mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-21 21:17:25 +00:00
Merge pull request #889 from EmosewaMC/MoreImprovements
Continued improvements to Servers
This commit is contained in:
commit
559894024c
@ -32,6 +32,8 @@ dLogger* SetupLogger();
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void HandlePacket(Packet* packet);
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int main(int argc, char** argv) {
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constexpr uint32_t authFramerate = mediumFramerate;
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constexpr uint32_t authFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Auth");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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@ -67,7 +69,7 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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int masterPort = 1500;
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uint32_t masterPort = 1500;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@ -79,8 +81,8 @@ int main(int argc, char** argv) {
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delete stmt;
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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int maxClients = 50;
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int ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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uint32_t maxClients = 50;
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uint32_t ourPort = 1001; //LU client is hardcoded to use this for auth port, so I'm making it the default.
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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@ -89,16 +91,18 @@ int main(int argc, char** argv) {
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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int framesSinceLastFlush = 0;
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int framesSinceMasterDisconnect = 0;
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int framesSinceLastSQLPing = 0;
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constexpr uint32_t logFlushTime = 30 * authFramerate; // 30 seconds in frames
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constexpr uint32_t sqlPingTime = 10 * 60 * authFramerate; // 10 minutes in frames
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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while (!Game::shouldShutdown) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= 30)
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if (framesSinceMasterDisconnect >= authFramerate)
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break; //Exit our loop, shut down.
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} else framesSinceMasterDisconnect = 0;
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@ -114,16 +118,16 @@ int main(int argc, char** argv) {
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}
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//Push our log every 30s:
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if (framesSinceLastFlush >= 900) {
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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} else framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
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if (framesSinceLastSQLPing >= 40000) {
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if (framesSinceLastSQLPing >= sqlPingTime) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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int masterPort;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@ -138,7 +142,7 @@ int main(int argc, char** argv) {
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} else framesSinceLastSQLPing++;
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//Sleep our thread since auth can afford to.
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t += std::chrono::milliseconds(mediumFramerate); //Auth can run at a lower "fps"
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t += std::chrono::milliseconds(authFrameDelta); //Auth can run at a lower "fps"
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std::this_thread::sleep_until(t);
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}
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@ -19,6 +19,9 @@
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#include "ChatPacketHandler.h"
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#include "Game.h"
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//RakNet includes:
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#include "RakNetDefines.h"
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namespace Game {
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dLogger* logger = nullptr;
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dServer* server = nullptr;
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@ -28,8 +31,6 @@ namespace Game {
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bool shouldShutdown = false;
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}
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//RakNet includes:
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#include "RakNetDefines.h"
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dLogger* SetupLogger();
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void HandlePacket(Packet* packet);
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@ -37,6 +38,8 @@ void HandlePacket(Packet* packet);
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PlayerContainer playerContainer;
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int main(int argc, char** argv) {
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constexpr uint32_t chatFramerate = mediumFramerate;
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constexpr uint32_t chatFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Chat");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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@ -65,7 +68,7 @@ int main(int argc, char** argv) {
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Game::assetManager = new AssetManager(clientPath);
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} catch (std::runtime_error& ex) {
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Game::logger->Log("ChatServer", "Got an error while setting up assets: %s", ex.what());
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return EXIT_FAILURE;
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}
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@ -87,7 +90,7 @@ int main(int argc, char** argv) {
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//Find out the master's IP:
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std::string masterIP;
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int masterPort = 1000;
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uint32_t masterPort = 1000;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@ -99,8 +102,8 @@ int main(int argc, char** argv) {
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delete stmt;
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//It's safe to pass 'localhost' here, as the IP is only used as the external IP.
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int maxClients = 50;
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int ourPort = 1501;
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uint32_t maxClients = 50;
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uint32_t ourPort = 1501;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::atoi(Game::config->GetValue("port").c_str());
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@ -111,16 +114,18 @@ int main(int argc, char** argv) {
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//Run it until server gets a kill message from Master:
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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int framesSinceLastFlush = 0;
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int framesSinceMasterDisconnect = 0;
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int framesSinceLastSQLPing = 0;
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constexpr uint32_t logFlushTime = 30 * chatFramerate; // 30 seconds in frames
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constexpr uint32_t sqlPingTime = 10 * 60 * chatFramerate; // 10 minutes in frames
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceMasterDisconnect = 0;
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uint32_t framesSinceLastSQLPing = 0;
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while (!Game::shouldShutdown) {
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//Check if we're still connected to master:
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if (!Game::server->GetIsConnectedToMaster()) {
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framesSinceMasterDisconnect++;
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if (framesSinceMasterDisconnect >= 30)
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if (framesSinceMasterDisconnect >= chatFramerate)
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break; //Exit our loop, shut down.
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} else framesSinceMasterDisconnect = 0;
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@ -136,16 +141,16 @@ int main(int argc, char** argv) {
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}
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//Push our log every 30s:
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if (framesSinceLastFlush >= 900) {
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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} else framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
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if (framesSinceLastSQLPing >= 40000) {
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if (framesSinceLastSQLPing >= sqlPingTime) {
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//Find out the master's IP for absolutely no reason:
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std::string masterIP;
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int masterPort;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@ -160,7 +165,7 @@ int main(int argc, char** argv) {
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} else framesSinceLastSQLPing++;
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//Sleep our thread since auth can afford to.
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t += std::chrono::milliseconds(mediumFramerate); //Chat can run at a lower "fps"
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t += std::chrono::milliseconds(chatFrameDelta); //Chat can run at a lower "fps"
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std::this_thread::sleep_until(t);
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}
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@ -6,15 +6,25 @@
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#include <cstdint>
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#include <string>
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#include <set>
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#include "../thirdparty/raknet/Source/BitStream.h"
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#include "BitStream.h"
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#pragma warning (disable:4251) //Disables SQL warnings
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typedef int RESTICKET;
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const int highFrameRate = 16; //60fps
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const int mediumFramerate = 33; //30fps
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const int lowFramerate = 66; //15fps
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// These are the same define, but they mean two different things in different contexts
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// so a different define to distinguish what calculation is happening will help clarity.
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#define FRAMES_TO_MS(x) 1000 / x
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#define MS_TO_FRAMES(x) 1000 / x
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//=========== FRAME TIMINGS ===========
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constexpr uint32_t highFramerate = 60;
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constexpr uint32_t mediumFramerate = 30;
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constexpr uint32_t lowFramerate = 15;
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constexpr uint32_t highFrameDelta = FRAMES_TO_MS(highFramerate);
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constexpr uint32_t mediumFrameDelta = FRAMES_TO_MS(mediumFramerate);
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constexpr uint32_t lowFrameDelta = FRAMES_TO_MS(lowFramerate);
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//========== MACROS ===========
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@ -31,6 +31,15 @@ Instance* InstanceManager::GetInstance(LWOMAPID mapID, bool isFriendTransfer, LW
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Instance* instance = FindInstance(mapID, isFriendTransfer, cloneID);
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if (instance) return instance;
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// If we are shutting down, return a nullptr so a new instance is not created.
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if (m_IsShuttingDown) {
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Game::logger->Log("InstanceManager",
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"Tried to create a new instance map/instance/clone %i/%i/%i, but Master is shutting down.",
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mapID,
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m_LastInstanceID + 1,
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cloneID);
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return nullptr;
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}
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//TODO: Update this so that the IP is read from a configuration file instead
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int softCap = 8;
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@ -238,7 +247,7 @@ void InstanceManager::RedirectPendingRequests(Instance* instance) {
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for (const auto& request : instance->GetPendingAffirmations()) {
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auto* in = Game::im->GetInstance(zoneId.GetMapID(), false, zoneId.GetCloneID());
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if (!in->GetIsReady()) // Instance not ready, make a pending request
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if (in && !in->GetIsReady()) // Instance not ready, make a pending request
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{
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in->GetPendingRequests().push_back(request);
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@ -295,6 +304,15 @@ Instance* InstanceManager::CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID clon
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return instance;
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}
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if (m_IsShuttingDown) {
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Game::logger->Log("InstanceManager",
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"Tried to create a new private instance map/instance/clone %i/%i/%i, but Master is shutting down.",
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mapID,
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m_LastInstanceID + 1,
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cloneID);
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return nullptr;
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}
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int maxPlayers = 999;
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uint32_t port = GetFreePort();
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@ -128,6 +128,7 @@ public:
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Instance* CreatePrivateInstance(LWOMAPID mapID, LWOCLONEID cloneID, const std::string& password);
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Instance* FindPrivateInstance(const std::string& password);
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void SetIsShuttingDown(bool value) { this->m_IsShuttingDown = value; };
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private:
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dLogger* mLogger;
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@ -136,6 +137,11 @@ private:
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unsigned short m_LastPort;
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LWOINSTANCEID m_LastInstanceID;
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/**
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* Whether or not the master server is currently shutting down.
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*/
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bool m_IsShuttingDown = false;
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//Private functions:
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bool IsInstanceFull(Instance* instance, bool isFriendTransfer);
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int GetSoftCap(LWOMAPID mapID);
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@ -52,8 +52,8 @@ namespace Game {
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} //namespace Game
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bool shutdownSequenceStarted = false;
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void ShutdownSequence(int signal = -1);
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int FinalizeShutdown(int signal = -1);
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void ShutdownSequence(int32_t signal = -1);
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int32_t FinalizeShutdown(int32_t signal = -1);
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dLogger* SetupLogger();
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void StartAuthServer();
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void StartChatServer();
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@ -63,6 +63,8 @@ SystemAddress authServerMasterPeerSysAddr;
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SystemAddress chatServerMasterPeerSysAddr;
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int main(int argc, char** argv) {
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constexpr uint32_t masterFramerate = mediumFramerate;
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constexpr uint32_t masterFrameDelta = mediumFrameDelta;
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Diagnostics::SetProcessName("Master");
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Diagnostics::SetProcessFileName(argv[0]);
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Diagnostics::Initialize();
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@ -73,8 +75,8 @@ int main(int argc, char** argv) {
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//Triggers the shutdown sequence at application exit
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std::atexit([]() { ShutdownSequence(); });
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signal(SIGINT, [](int signal) { ShutdownSequence(EXIT_FAILURE); });
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signal(SIGTERM, [](int signal) { ShutdownSequence(EXIT_FAILURE); });
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signal(SIGINT, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
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signal(SIGTERM, [](int32_t signal) { ShutdownSequence(EXIT_FAILURE); });
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//Create all the objects we need to run our service:
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Game::logger = SetupLogger();
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@ -237,8 +239,8 @@ int main(int argc, char** argv) {
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return EXIT_SUCCESS;
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}
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int maxClients = 999;
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int ourPort = 1000;
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uint32_t maxClients = 999;
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uint32_t ourPort = 1000;
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if (Game::config->GetValue("max_clients") != "") maxClients = std::stoi(Game::config->GetValue("max_clients"));
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if (Game::config->GetValue("port") != "") ourPort = std::stoi(Game::config->GetValue("port"));
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@ -287,9 +289,13 @@ int main(int argc, char** argv) {
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auto t = std::chrono::high_resolution_clock::now();
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Packet* packet = nullptr;
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int framesSinceLastFlush = 0;
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int framesSinceLastSQLPing = 0;
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int framesSinceKillUniverseCommand = 0;
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constexpr uint32_t logFlushTime = 15 * masterFramerate;
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constexpr uint32_t sqlPingTime = 10 * 60 * masterFramerate;
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constexpr uint32_t shutdownUniverseTime = 10 * 60 * masterFramerate;
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constexpr uint32_t instanceReadyTimeout = 30 * masterFramerate;
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uint32_t framesSinceLastFlush = 0;
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uint32_t framesSinceLastSQLPing = 0;
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uint32_t framesSinceKillUniverseCommand = 0;
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while (true) {
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//In world we'd update our other systems here.
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@ -303,17 +309,17 @@ int main(int argc, char** argv) {
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}
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//Push our log every 15s:
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if (framesSinceLastFlush >= 900) {
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if (framesSinceLastFlush >= logFlushTime) {
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Game::logger->Flush();
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framesSinceLastFlush = 0;
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} else
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framesSinceLastFlush++;
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//Every 10 min we ping our sql server to keep it alive hopefully:
|
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if (framesSinceLastSQLPing >= 40000) {
|
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if (framesSinceLastSQLPing >= sqlPingTime) {
|
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//Find out the master's IP for absolutely no reason:
|
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std::string masterIP;
|
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int masterPort;
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uint32_t masterPort;
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sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
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auto res = stmt->executeQuery();
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while (res->next()) {
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@ -330,7 +336,7 @@ int main(int argc, char** argv) {
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//10m shutdown for universe kill command
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if (Game::shouldShutdown) {
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if (framesSinceKillUniverseCommand >= 40000) {
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if (framesSinceKillUniverseCommand >= shutdownUniverseTime) {
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//Break main loop and exit
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break;
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} else
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@ -354,7 +360,7 @@ int main(int argc, char** argv) {
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instance->SetAffirmationTimeout(affirmTimeout);
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if (affirmTimeout == 1000) {
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if (affirmTimeout == instanceReadyTimeout) {
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instance->Shutdown();
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instance->SetIsShuttingDown(true);
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@ -373,7 +379,7 @@ int main(int argc, char** argv) {
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}
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}
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t += std::chrono::milliseconds(highFrameRate);
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t += std::chrono::milliseconds(masterFrameDelta);
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std::this_thread::sleep_until(t);
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}
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return FinalizeShutdown(EXIT_SUCCESS);
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@ -424,7 +430,6 @@ void HandlePacket(Packet* packet) {
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if (instance) {
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LWOZONEID zoneID = instance->GetZoneID(); //Get the zoneID so we can recreate a server
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Game::im->RemoveInstance(instance); //Delete the old
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//Game::im->GetInstance(zoneID.GetMapID(), false, 0); //Create the new
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}
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if (packet->systemAddress == chatServerMasterPeerSysAddr) {
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@ -465,14 +470,17 @@ void HandlePacket(Packet* packet) {
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inStream.Read(mythranShift);
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inStream.Read(zoneID);
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inStream.Read(zoneClone);
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if (shutdownSequenceStarted) {
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Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not creating a new zone.");
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break;
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}
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Instance* in = Game::im->GetInstance(zoneID, false, zoneClone);
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for (auto* instance : Game::im->GetInstances()) {
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Game::logger->Log("MasterServer", "Instance: %i/%i/%i -> %i", instance->GetMapID(), instance->GetCloneID(), instance->GetInstanceID(), instance == in);
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}
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if (!in->GetIsReady()) //Instance not ready, make a pending request
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if (in && !in->GetIsReady()) //Instance not ready, make a pending request
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{
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in->GetPendingRequests().push_back({ requestID, static_cast<bool>(mythranShift), packet->systemAddress });
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Game::logger->Log("MasterServer", "Server not ready, adding pending request %llu %i %i", requestID, zoneID, zoneClone);
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@ -644,7 +652,7 @@ void HandlePacket(Packet* packet) {
|
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|
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uint32_t len;
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inStream.Read<uint32_t>(len);
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for (int i = 0; len > i; i++) {
|
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for (uint32_t i = 0; len > i; i++) {
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char character;
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inStream.Read<char>(character);
|
||||
password += character;
|
||||
@ -670,7 +678,7 @@ void HandlePacket(Packet* packet) {
|
||||
uint32_t len;
|
||||
inStream.Read<uint32_t>(len);
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
for (uint32_t i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
password += character;
|
||||
}
|
||||
@ -718,11 +726,15 @@ void HandlePacket(Packet* packet) {
|
||||
RakNet::BitStream inStream(packet->data, packet->length, false);
|
||||
uint64_t header = inStream.Read(header);
|
||||
|
||||
int zoneID;
|
||||
int32_t zoneID;
|
||||
inStream.Read(zoneID);
|
||||
|
||||
Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
|
||||
Game::im->GetInstance(zoneID, false, 0);
|
||||
if (shutdownSequenceStarted) {
|
||||
Game::logger->Log("MasterServer", "Shutdown sequence has been started. Not prepping a new zone.");
|
||||
break;
|
||||
} else {
|
||||
Game::logger->Log("MasterServer", "Prepping zone %i", zoneID);
|
||||
Game::im->GetInstance(zoneID, false, 0);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
@ -770,8 +782,8 @@ void HandlePacket(Packet* packet) {
|
||||
default:
|
||||
Game::logger->Log("MasterServer", "Unknown master packet ID from server: %i", packet->data[3]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void StartChatServer() {
|
||||
if (Game::shouldShutdown) {
|
||||
@ -788,9 +800,9 @@ void StartChatServer() {
|
||||
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
||||
} else {
|
||||
auto result = system(((BinaryPathFinder::GetBinaryDir() / "ChatServer").string() + "&").c_str());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
void StartAuthServer() {
|
||||
if (Game::shouldShutdown) {
|
||||
@ -806,15 +818,20 @@ void StartAuthServer() {
|
||||
auto result = system(("sudo " + (BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
||||
} else {
|
||||
auto result = system(((BinaryPathFinder::GetBinaryDir() / "AuthServer").string() + "&").c_str());
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void ShutdownSequence(int signal) {
|
||||
void ShutdownSequence(int32_t signal) {
|
||||
if (shutdownSequenceStarted) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (!Game::im) {
|
||||
FinalizeShutdown(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
Game::im->SetIsShuttingDown(true);
|
||||
shutdownSequenceStarted = true;
|
||||
Game::shouldShutdown = true;
|
||||
|
||||
@ -826,40 +843,38 @@ void ShutdownSequence(int signal) {
|
||||
}
|
||||
|
||||
auto* objIdManager = ObjectIDManager::TryInstance();
|
||||
if (objIdManager != nullptr) {
|
||||
if (objIdManager) {
|
||||
objIdManager->SaveToDatabase();
|
||||
Game::logger->Log("MasterServer", "Saved ObjectIDTracker to DB");
|
||||
}
|
||||
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
auto ticks = 0;
|
||||
|
||||
if (!Game::im) {
|
||||
FinalizeShutdown(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
// A server might not be finished spinning up yet, remove all of those here.
|
||||
for (auto instance : Game::im->GetInstances()) {
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
if (!instance->GetIsReady()) {
|
||||
Game::im->RemoveInstance(instance);
|
||||
}
|
||||
}
|
||||
|
||||
for (auto instance : Game::im->GetInstances()) {
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
instance->SetIsShuttingDown(true);
|
||||
}
|
||||
|
||||
Game::logger->Log("MasterServer", "Attempting to shutdown instances, max 60 seconds...");
|
||||
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
uint32_t framesSinceShutdownStart = 0;
|
||||
constexpr uint32_t maxShutdownTime = 60 * mediumFramerate;
|
||||
bool allInstancesShutdown = false;
|
||||
Packet* packet = nullptr;
|
||||
while (true) {
|
||||
auto packet = Game::server->Receive();
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
HandlePacket(packet);
|
||||
Game::server->DeallocatePacket(packet);
|
||||
packet = nullptr;
|
||||
}
|
||||
|
||||
auto done = true;
|
||||
allInstancesShutdown = true;
|
||||
|
||||
for (auto* instance : Game::im->GetInstances()) {
|
||||
if (instance == nullptr) {
|
||||
@ -867,21 +882,21 @@ void ShutdownSequence(int signal) {
|
||||
}
|
||||
|
||||
if (!instance->GetShutdownComplete()) {
|
||||
done = false;
|
||||
allInstancesShutdown = false;
|
||||
}
|
||||
}
|
||||
|
||||
if (done && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
|
||||
if (allInstancesShutdown && authServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS && chatServerMasterPeerSysAddr == UNASSIGNED_SYSTEM_ADDRESS) {
|
||||
Game::logger->Log("MasterServer", "Finished shutting down MasterServer!");
|
||||
break;
|
||||
}
|
||||
|
||||
t += std::chrono::milliseconds(highFrameRate);
|
||||
t += std::chrono::milliseconds(mediumFrameDelta);
|
||||
std::this_thread::sleep_until(t);
|
||||
|
||||
ticks++;
|
||||
framesSinceShutdownStart++;
|
||||
|
||||
if (ticks == 600 * 6) {
|
||||
if (framesSinceShutdownStart == maxShutdownTime) {
|
||||
Game::logger->Log("MasterServer", "Finished shutting down by timeout!");
|
||||
break;
|
||||
}
|
||||
@ -890,7 +905,7 @@ void ShutdownSequence(int signal) {
|
||||
FinalizeShutdown(signal);
|
||||
}
|
||||
|
||||
int FinalizeShutdown(int signal) {
|
||||
int32_t FinalizeShutdown(int32_t signal) {
|
||||
//Delete our objects here:
|
||||
Database::Destroy("MasterServer");
|
||||
if (Game::config) delete Game::config;
|
||||
|
@ -2,23 +2,18 @@
|
||||
|
||||
#include "UserManager.h"
|
||||
|
||||
//Times are 1 / fps, in ms
|
||||
#define HIGH 16 //60 fps
|
||||
#define MEDIUM 33 //30 fps
|
||||
#define LOW 66 //15 fps
|
||||
|
||||
#define SOCIAL { LOW }
|
||||
#define SOCIAL_HUB { MEDIUM } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { HIGH }
|
||||
#define BATTLE_INSTANCE { MEDIUM }
|
||||
#define RACE { HIGH }
|
||||
#define PROPERTY { LOW }
|
||||
#define SOCIAL { lowFrameDelta }
|
||||
#define SOCIAL_HUB { mediumFrameDelta } //Added to compensate for the large playercounts in NS and NT
|
||||
#define BATTLE { highFrameDelta }
|
||||
#define BATTLE_INSTANCE { mediumFrameDelta }
|
||||
#define RACE { highFrameDelta }
|
||||
#define PROPERTY { lowFrameDelta }
|
||||
|
||||
PerformanceProfile PerformanceManager::m_CurrentProfile = SOCIAL;
|
||||
|
||||
PerformanceProfile PerformanceManager::m_DefaultProfile = SOCIAL;
|
||||
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { LOW };
|
||||
PerformanceProfile PerformanceManager::m_InactiveProfile = { lowFrameDelta };
|
||||
|
||||
std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
// VE
|
||||
@ -72,13 +67,6 @@ std::map<LWOMAPID, PerformanceProfile> PerformanceManager::m_Profiles = {
|
||||
{ 2001, BATTLE_INSTANCE },
|
||||
};
|
||||
|
||||
|
||||
PerformanceManager::PerformanceManager() {
|
||||
}
|
||||
|
||||
PerformanceManager::~PerformanceManager() {
|
||||
}
|
||||
|
||||
void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
const auto pair = m_Profiles.find(mapID);
|
||||
|
||||
@ -91,10 +79,10 @@ void PerformanceManager::SelectProfile(LWOMAPID mapID) {
|
||||
m_CurrentProfile = pair->second;
|
||||
}
|
||||
|
||||
uint32_t PerformanceManager::GetServerFramerate() {
|
||||
uint32_t PerformanceManager::GetServerFrameDelta() {
|
||||
if (UserManager::Instance()->GetUserCount() == 0) {
|
||||
return m_InactiveProfile.serverFramerate;
|
||||
return m_InactiveProfile.serverFrameDelta;
|
||||
}
|
||||
|
||||
return m_CurrentProfile.serverFramerate;
|
||||
return m_CurrentProfile.serverFrameDelta;
|
||||
}
|
||||
|
@ -5,21 +5,16 @@
|
||||
#include "dCommonVars.h"
|
||||
|
||||
struct PerformanceProfile {
|
||||
uint32_t serverFramerate;
|
||||
uint32_t serverFrameDelta;
|
||||
};
|
||||
|
||||
|
||||
class PerformanceManager {
|
||||
public:
|
||||
~PerformanceManager();
|
||||
|
||||
static void SelectProfile(LWOMAPID mapID);
|
||||
|
||||
static uint32_t GetServerFramerate();
|
||||
static uint32_t GetServerFrameDelta();
|
||||
|
||||
private:
|
||||
PerformanceManager();
|
||||
|
||||
static PerformanceProfile m_CurrentProfile;
|
||||
static PerformanceProfile m_DefaultProfile;
|
||||
static PerformanceProfile m_InactiveProfile;
|
||||
|
@ -82,7 +82,7 @@ void WorldShutdownProcess(uint32_t zoneId);
|
||||
void FinalizeShutdown();
|
||||
void SendShutdownMessageToMaster();
|
||||
|
||||
dLogger* SetupLogger(int zoneID, int instanceID);
|
||||
dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID);
|
||||
void HandlePacketChat(Packet* packet);
|
||||
void HandlePacket(Packet* packet);
|
||||
|
||||
@ -92,8 +92,8 @@ struct tempSessionInfo {
|
||||
};
|
||||
|
||||
std::map<std::string, tempSessionInfo> m_PendingUsers;
|
||||
int instanceID = 0;
|
||||
int g_CloneID = 0;
|
||||
uint32_t instanceID = 0;
|
||||
uint32_t g_CloneID = 0;
|
||||
std::string databaseChecksum = "";
|
||||
|
||||
int main(int argc, char** argv) {
|
||||
@ -107,13 +107,13 @@ int main(int argc, char** argv) {
|
||||
signal(SIGINT, [](int) { WorldShutdownSequence(); });
|
||||
signal(SIGTERM, [](int) { WorldShutdownSequence(); });
|
||||
|
||||
int zoneID = 1000;
|
||||
int cloneID = 0;
|
||||
int maxClients = 8;
|
||||
int ourPort = 2007;
|
||||
uint32_t zoneID = 1000;
|
||||
uint32_t cloneID = 0;
|
||||
uint32_t maxClients = 8;
|
||||
uint32_t ourPort = 2007;
|
||||
|
||||
//Check our arguments:
|
||||
for (int i = 0; i < argc; ++i) {
|
||||
for (int32_t i = 0; i < argc; ++i) {
|
||||
std::string argument(argv[i]);
|
||||
|
||||
if (argument == "-zone") zoneID = atoi(argv[i + 1]);
|
||||
@ -185,7 +185,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
//Find out the master's IP:
|
||||
std::string masterIP = "localhost";
|
||||
int masterPort = 1000;
|
||||
uint32_t masterPort = 1000;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -204,7 +204,7 @@ int main(int argc, char** argv) {
|
||||
Game::server = new dServer(masterIP, ourPort, instanceID, maxClients, false, true, Game::logger, masterIP, masterPort, ServerType::World, Game::config, &Game::shouldShutdown, zoneID);
|
||||
|
||||
//Connect to the chat server:
|
||||
int chatPort = 1501;
|
||||
uint32_t chatPort = 1501;
|
||||
if (Game::config->GetValue("chat_server_port") != "") chatPort = std::atoi(Game::config->GetValue("chat_server_port").c_str());
|
||||
|
||||
auto chatSock = SocketDescriptor(uint16_t(ourPort + 2), 0);
|
||||
@ -220,22 +220,22 @@ int main(int argc, char** argv) {
|
||||
auto t = std::chrono::high_resolution_clock::now();
|
||||
|
||||
Packet* packet = nullptr;
|
||||
int framesSinceLastFlush = 0;
|
||||
int framesSinceMasterDisconnect = 0;
|
||||
int framesSinceChatDisconnect = 0;
|
||||
int framesSinceLastUsersSave = 0;
|
||||
int framesSinceLastSQLPing = 0;
|
||||
int framesSinceLastUser = 0;
|
||||
uint32_t framesSinceLastFlush = 0;
|
||||
uint32_t framesSinceMasterDisconnect = 0;
|
||||
uint32_t framesSinceChatDisconnect = 0;
|
||||
uint32_t framesSinceLastUsersSave = 0;
|
||||
uint32_t framesSinceLastSQLPing = 0;
|
||||
uint32_t framesSinceLastUser = 0;
|
||||
|
||||
const float maxPacketProcessingTime = 1.5f; //0.015f;
|
||||
const int maxPacketsToProcess = 1024;
|
||||
const uint32_t maxPacketsToProcess = 1024;
|
||||
|
||||
bool ready = false;
|
||||
int framesSinceMasterStatus = 0;
|
||||
int framesSinceShutdownSequence = 0;
|
||||
int currentFramerate = highFrameRate;
|
||||
uint32_t framesSinceMasterStatus = 0;
|
||||
uint32_t framesSinceShutdownSequence = 0;
|
||||
uint32_t currentFramerate = highFramerate;
|
||||
|
||||
int ghostingStepCount = 0;
|
||||
uint32_t ghostingStepCount = 0;
|
||||
auto ghostingLastTime = std::chrono::high_resolution_clock::now();
|
||||
|
||||
PerformanceManager::SelectProfile(zoneID);
|
||||
@ -264,7 +264,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
const int bufferSize = 1024;
|
||||
const int32_t bufferSize = 1024;
|
||||
MD5* md5 = new MD5();
|
||||
|
||||
char fileStreamBuffer[1024] = {};
|
||||
@ -288,6 +288,14 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
}
|
||||
|
||||
uint32_t currentFrameDelta = highFrameDelta;
|
||||
// These values are adjust them selves to the current framerate should it update.
|
||||
uint32_t logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
uint32_t shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames
|
||||
uint32_t chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames
|
||||
uint32_t saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
uint32_t sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
while (true) {
|
||||
Metrics::StartMeasurement(MetricVariable::Frame);
|
||||
Metrics::StartMeasurement(MetricVariable::GameLoop);
|
||||
@ -300,24 +308,44 @@ int main(int argc, char** argv) {
|
||||
|
||||
const auto occupied = UserManager::Instance()->GetUserCount() != 0;
|
||||
|
||||
uint32_t newFrameDelta = currentFrameDelta;
|
||||
if (!ready) {
|
||||
currentFramerate = highFrameRate;
|
||||
newFrameDelta = highFrameDelta;
|
||||
} else {
|
||||
currentFramerate = PerformanceManager::GetServerFramerate();
|
||||
newFrameDelta = PerformanceManager::GetServerFrameDelta();
|
||||
}
|
||||
|
||||
// Update to the new framerate and scale all timings to said new framerate
|
||||
if (newFrameDelta != currentFrameDelta) {
|
||||
float_t ratioBeforeToAfter = (float)currentFrameDelta / (float)newFrameDelta;
|
||||
currentFrameDelta = newFrameDelta;
|
||||
currentFramerate = MS_TO_FRAMES(newFrameDelta);
|
||||
Game::logger->LogDebug("WorldServer", "Framerate for zone/instance/clone %i/%i/%i is now %i", zoneID, instanceID, cloneID, currentFramerate);
|
||||
logFlushTime = 15 * currentFramerate; // 15 seconds in frames
|
||||
framesSinceLastFlush *= ratioBeforeToAfter;
|
||||
shutdownTimeout = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
framesSinceLastUser *= ratioBeforeToAfter;
|
||||
noMasterConnectionTimeout = 5 * currentFramerate; // 5 seconds in frames
|
||||
framesSinceMasterDisconnect *= ratioBeforeToAfter;
|
||||
chatReconnectionTime = 30 * currentFramerate; // 30 seconds in frames
|
||||
framesSinceChatDisconnect *= ratioBeforeToAfter;
|
||||
saveTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
framesSinceLastUsersSave *= ratioBeforeToAfter;
|
||||
sqlPingTime = 10 * 60 * currentFramerate; // 10 minutes in frames
|
||||
framesSinceLastSQLPing *= ratioBeforeToAfter;
|
||||
}
|
||||
|
||||
//Warning if we ran slow
|
||||
if (deltaTime > currentFramerate) {
|
||||
Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate)", deltaTime, currentFramerate);
|
||||
if (deltaTime > currentFrameDelta) {
|
||||
Game::logger->Log("WorldServer", "We're running behind, dT: %f > %f (framerate %i)", deltaTime, currentFrameDelta, currentFramerate);
|
||||
}
|
||||
|
||||
//Check if we're still connected to master:
|
||||
if (!Game::server->GetIsConnectedToMaster()) {
|
||||
framesSinceMasterDisconnect++;
|
||||
|
||||
int framesToWaitForMaster = ready ? 10 : 200;
|
||||
if (framesSinceMasterDisconnect >= framesToWaitForMaster && !Game::shouldShutdown) {
|
||||
Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", framesToWaitForMaster);
|
||||
if (framesSinceMasterDisconnect >= noMasterConnectionTimeout && !Game::shouldShutdown) {
|
||||
Game::logger->Log("WorldServer", "Game loop running but no connection to master for %d frames, shutting down", noMasterConnectionTimeout);
|
||||
Game::shouldShutdown = true;
|
||||
}
|
||||
} else framesSinceMasterDisconnect = 0;
|
||||
@ -326,8 +354,7 @@ int main(int argc, char** argv) {
|
||||
if (!chatConnected) {
|
||||
framesSinceChatDisconnect++;
|
||||
|
||||
// Attempt to reconnect every 30 seconds.
|
||||
if (framesSinceChatDisconnect >= 2000) {
|
||||
if (framesSinceChatDisconnect >= chatReconnectionTime) {
|
||||
framesSinceChatDisconnect = 0;
|
||||
|
||||
Game::chatServer->Connect(masterIP.c_str(), chatPort, "3.25 ND1", 8);
|
||||
@ -379,7 +406,7 @@ int main(int argc, char** argv) {
|
||||
UserManager::Instance()->DeletePendingRemovals();
|
||||
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
for (int curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
for (uint32_t curPacket = 0; curPacket < maxPacketsToProcess && timeSpent < maxPacketProcessingTime; curPacket++) {
|
||||
packet = Game::server->Receive();
|
||||
if (packet) {
|
||||
auto t1 = std::chrono::high_resolution_clock::now();
|
||||
@ -404,7 +431,7 @@ int main(int argc, char** argv) {
|
||||
Metrics::EndMeasurement(MetricVariable::UpdateReplica);
|
||||
|
||||
//Push our log every 15s:
|
||||
if (framesSinceLastFlush >= 1000) {
|
||||
if (framesSinceLastFlush >= logFlushTime) {
|
||||
Game::logger->Flush();
|
||||
framesSinceLastFlush = 0;
|
||||
} else framesSinceLastFlush++;
|
||||
@ -421,7 +448,7 @@ int main(int argc, char** argv) {
|
||||
}
|
||||
|
||||
//Save all connected users every 10 minutes:
|
||||
if (framesSinceLastUsersSave >= 40000 && zoneID != 0) {
|
||||
if (framesSinceLastUsersSave >= saveTime && zoneID != 0) {
|
||||
UserManager::Instance()->SaveAllActiveCharacters();
|
||||
framesSinceLastUsersSave = 0;
|
||||
|
||||
@ -431,10 +458,10 @@ int main(int argc, char** argv) {
|
||||
} else framesSinceLastUsersSave++;
|
||||
|
||||
//Every 10 min we ping our sql server to keep it alive hopefully:
|
||||
if (framesSinceLastSQLPing >= 40000) {
|
||||
if (framesSinceLastSQLPing >= sqlPingTime) {
|
||||
//Find out the master's IP for absolutely no reason:
|
||||
std::string masterIP;
|
||||
int masterPort;
|
||||
uint32_t masterPort;
|
||||
sql::PreparedStatement* stmt = Database::CreatePreppedStmt("SELECT ip, port FROM servers WHERE name='master';");
|
||||
auto res = stmt->executeQuery();
|
||||
while (res->next()) {
|
||||
@ -452,7 +479,7 @@ int main(int argc, char** argv) {
|
||||
|
||||
Metrics::StartMeasurement(MetricVariable::Sleep);
|
||||
|
||||
t += std::chrono::milliseconds(currentFramerate);
|
||||
t += std::chrono::milliseconds(currentFrameDelta);
|
||||
std::this_thread::sleep_until(t);
|
||||
|
||||
Metrics::EndMeasurement(MetricVariable::Sleep);
|
||||
@ -483,7 +510,7 @@ int main(int argc, char** argv) {
|
||||
return EXIT_SUCCESS;
|
||||
}
|
||||
|
||||
dLogger* SetupLogger(int zoneID, int instanceID) {
|
||||
dLogger* SetupLogger(uint32_t zoneID, uint32_t instanceID) {
|
||||
std::string logPath = (BinaryPathFinder::GetBinaryDir() / ("logs/WorldServer_" + std::to_string(zoneID) + "_" + std::to_string(instanceID) + "_" + std::to_string(time(nullptr)) + ".log")).string();
|
||||
bool logToConsole = false;
|
||||
bool logDebugStatements = false;
|
||||
@ -525,7 +552,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
//Write our stream outwards:
|
||||
CBITSTREAM;
|
||||
for (int i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
|
||||
for (BitSize_t i = 0; i < inStream.GetNumberOfBytesUsed(); i++) {
|
||||
bitStream.Write(packet->data[i + 16]); //16 bytes == header + playerID to skip
|
||||
}
|
||||
|
||||
@ -544,7 +571,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
uint32_t len;
|
||||
inStream.Read<uint32_t>(len);
|
||||
for (int i = 0; len > i; i++) {
|
||||
for (uint32_t i = 0; len > i; i++) {
|
||||
char character;
|
||||
inStream.Read<char>(character);
|
||||
title += character;
|
||||
@ -552,7 +579,7 @@ void HandlePacketChat(Packet* packet) {
|
||||
|
||||
len = 0;
|
||||
inStream.Read<uint32_t>(len);
|
||||
for (int i = 0; len > i; i++) {
|
||||
for (uint32_t i = 0; len > i; i++) {
|
||||
char character;
|
||||
inStream.Read<char>(character);
|
||||
msg += character;
|
||||
@ -805,7 +832,7 @@ void HandlePacket(Packet* packet) {
|
||||
uint32_t len;
|
||||
inStream.Read(len);
|
||||
|
||||
for (int i = 0; i < len; i++) {
|
||||
for (uint32_t i = 0; i < len; i++) {
|
||||
char character; inStream.Read<char>(character);
|
||||
username += character;
|
||||
}
|
||||
@ -1048,7 +1075,7 @@ void HandlePacket(Packet* packet) {
|
||||
//Check for BBB models:
|
||||
auto stmt = Database::CreatePreppedStmt("SELECT ugc_id FROM properties_contents WHERE lot=14 AND property_id=?");
|
||||
|
||||
int templateId = result.getIntField(0);
|
||||
int32_t templateId = result.getIntField(0);
|
||||
|
||||
result.finalize();
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user