Commit Graph

1637 Commits

Author SHA1 Message Date
David Markowitz
fab4414204
Fix serratorizer chargeup time (#931) 2022-12-31 03:56:12 -08:00
Aaron Kimbrell
34b5f0f9d6
add uncast to speed behavior (#932) 2022-12-31 02:46:25 -06:00
David Markowitz
9adbb7aa86
Address World Server Packet timing and erroneous log (#929)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream

* Fix projectile behavior

* Address movement type issues

* Update shutdown time to be accurate

* Fix small issues
2022-12-29 08:34:53 -06:00
David Markowitz
bd28e4051f
Fix Hash Collisions in CDBehaviorParameter table (#930)
* Fix hashing

* Update CDBehaviorParameterTable.cpp
2022-12-29 03:43:52 -06:00
David Markowitz
99c0ca253c
Basic Attack Behavior Live Accuracy Improvements (#926)
* Overhaul BasicAttack Behavior so it matches the live 1.10.64 client
2022-12-28 14:04:37 -08:00
David Markowitz
0e9c0a8917
Fix MovementSwitch Behavior (#927) 2022-12-28 14:03:07 -08:00
David Markowitz
e41ed68447
Update README (#806)
* Update README

The README is very out of date, the following changes have been made
- Update what the file tree should look like
- Remove client Avant Gardens Survival script fix
- Update some incorrect commands or commands that were missing packages.
- Add packed client setup instructions
- Add *config.ini setup instructions
- Describe what configs should be modified and what you may want to change
- More detail in the verify step
- Change Account Manager link to Nexus Dashboard
- Remove table of commands and reference Commands.md instead
- Specify that UGCSERVERIP may need to be changed to localhost as well

* Fix Avant Gardens Survival

This addresses the Avant Gardens Survival bug.  Squeezing it in with the README changes since it is a small change.

* Remove Locale

* Update README.md

Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>

* Remove dLocale again?

* Saving for the night

* Revert "Fix Avant Gardens Survival"

This reverts commit b1a1ce2d84.

* Update Mission.cpp

* Update README.md

Move comments and add pre-processor define

Update README.md

Update README.md

Update CMakePresets.json

Update CMakeVariables.txt

Update README.md

i love readmes

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

Update README.md

* Update README.md

Co-authored-by: Daniel Seiler <me@xiphoseer.de>

* Address feedback

* Update README.md

* Update Database.cpp

* Update README.md

* Revert tcp specification

Co-authored-by: Jonathan Romano <jonathan@luxaritas.com>
Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
Co-authored-by: Daniel Seiler <me@xiphoseer.de>
2022-12-28 13:58:53 -08:00
Aaron Kimbrell
5cc7d47074
sanity check on opening packages (#923) 2022-12-24 14:41:13 -08:00
David Markowitz
1470af99c3
Correct Property FX incorrect skill cast (#920) 2022-12-24 04:06:27 -08:00
David Markowitz
85ab573665
Fix duping issue (#921) 2022-12-24 09:51:59 +01:00
Aaron Kimbrell
6ec921025d
Use new logic for applying speed changes in ApplyBuff (#919) 2022-12-24 00:49:31 -08:00
David Markowitz
bbd5a49ea2
Update DarkInspirationBehavior.cpp (#897) 2022-12-23 18:05:30 -08:00
David Markowitz
675cf1d2a4
Fix baseEnemyApe stuns and fix IdleFlags serialization (#914)
* Fix baseEnemyApe stuns

* Correct serialization
2022-12-23 00:14:51 -06:00
Aaron Kimbrell
9ebb06ba24
Qb team credit (#912)
* give credit to whole team for qb's

* fix compiling
2022-12-22 07:24:59 -06:00
David Markowitz
96313ecd69
Calculate world shutdown timer (#910) 2022-12-22 05:16:35 -08:00
David Markowitz
015cbc06ea
Fix racing spawn positions (#913) 2022-12-22 05:16:18 -08:00
David Markowitz
dff02773a0
Fix dragon stuns (#915) 2022-12-22 05:16:08 -08:00
David Markowitz
d052ed6a63
Update MigrationRunner.cpp (#911) 2022-12-22 06:06:59 -06:00
David Markowitz
fd9757d121
Implement a server res directory for server required client files (#891) 2022-12-21 22:34:11 -08:00
David Markowitz
bd7f532a28
Implement the Imaginite Backpack and Shard armor scripts (#886)
* Imaginite Pack now works

* Remove unused params

* Address issues

* Add TeslaPack script

Co-authored-by: aronwk-aaron <aronwk.aaron@gmail.com>
2022-12-21 14:33:41 -08:00
David Markowitz
51dd56f0a0
Add MTU config option (#908)
* Add config option

* Add reloading
2022-12-21 10:51:27 -06:00
David Markowitz
38eb441ca1
Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
Gie "Max" Vanommeslaeghe
559894024c
Merge pull request #889 from EmosewaMC/MoreImprovements
Continued improvements to Servers
2022-12-20 23:11:24 +01:00
Neal Spellman
0a31db9d44
Updated README and CREDITS (#904)
- README now has proper capitalization for categories in the credits.
- New layout with former contributors moved to below active contributors.
- LEGO Universe credits linked for the special thanks.
- Aronwk properly recognized as DLU team member after mistakenly not included.
- Vanity credits updated to more closely mirror categories in README's credits.
2022-12-20 14:10:54 -08:00
David Markowitz
f2fa81b5c3
Fix lobbies (#901) 2022-12-20 15:20:44 -06:00
David Markowitz
2fdcf62ec6
Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
2022-12-19 14:52:00 -06:00
David Markowitz
d69f733772
Fix trading taking the wrong item (#900)
* Fix trading taking the wrong item

* Add missing returns

* Improve further

Do all verification first.  Then actually do the trade.  Prevents possible cheating attempts
2022-12-19 14:51:44 -06:00
Aaron Kimbrell
157a05239e
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856)
* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the  world transfer
TODO: see about versioning charxml fixes to make them not run every time

* version all current changes

* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly

* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works

* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades

* remove the ability to stack speed boosts

* update value on level ups
2022-12-19 13:45:50 -06:00
David Markowitz
9f47b1f0bb Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-19 03:53:51 -08:00
David Markowitz
f311685dda
Fix Some missions not progressing if they are the last item in the inventory (#899) 2022-12-19 00:07:43 -08:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
David Markowitz
b972acbacc
Fix stream reads (#894)
No changes expected
2022-12-18 06:49:13 -08:00
Gie "Max" Vanommeslaeghe
f41dfaebdf
Merge pull request #887 from EmosewaMC/ServerShutdown
Improve server shutdown process
2022-12-18 15:41:58 +01:00
Gie "Max" Vanommeslaeghe
12ab094082
Merge pull request #892 from DarkflameUniverse/windows-debug-fixes
Resolve some string related issues for Windows Debug
2022-12-18 15:25:17 +01:00
David Markowitz
e1bcde628f
Implement lower cap datagram size (#890) 2022-12-17 20:54:41 -08:00
Jett
1da2db9db6 Resolve some string related issues for Windows Debug 2022-12-17 16:03:18 +00:00
David Markowitz
5d0de99390 Merge remote-tracking branch 'upstream/main' into ServerShutdown 2022-12-16 19:09:01 -08:00
David Markowitz
2b56dfbc89 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 19:08:51 -08:00
Aaron Kimbrell
631365b7f7
Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
2022-12-16 15:24:13 -06:00
Aaron Kimbrell
32f8bda538
Allow the player to be interrupted (#881) 2022-12-16 15:23:38 -06:00
David Markowitz
cd78a3dec7
Fix cannon super charge speed (#883)
* Fix cannon

* Update SGCannon.cpp
2022-12-16 15:23:09 -06:00
David Markowitz
a2ca273370
Cleanup behavior bitstream reads (#888)
* Add failArmor server side

Address out of bounds reading in behavior

Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.

Tested that attacking a wall anywhere with a projectile now does not crash the game.  Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.

Add back logs and add fail handle

Remove comment block

Revert "Add back logs and add fail handle"

This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.

Split out checks

* Cleanup Behavior streams
2022-12-16 15:23:02 -06:00
David Markowitz
04ccd7ebe4 Merge remote-tracking branch 'upstream/main' into ServerShutdown 2022-12-16 04:07:08 -08:00
David Markowitz
b33a3df012 Scale timers 2022-12-16 04:02:54 -08:00
David Markowitz
0d460c0eb3 Update WorldServer timings 2022-12-16 03:46:38 -08:00
David Markowitz
3f1b4339f5 Improve chat and Auth
Also change most uses of int to specified lengths.
2022-12-16 02:24:02 -08:00
David Markowitz
e78dc0b874 Merge branch 'MoreImprovements' of https://github.com/EmosewaMC/DarkflameServer into MoreImprovements 2022-12-16 01:28:52 -08:00
David Markowitz
b1d4153f00 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 01:28:34 -08:00
Daniel Seiler
1ed3af63b9
Log some recvfrom errors on linux (#885) 2022-12-15 22:32:36 -08:00
David Markowitz
213c3c37b0
Fix crash in BasicAttackBehavior (#862)
* Add failArmor server side

Address out of bounds reading in behavior

Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.

Tested that attacking a wall anywhere with a projectile now does not crash the game.  Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.

Add back logs and add fail handle

Remove comment block

Revert "Add back logs and add fail handle"

This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.

Split out checks

* Remove case 2

* Update SkillComponent.cpp
2022-12-15 22:10:58 -08:00