Merge remote-tracking branch 'upstream/main' into ServerShutdown

This commit is contained in:
David Markowitz 2022-12-16 19:09:01 -08:00
commit 5d0de99390
27 changed files with 238 additions and 75 deletions

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@ -488,6 +488,7 @@ enum GAME_MSG : unsigned short {
GAME_MSG_MATCH_UPDATE = 1310,
GAME_MSG_MODULE_ASSEMBLY_DB_DATA_FOR_CLIENT = 1131,
GAME_MSG_MODULE_ASSEMBLY_QUERY_DATA = 1132,
GAME_MSG_CHANGE_IDLE_FLAGS = 1338,
GAME_MSG_VEHICLE_ADD_PASSIVE_BOOST_ACTION = 1340,
GAME_MSG_VEHICLE_REMOVE_PASSIVE_BOOST_ACTION = 1341,
GAME_MSG_VEHICLE_NOTIFY_SERVER_ADD_PASSIVE_BOOST_ACTION = 1342,

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@ -6,7 +6,7 @@
#include <cstdint>
enum class eAnimationFlags : uint32_t {
IDLE_INVALID = 0, // made up, for internal use!!!
IDLE_NONE = 0,
IDLE_BASIC,
IDLE_SWIM,
IDLE_CARRY,

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@ -2,11 +2,16 @@
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
void AirMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t handle;
uint32_t handle{};
bitStream->Read(handle);
if (!bitStream->Read(handle)) {
Game::logger->Log("AirMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch);
}
@ -17,14 +22,20 @@ void AirMovementBehavior::Calculate(BehaviorContext* context, RakNet::BitStream*
bitStream->Write(handle);
}
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
uint32_t behaviorId;
void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t behaviorId{};
bit_stream->Read(behaviorId);
if (!bitStream->Read(behaviorId)) {
Game::logger->Log("AirMovementBehavior", "Unable to read behaviorId from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
LWOOBJID target;
LWOOBJID target{};
bit_stream->Read(target);
if (!bitStream->Read(target)) {
Game::logger->Log("AirMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
auto* behavior = CreateBehavior(behaviorId);
@ -32,7 +43,7 @@ void AirMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bit_
branch.target = target;
}
behavior->Handle(context, bit_stream, branch);
behavior->Handle(context, bitStream, branch);
}
void AirMovementBehavior::Load() {

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@ -16,7 +16,7 @@ public:
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) override;
void Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};

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@ -9,11 +9,16 @@
#include "BehaviorContext.h"
#include "RebuildComponent.h"
#include "DestroyableComponent.h"
#include "Game.h"
#include "dLogger.h"
void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t targetCount;
uint32_t targetCount{};
bitStream->Read(targetCount);
if (!bitStream->Read(targetCount)) {
Game::logger->Log("AreaOfEffectBehavior", "Unable to read targetCount from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
if (targetCount > this->m_maxTargets) {
return;
@ -24,9 +29,12 @@ void AreaOfEffectBehavior::Handle(BehaviorContext* context, RakNet::BitStream* b
targets.reserve(targetCount);
for (auto i = 0u; i < targetCount; ++i) {
LWOOBJID target;
LWOOBJID target{};
bitStream->Read(target);
if (!bitStream->Read(target)) {
Game::logger->Log("AreaOfEffectBehavior", "failed to read in target %i from bitStream, aborting target Handle!", i);
return;
};
targets.push_back(target);
}

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@ -5,9 +5,12 @@
#include "dLogger.h"
void AttackDelayBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t handle;
uint32_t handle{};
bitStream->Read(handle);
if (!bitStream->Read(handle)) {
Game::logger->Log("AttackDelayBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
for (auto i = 0u; i < this->m_numIntervals; ++i) {
context->RegisterSyncBehavior(handle, this, branch);

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@ -60,6 +60,7 @@
#include "SpeedBehavior.h"
#include "DamageReductionBehavior.h"
#include "JetPackBehavior.h"
#include "ChangeIdleFlagsBehavior.h"
//CDClient includes
#include "CDBehaviorParameterTable.h"
@ -196,7 +197,9 @@ Behavior* Behavior::CreateBehavior(const uint32_t behaviorId) {
behavior = new SkillCastFailedBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_IMITATION_SKUNK_STINK: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS: break;
case BehaviorTemplates::BEHAVIOR_CHANGE_IDLE_FLAGS:
behavior = new ChangeIdleFlagsBehavior(behaviorId);
break;
case BehaviorTemplates::BEHAVIOR_APPLY_BUFF:
behavior = new ApplyBuffBehavior(behaviorId);
break;

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@ -12,6 +12,7 @@ set(DGAME_DBEHAVIORS_SOURCES "AirMovementBehavior.cpp"
"BuffBehavior.cpp"
"CarBoostBehavior.cpp"
"ChainBehavior.cpp"
"ChangeIdleFlagsBehavior.cpp"
"ChangeOrientationBehavior.cpp"
"ChargeUpBehavior.cpp"
"ClearTargetBehavior.cpp"

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@ -4,14 +4,19 @@
#include "dLogger.h"
void ChainBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t chain_index;
uint32_t chainIndex{};
bitStream->Read(chain_index);
if (!bitStream->Read(chainIndex)) {
Game::logger->Log("ChainBehavior", "Unable to read chainIndex from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
chain_index--;
chainIndex--;
if (chain_index < this->m_behaviors.size()) {
this->m_behaviors.at(chain_index)->Handle(context, bitStream, branch);
if (chainIndex < this->m_behaviors.size()) {
this->m_behaviors.at(chainIndex)->Handle(context, bitStream, branch);
} else {
Game::logger->Log("ChainBehavior", "chainIndex out of bounds, aborting handle of chain %i bits unread %i", chainIndex, bitStream->GetNumberOfUnreadBits());
}
}

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@ -0,0 +1,37 @@
#include "ChangeIdleFlagsBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void ChangeIdleFlagsBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return;
GameMessages::SendChangeIdleFlags(target, m_FlagsOn, m_FlagsOff, UNASSIGNED_SYSTEM_ADDRESS);
if (branch.duration > 0.0f) {
context->RegisterTimerBehavior(this, branch);
} else if (branch.start > 0) {
context->RegisterEndBehavior(this, branch);
}
}
void ChangeIdleFlagsBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
Handle(context, bitStream, branch);
}
void ChangeIdleFlagsBehavior::End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
const auto target = branch.target != LWOOBJID_EMPTY ? branch.target : context->originator;
if (!target) return;
// flip on and off to end behavior
GameMessages::SendChangeIdleFlags(target, m_FlagsOff, m_FlagsOn, UNASSIGNED_SYSTEM_ADDRESS);
}
void ChangeIdleFlagsBehavior::Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) {
End(context, branch, second);
}
void ChangeIdleFlagsBehavior::Load() {
m_FlagsOff = static_cast<eAnimationFlags>(GetInt("flags_off", 0));
m_FlagsOn = static_cast<eAnimationFlags>(GetInt("flags_on", 0));
}

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@ -0,0 +1,23 @@
#pragma once
#include "Behavior.h"
#include "eAninmationFlags.h"
class ChangeIdleFlagsBehavior final : public Behavior {
public:
/*
* Inherited
*/
explicit ChangeIdleFlagsBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {}
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Timer(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void End(BehaviorContext* context, BehaviorBranchContext branch, LWOOBJID second) override;
void Load() override;
private:
eAnimationFlags m_FlagsOff;
eAnimationFlags m_FlagsOn;
};

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@ -1,12 +1,16 @@
#include "ChargeUpBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
#include "Game.h"
#include "dLogger.h"
void ChargeUpBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
uint32_t handle;
uint32_t handle{};
bitStream->Read(handle);
if (!bitStream->Read(handle)) {
Game::logger->Log("ChargeUpBehavior", "Unable to read handle from bitStream, aborting Handle! variable_type");
return;
};
context->RegisterSyncBehavior(handle, this, branch);
}

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@ -3,23 +3,34 @@
#include "BehaviorContext.h"
#include "ControllablePhysicsComponent.h"
#include "EntityManager.h"
#include "Game.h"
#include "dLogger.h"
void ForceMovementBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
if (this->m_hitAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitEnemyAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY && this->m_hitFactionAction->m_templateId == BehaviorTemplates::BEHAVIOR_EMPTY) {
return;
}
uint32_t handle;
bitStream->Read(handle);
uint32_t handle{};
if (!bitStream->Read(handle)) {
Game::logger->Log("ForceMovementBehavior", "Unable to read handle from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
}
context->RegisterSyncBehavior(handle, this, branch);
}
void ForceMovementBehavior::Sync(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
uint32_t next;
bitStream->Read(next);
uint32_t next{};
if (!bitStream->Read(next)) {
Game::logger->Log("ForceMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
LWOOBJID target;
bitStream->Read(target);
LWOOBJID target{};
if (!bitStream->Read(target)) {
Game::logger->Log("ForceMovementBehavior", "Unable to read target from bitStream, aborting Sync! %i", bitStream->GetNumberOfUnreadBits());
return;
}
branch.target = target;
auto* behavior = CreateBehavior(next);

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@ -11,7 +11,10 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (branch.target != context->originator) {
bool unknown = false;
bitStream->Read(unknown);
if (!bitStream->Read(unknown)) {
Game::logger->Log("InterruptBehavior", "Unable to read unknown1 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
if (unknown) return;
}
@ -19,7 +22,10 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
if (!this->m_interruptBlock) {
bool unknown = false;
bitStream->Read(unknown);
if (!bitStream->Read(unknown)) {
Game::logger->Log("InterruptBehavior", "Unable to read unknown2 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
if (unknown) return;
}
@ -28,7 +34,10 @@ void InterruptBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitS
{
bool unknown = false;
bitStream->Read(unknown);
if (!bitStream->Read(unknown)) {
Game::logger->Log("InterruptBehavior", "Unable to read unknown3 from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
if (branch.target == context->originator) return;

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@ -6,11 +6,16 @@
#include "EntityManager.h"
#include "GameMessages.h"
#include "DestroyableComponent.h"
#include "Game.h"
#include "dLogger.h"
void KnockbackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
bool unknown;
bool unknown{};
bitStream->Read(unknown);
if (!bitStream->Read(unknown)) {
Game::logger->Log("KnockbackBehavior", "Unable to read unknown from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
void KnockbackBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {

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@ -13,9 +13,11 @@ void MovementSwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
return;
}
uint32_t movementType;
bitStream->Read(movementType);
uint32_t movementType{};
if (!bitStream->Read(movementType)) {
Game::logger->Log("MovementSwitchBehavior", "Unable to read movementType from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
switch (movementType) {
case 1:
@ -55,4 +57,3 @@ void MovementSwitchBehavior::Load() {
this->m_jumpAction = GetAction("jump_action");
}

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@ -8,9 +8,12 @@
#include "../dWorldServer/ObjectIDManager.h"
void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
LWOOBJID target;
LWOOBJID target{};
bitStream->Read(target);
if (!bitStream->Read(target)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read target from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
@ -30,15 +33,21 @@ void ProjectileAttackBehavior::Handle(BehaviorContext* context, RakNet::BitStrea
if (m_useMouseposit) {
NiPoint3 targetPosition = NiPoint3::ZERO;
bitStream->Read(targetPosition);
if (!bitStream->Read(targetPosition)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read targetPosition from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
auto* targetEntity = EntityManager::Instance()->GetEntity(target);
for (auto i = 0u; i < this->m_projectileCount; ++i) {
LWOOBJID projectileId;
LWOOBJID projectileId{};
bitStream->Read(projectileId);
if (!bitStream->Read(projectileId)) {
Game::logger->Log("ProjectileAttackBehavior", "Unable to read projectileId from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
branch.target = target;
branch.isProjectile = true;
@ -98,7 +107,7 @@ void ProjectileAttackBehavior::Calculate(BehaviorContext* context, RakNet::BitSt
for (auto i = 0u; i < this->m_projectileCount; ++i) {
auto id = static_cast<LWOOBJID>(ObjectIDManager::Instance()->GenerateObjectID());
id = GeneralUtils::SetBit(id, OBJECT_BIT_CLIENT);
id = GeneralUtils::SetBit(id, OBJECT_BIT_SPAWNED);
bitStream->Write(id);

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@ -14,8 +14,11 @@ void StunBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream
return;
}
bool blocked;
bitStream->Read(blocked);
bool blocked{};
if (!bitStream->Read(blocked)) {
Game::logger->Log("StunBehavior", "Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
auto* target = EntityManager::Instance()->GetEntity(branch.target);

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@ -10,7 +10,10 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
auto state = true;
if (this->m_imagination > 0 || !this->m_isEnemyFaction) {
bitStream->Read(state);
if (!bitStream->Read(state)) {
Game::logger->Log("SwitchBehavior", "Unable to read state from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
return;
};
}
auto* entity = EntityManager::Instance()->GetEntity(context->originator);
@ -25,7 +28,7 @@ void SwitchBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
return;
}
Game::logger->Log("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
Game::logger->LogDebug("SwitchBehavior", "[%i] State: (%d), imagination: (%i) / (%f)", entity->GetLOT(), state, destroyableComponent->GetImagination(), destroyableComponent->GetMaxImagination());
if (state || (entity->GetLOT() == 8092 && destroyableComponent->GetImagination() >= m_imagination)) {
this->m_actionTrue->Handle(context, bitStream, branch);

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@ -9,10 +9,12 @@
#include "EntityManager.h"
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
float value;
void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
float value{};
bit_stream->Read(value);
if (!bitStream->Read(value)) {
Game::logger->Log("SwitchMultipleBehavior", "Unable to read value from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
};
uint32_t trigger = 0;
@ -30,10 +32,10 @@ void SwitchMultipleBehavior::Handle(BehaviorContext* context, RakNet::BitStream*
auto* behavior = this->m_behaviors.at(trigger).second;
behavior->Handle(context, bit_stream, branch);
behavior->Handle(context, bitStream, branch);
}
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bit_stream, BehaviorBranchContext branch) {
void SwitchMultipleBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) {
// TODO
}

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@ -20,12 +20,16 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
bool hit = false;
bitStream->Read(hit);
if (!bitStream->Read(hit)) {
Game::logger->Log("TacArcBehavior", "Unable to read hit from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
};
if (this->m_checkEnv) {
bool blocked = false;
bitStream->Read(blocked);
if (!bitStream->Read(blocked)) {
Game::logger->Log("TacArcBehavior", "Unable to read blocked from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
};
if (blocked) {
this->m_blockedAction->Handle(context, bitStream, branch);
@ -37,7 +41,9 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
if (hit) {
uint32_t count = 0;
bitStream->Read(count);
if (!bitStream->Read(count)) {
Game::logger->Log("TacArcBehavior", "Unable to read count from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
};
if (count > m_maxTargets && m_maxTargets > 0) {
count = m_maxTargets;
@ -46,9 +52,11 @@ void TacArcBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStre
std::vector<LWOOBJID> targets;
for (auto i = 0u; i < count; ++i) {
LWOOBJID id;
LWOOBJID id{};
bitStream->Read(id);
if (!bitStream->Read(id)) {
Game::logger->Log("TacArcBehavior", "Unable to read id from bitStream, aborting Handle! %i", bitStream->GetNumberOfUnreadBits());
};
targets.push_back(id);
}

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@ -34,8 +34,8 @@ void PossessableComponent::Serialize(RakNet::BitStream* outBitStream, bool bIsIn
outBitStream->Write(m_Possessor != LWOOBJID_EMPTY);
if (m_Possessor != LWOOBJID_EMPTY) outBitStream->Write(m_Possessor);
outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_INVALID);
if (m_AnimationFlag != eAnimationFlags::IDLE_INVALID) outBitStream->Write(m_AnimationFlag);
outBitStream->Write(m_AnimationFlag != eAnimationFlags::IDLE_NONE);
if (m_AnimationFlag != eAnimationFlags::IDLE_NONE) outBitStream->Write(m_AnimationFlag);
outBitStream->Write(m_ImmediatelyDepossess);
m_ImmediatelyDepossess = false; // reset flag

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@ -109,7 +109,7 @@ private:
* @brief What animaiton flag to use
*
*/
eAnimationFlags m_AnimationFlag = eAnimationFlags::IDLE_INVALID;
eAnimationFlags m_AnimationFlag = eAnimationFlags::IDLE_NONE;
/**
* @brief Should this be immediately depossessed

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@ -181,17 +181,11 @@ void SkillComponent::Reset() {
}
void SkillComponent::Interrupt() {
if (m_Parent->IsPlayer()) return;
// TODO: need to check immunities on the destroyable component, but they aren't implemented
auto* combat = m_Parent->GetComponent<BaseCombatAIComponent>();
if (combat != nullptr && combat->GetStunImmune()) return;
if (combat != nullptr && combat->GetStunImmune()) {
return;
}
for (const auto& behavior : this->m_managedBehaviors) {
behavior.second->Interrupt();
}
for (const auto& behavior : this->m_managedBehaviors) behavior.second->Interrupt();
}
void SkillComponent::RegisterCalculatedProjectile(const LWOOBJID projectileId, BehaviorContext* context, const BehaviorBranchContext& branch, const LOT lot, const float maxTime,

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@ -3922,6 +3922,18 @@ void GameMessages::SendDisplayChatBubble(LWOOBJID objectId, const std::u16string
SEND_PACKET;
}
void GameMessages::SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr) {
CBITSTREAM;
CMSGHEADER;
bitStream.Write(objectId);
bitStream.Write(GAME_MSG::GAME_MSG_CHANGE_IDLE_FLAGS);
bitStream.Write(FlagsOff);
bitStream.Write(FlagsOn);
SEND_PACKET_BROADCAST;
}
// Mounts
void GameMessages::SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr) {

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@ -14,6 +14,7 @@
#include "TradingManager.h"
#include "LeaderboardManager.h"
#include "MovingPlatformComponent.h"
#include "eAninmationFlags.h"
class NiQuaternion;
class User;
@ -373,6 +374,15 @@ namespace GameMessages {
void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr);
/**
* @brief
*
* @param objectId ID of the entity to set idle flags
* @param FlagsOn Flag to turn on
* @param FlagsOff Flag to turn off
*/
void SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr);
// Mounts
/**
* @brief Set the Inventory LWOOBJID of the mount

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@ -722,7 +722,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
Game::logger->Log("SGCannon", "Player has %d equipped items", equippedItems.size());
auto skillID = constants.cannonSkill;
auto coolDown = constants.cannonRefireRate;
auto cooldown = constants.cannonRefireRate;
auto* selfInventoryComponent = self->GetComponent<InventoryComponent>();
@ -738,7 +738,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
// TODO: Equip items
skillID = constants.cannonSuperChargeSkill;
coolDown = 400;
cooldown = 400;
} else {
selfInventoryComponent->UpdateSlot("greeble_r", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
selfInventoryComponent->UpdateSlot("greeble_l", { ObjectIDManager::GenerateRandomObjectID(), 0, 0, 0 });
@ -761,7 +761,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
}
}
}
cooldown = 800;
self->SetVar<uint32_t>(NumberOfChargesVariable, 0);
}
@ -777,7 +777,7 @@ void SGCannon::ToggleSuperCharge(Entity* self, bool enable) {
properties.cannonFOV = 58.6f;
properties.cannonVelocity = 129.0;
properties.cannonRefireRate = 800;
properties.cannonRefireRate = cooldown;
properties.cannonMinDistance = 30;
properties.cannonTimeout = -1;