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test: each game test starts without the CDClient the one before it opened
Tests that open an in-memory CDClient with only their tables left it connected, so later tests that make their own tables when none is connected failed (DestroyableTest, MovementBlockerScenarioTest, QuickBuildCompleteTests in a full run). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -84,6 +84,12 @@ void CDClientDatabase::Reconnect(const std::string& filename) {
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sqlite3_close_v2(old->handle());
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}
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void CDClientDatabase::Disconnect() {
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g_Running.clear();
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conn->close();
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isConnected = false;
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}
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//! Queries the CDClient
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CppSQLite3Query CDClientDatabase::ExecuteQuery(const std::string& query) {
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return conn->execQuery(query.c_str());
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@@ -32,6 +32,9 @@ namespace CDClientDatabase {
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*/
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void Reconnect(const std::string& filename);
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//! Closes the connection (tests: each test starts without one)
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void Disconnect();
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//! Queries the CDClient
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/*!
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\param query The query
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@@ -4,6 +4,7 @@
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#include "Game.h"
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#include "Logger.h"
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#include "dServer.h"
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#include "CDClientDatabase.h"
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#include "CDClientManager.h"
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#include "EntityInfo.h"
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#include "EntityManager.h"
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@@ -85,6 +86,8 @@ protected:
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}
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delete Game::config;
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Game::config = nullptr;
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// A CDClient a test opened (often an in-memory one with only the tables it needs) isn't the next test's
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CDClientDatabase::Disconnect();
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}
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EntityInfo info{};
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