feat(entity): the client's 2D ambient sound component (55)

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-10-01 06:39:41 -05:00
parent b971d91a25
commit ba748d17d2
2 changed files with 24 additions and 0 deletions

View File

@@ -90,6 +90,7 @@
#include "CollectibleComponent.h"
#include "ItemComponent.h"
#include "MinifigComponent.h"
#include "SoundAmbient2DComponent.h"
#include "SoundRepeaterComponent.h"
#include "GhostComponent.h"
#include "AchievementVendorComponent.h"
@@ -938,6 +939,12 @@ void Entity::Initialize() {
if (id > -1) AddComponent<SoundRepeaterComponent>(id);
break;
}
case eReplicaComponentType::SOUND_AMBIENT_2D: {
// LWOSoundAmbient2DComponent: the client makes it from the registry
const auto id = compRegistryTable->GetByIDAndType(m_TemplateID, eReplicaComponentType::SOUND_AMBIENT_2D, -1);
if (id > -1) AddComponent<SoundAmbient2DComponent>(id);
break;
}
default:
break;
}

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@@ -0,0 +1,17 @@
#ifndef SOUNDAMBIENT2DCOMPONENT_H
#define SOUNDAMBIENT2DCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A 2D ambient sound the client plays, as the client's LWOSoundAmbient2DComponent; the server sends nothing for it.
*/
class SoundAmbient2DComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_2D;
SoundAmbient2DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SOUNDAMBIENT2DCOMPONENT_H