fix(scripts): AG elevator, bus door and property platform drive their movers as their live scripts did

StopPathing, StartPathing and GoToWaypoint instead of hand-made resyncs; a built platform starts before the scripts hear of it so a script can stop it; the FV tree platform's resync hack is gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 23:36:00 -05:00
parent 83f321bec6
commit c6f6aa5d2b
5 changed files with 20 additions and 30 deletions

View File

@@ -617,12 +617,6 @@ void Entity::Initialize() {
quickBuildComponent->SetResetTime(rebuildResetTime);
}
const auto objectID = GetObjectID();
// FV tree handler for when built so it sets the state to moving at the correct time
if (GetLOT() == 9483) quickBuildComponent->AddQuickBuildCompleteCallback([objectID](Entity* user) {
auto* const entity = Game::entityManager->GetEntity(objectID);
if (entity) GameMessages::PlatformResync(*entity, false, 0, 1, 1, eMovementPlatformState::Moving, true).Send(UNASSIGNED_SYSTEM_ADDRESS);
});
// The level's activityID replaces the template's. The client (LWOQuickBuildComponent::LoadDataFromTemplate)
// reads RebuildComponent.activityID over it unless the level sets actIDovrd, but live used the level's:

View File

@@ -518,6 +518,13 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
Loot::DropActivityLoot(builder, m_Parent->GetObjectID(), m_ActivityId, 1);
}
// A built platform sets off before the scripts hear of it, so a script that stops it (live's L_AG_QB_ELEVATOR and
// L_PROP_PLATFORM stop theirs) keeps it stopped
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
if (movingPlatform != nullptr) {
movingPlatform->OnCompleteQuickBuild();
}
// Notify scripts
auto* script = m_Parent->GetScript();
script->OnQuickBuildComplete(m_Parent, user);
@@ -531,11 +538,6 @@ void QuickBuildComponent::CompleteQuickBuild(Entity* const user) {
m_Parent->TriggerEvent(eTriggerEventType::REBUILD_COMPLETE, user);
auto* movingPlatform = m_Parent->GetComponent<MovingPlatformComponent>();
if (movingPlatform != nullptr) {
movingPlatform->OnCompleteQuickBuild();
}
// Set flag
auto* character = user->GetCharacter();

View File

@@ -1,26 +1,17 @@
#include "PropertyPlatform.h"
#include "QuickBuildComponent.h"
#include "GameMessages.h"
#include "MovementMessages.h"
#include "MovingPlatformComponent.h"
void PropertyPlatform::OnQuickBuildComplete(Entity* self, Entity* target) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->StopPathing();
// movingPlatform->SetNoAutoStart(true);
// }
GameMessages::PlatformResync(*self, true, 0, 0, 0, eMovementPlatformState::Stationary).Send(UNASSIGNED_SYSTEM_ADDRESS);
// L_PROP_PLATFORM: it stays until it is used
if (auto* const movingPlatform = self->GetComponent<MovingPlatformComponent>()) movingPlatform->StopPathing();
}
void PropertyPlatform::OnUse(Entity* self, Entity* user) {
auto* quickBuildComponent = self->GetComponent<QuickBuildComponent>();
if (quickBuildComponent != nullptr && quickBuildComponent->GetState() == eQuickBuildState::COMPLETED) {
// auto* movingPlatform = self->GetComponent<MovingPlatformComponent>();
// if (movingPlatform != nullptr) {
// movingPlatform->GotoWaypoint(1);
// }
GameMessages::PlatformResync(*self, true, 0, 1, 1, eMovementPlatformState::Moving).Send(UNASSIGNED_SYSTEM_ADDRESS);
if (auto* const movingPlatform = self->GetComponent<MovingPlatformComponent>()) movingPlatform->GotoWaypoint(1);
self->AddCallbackTimer(movementDelay + effectDelay, [self, this]() {
self->SetNetworkVar<float_t>(u"startEffect", dieDelay);

View File

@@ -2,7 +2,7 @@
#include "Entity.h"
#include "GameMessages.h"
#include "EffectsMessages.h"
#include "MovementMessages.h"
#include "MovingPlatformComponent.h"
#include "ProximityMonitorComponent.h"
void AgBusDoor::OnStartup(Entity* self) {
@@ -10,6 +10,8 @@ void AgBusDoor::OnStartup(Entity* self) {
m_OuterCounter = 0;
self->SetProximityRadius(75, "busDoor");
self->SetProximityRadius(85, "busDoorOuter");
// L_AG_BUS_DOOR: the door only moves when sent
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->StopPathing();
}
void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
@@ -50,9 +52,9 @@ void AgBusDoor::OnProximityUpdate(Entity* self, Entity* entering, std::string na
void AgBusDoor::MoveDoor(Entity* self, bool bOpen) {
if (bOpen) {
GameMessages::PlatformResync(*self, true, 1, 0).Send(UNASSIGNED_SYSTEM_ADDRESS);
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->GotoWaypoint(0);
} else {
GameMessages::PlatformResync(*self, true, 0, 1).Send(UNASSIGNED_SYSTEM_ADDRESS);
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->GotoWaypoint(1);
self->AddTimer("dustTimer", 2.0f);
}

View File

@@ -1,7 +1,7 @@
#include "AgQbElevator.h"
#include "EntityManager.h"
#include "GameMessages.h"
#include "MovementMessages.h"
#include "MovingPlatformComponent.h"
void AgQbElevator::OnStartup(Entity* self) {
@@ -15,7 +15,8 @@ void AgQbElevator::OnQuickBuildComplete(Entity* self, Entity* target) {
float delayTime = killTime - endTime;
if (delayTime < 1) delayTime = 1;
GameMessages::PlatformResync(*self, true, 0, 0, 0, eMovementPlatformState::Stationary).Send(UNASSIGNED_SYSTEM_ADDRESS);
// L_AG_QB_ELEVATOR: it waits for its builder
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->StopPathing();
//add a timer that will kill the QB if no players get on in the killTime
self->AddTimer("startKillTimer", killTime);
@@ -32,7 +33,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
self->SetBoolean(u"qbPlayerRdy", true);
self->CancelTimer("StartElevator");
GameMessages::PlatformResync(*self, true, 0, 1, 1, eMovementPlatformState::Moving).Send(UNASSIGNED_SYSTEM_ADDRESS);
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->StartPathing();
} else if (!self->GetBoolean(u"StartTimer")) {
self->SetBoolean(u"StartTimer", true);
self->AddTimer("StartElevator", startTime);
@@ -43,7 +44,7 @@ void AgQbElevator::OnProximityUpdate(Entity* self, Entity* entering, std::string
void AgQbElevator::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "StartElevator") {
GameMessages::PlatformResync(*self, true, 0, 1, 1, eMovementPlatformState::Moving).Send(UNASSIGNED_SYSTEM_ADDRESS);
if (auto* const platform = self->GetComponent<MovingPlatformComponent>()) platform->StartPathing();
} else if (timerName == "startKillTimer") {
killTimerStartup(self);
} else if (timerName == "KillTimer") {