestroyableTest, MovementBlockerScenarioTest, QuickBuildCompleteTests in a full run).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
StopPathing, StartPathing and GoToWaypoint instead of hand-made resyncs; a built platform starts before the scripts hear of it so a script can stop it; the FV tree platform's resync hack is gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The client's LWOPlatform logic (ArrivedAtWaypoint 0x00c86c30, ProcessStateChange 0x00cce380, GetNextWaypoint, the waypoint speeds) runs on the server: stopped at a waypoint (25 at an end) for its wait, then travelling (2), serialized on arrival and departure as in the NT mover captures; constructions carry the path and the mover state; RequestPlatformResync gets the current state, percent and position. The LOT 9483 timers are gone.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The model info window sends UpdatePropertyOrModelForFilterCheck with isProperty false (client 0x00cc42e0); only the property editor sends it true (0x00c2e710).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
About says what build is running (a release, or a local development or CI
build with its commit, branch and uncommitted changes), the newest release
with its notes, how many commits behind the build is with the compare link,
the last check and any error, and Check now. The home page's Server Status
card shows the build and an Update available badge.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
A worker thread asks GitHub's API about update_check_repo: the latest release
and, for development and CI builds, how far the build's commit is behind its
branch (or main). Unauthenticated, with ETags, every update_check_interval_hours
(default 6); offline or rate limited, the last answer stays next to the error
and a used-up limit waits for its reset. The main loop logs results, sends
them to master (UPDATE_STATUS, again when the link comes back) and pushes
update_check to open pages. GET /api/update_check, and
POST /api/update_check/check (settings permission, once a minute). Nothing is
downloaded or installed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Appended message ID 50 (dashboard -> master): the update check's state and a
one-line summary. Master logs it whenever the summary changes, so the first
one after master starts says when an update is out.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Pure part of the update check: tag versions compared numerically, the latest
release and compare answers read (GitHub's error bodies refused), and the
running build worded for people ("release v3.0.0", "a local development
build of commit 1a2b3c4d with uncommitted changes"). Tested with small
hand-written samples of the answers.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The subcomponent comes from the platformIsMover, platformIsSimpleMover and
platformIsRotater settings; with none set, a platform without a registry
component is a mover and one with a registry component a simple mover (also
when it has an attached path, so the registry ID is passed then too). All
flags set false means no subcomponent.
A simple mover reads its MovingPlatforms row and the platformMove* settings,
is always constructed with its starting point and state as live did, and
travels between its start and start + platformMove in platformMoveTime.
A rotater is written as type 6 with a mover's data.
On arrival platforms fire OnWaypointReached, then OnArrivedAtDesiredWaypoint
at the waypoint they were sent to and OnPlatformAtLastWaypoint at an end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>