doc: README: moving platform types

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
Aaron Kimbrell
2026-09-30 10:09:20 -05:00
parent 1a48156489
commit 6df7d39eb8

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@@ -118,6 +118,8 @@ locally. See [docs/UgcServer.md](docs/UgcServer.md).
Items say where they came from (the `_Metric_*` keys: the dropping object, mission, activity, vendor, mail or trade).
* **Combat:** area attacks and TacArcs handle targets once each, in the client's order; TacArcs pick targets like the
client (distance or weights, then `attack_priority` when `use_attack_priority` is set).
* **Moving platforms:** mover, simple mover or rotater chosen as the client chooses (level settings, else the
component row); simple movers from `MovingPlatforms`; scripts get the client's arrival events.
* **Zones:** level and zone files read for every version the client reads.
* Server-side knockback for AI-moved objects, switchable trigger volumes, missing force field, jetpack NPC and
Skullkin volume scripts, deletion restrictions enforced, cross-world new-mail notices, pet LOTs stored with names,