Commit Graph

29 Commits

Author SHA1 Message Date
David Markowitz
8cdb388915
Optimize scripts for faster compilation (#597)
* Implement Precompiled Headers

* First volume of optimizations

* Scripts A-B

Gonna be doing this in alphabetical order now.

* C Scripts and remove unneeded includes from base cppscripts header

Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts.

* D scripts

* F scripts

* F scripts 2

Finish up removing extraneous includes from scripts that start with the letter F

* G scripts

Removing extraneous includes from scripts that start with the letter G

* I scripts

Removing extraneous includes from scripts that start with the letter I

* M-Z scripts

Removing extraneous includes from scripts that start with the letter M-Z

* Revert "Implement Precompiled Headers"

This reverts commit d79d8d4991.

* Revert "Revert "Implement Precompiled Headers""

This reverts commit 0597faf308.

* Add back in PCH

Add back in PCH

* Fix CMake

Whitespace

Remove duplicate file glob

Remove newline
2022-07-04 23:00:10 -07:00
David Markowitz
670a2de95b
Address issue with Inventor Beehive and Buccaneer Monkey ability on valiant weapon (#604)
* Add Script

Add the FireFirstSkillonStartup script to allow for scripts that use this to function.

* Add comments
2022-06-27 21:36:18 -07:00
Aaron Kimbre
729e79eadb resolves #556 2022-05-17 19:12:43 -05:00
Aaron Kimbre
aba349301f Add AM Teapot server
Resolves #224
2022-05-09 23:21:20 -05:00
Aaron Kimbre
bd3e8aee51 Implement Rocket Launch Lup Component 2022-05-03 15:05:29 -05:00
Aaron Kimbre
763a1f4a61 Split out Darkitect reveal into it's own file
add reveal to Fong
2022-05-01 08:54:45 -05:00
Aaron Kimbre
5b0f917485 update script path for fans 2022-04-17 00:05:04 -05:00
Aaron Kimbre
0e5a1c9721 fix comparator 2022-04-16 23:33:44 -05:00
Aaron Kimbre
b4acf329b4 implement some missing scripts 2022-04-16 23:32:15 -05:00
Jett
b2890262fb
Merge pull request #445 from EmosewaMC/explodingDummyFix
Implemented script for exploding dummy in Nexus Tower Combat Training
2022-03-30 22:21:30 +01:00
Jett
58c6429209
Merge pull request #393 from EmosewaMC/DragonQBFix
Implemented a script that spawns a Golem Quick Build on Crux Prime dragons when they reach zero armor
2022-03-30 22:18:44 +01:00
EmosewaMC
55def02c8f Added script to CppScripts 2022-02-20 19:51:54 -08:00
EmosewaMC
a22e1bd53d Added new case in CppScripts 2022-02-07 03:43:57 -08:00
David Markowitz
828c457614
Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
EmosewaMC
fa747a27db Added missing script for Gate Crasher mission 2022-01-22 17:40:08 -08:00
EmosewaMC
2a5f3b8072 Added script for Avant Gardens Survival buff station 2022-01-20 03:20:24 -08:00
EmosewaMC
67d5061416 Implemented Dragon Smash Quick Build for Crux Prime Dragons
Implemented a script for the crux prime dragons to spawn the Golem Quick Build that insta kills the Entity if the player hits the dragon after the golem is built.  Tested on Local Ubuntu instance against 1 Crux Prime Maelstrom Dragon and 1 Butterscorch and had no issues building the quick build or with the enemy not smashing.  Enemies also correctly reset to their default behavior after the stun period has expired.
2022-01-19 02:10:04 -08:00
EmosewaMC
01ed5106b9 Changed Script Created for Apes on Crux Prime 2022-01-18 02:28:17 -08:00
BuildTools
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
Christopher Kawell
34050f641d
Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
BuildTools
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
Mick
81d25dd574
Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Jett
bd609dfc90 Add ship shake to not log about being missing
This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
Mick Vermeulen
f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
red031000
002f3b6c0e
separate AgSpaceStuff and AgShipShake 2021-12-07 20:50:09 +00:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00