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Update MigrationRunner.cpp (#911)
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@ -54,7 +54,7 @@ void MigrationRunner::RunMigrations() {
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if (doExit) continue;
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Game::logger->Log("MigrationRunner", "Running migration: %s", migration.name.c_str());
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if (migration.name == "5_brick_model_sd0.sql") {
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if (migration.name == "dlu/5_brick_model_sd0.sql") {
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runSd0Migrations = true;
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} else {
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finalSQL.append(migration.data.c_str());
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