Merge pull request #445 from EmosewaMC/explodingDummyFix

Implemented script for exploding dummy in Nexus Tower Combat Training
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Jett 2022-03-30 22:21:30 +01:00 committed by GitHub
commit b2890262fb
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3 changed files with 49 additions and 0 deletions

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@ -181,6 +181,7 @@
#include "NtVentureCannonServer.h"
#include "NtCombatChallengeServer.h"
#include "NtCombatChallengeDummy.h"
#include "NtCombatChallengeExplodingDummy.h"
#include "BaseInteractDropLootServer.h"
#include "NtAssemblyTubeServer.h"
#include "NtParadoxPanelServer.h"
@ -615,6 +616,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
script = new NtCombatChallengeServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_COMBAT_CHALLENGE_DUMMY.lua")
script = new NtCombatChallengeDummy();
else if (scriptName == "scripts\\02_server\\Map\\NT\\\\L_NT_COMBAT_EXPLODING_TARGET.lua")
script = new NtCombatChallengeExplodingDummy();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_BASE_INTERACT_DROP_LOOT_SERVER.lua")
script = new BaseInteractDropLootServer();
else if (scriptName == "scripts\\02_server\\Map\\NT\\L_NT_ASSEMBLYTUBE_SERVER.lua")

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@ -0,0 +1,38 @@
#include "NtCombatChallengeExplodingDummy.h"
#include "NtCombatChallengeDummy.h"
#include "EntityManager.h"
#include "SkillComponent.h"
void NtCombatChallengeExplodingDummy::OnDie(Entity* self, Entity* killer)
{
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnDie(challengeObject, killer);
}
}
}
void NtCombatChallengeExplodingDummy::OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) {
const auto challengeObjectID = self->GetVar<LWOOBJID>(u"challengeObjectID");
auto* challengeObject = EntityManager::Instance()->GetEntity(challengeObjectID);
if (challengeObject != nullptr)
{
for (CppScripts::Script* script : CppScripts::GetEntityScripts(challengeObject))
{
script->OnHitOrHealResult(challengeObject, attacker, damage);
}
}
auto skillComponent = self->GetComponent<SkillComponent>();
if (skillComponent != nullptr) {
skillComponent->CalculateBehavior(1338, 30875, attacker->GetObjectID());
}
self->Kill(attacker);
}

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@ -0,0 +1,8 @@
#pragma once
#include "CppScripts.h"
class NtCombatChallengeExplodingDummy : public CppScripts::Script
{
void OnDie(Entity* self, Entity* killer) override;
void OnHitOrHealResult(Entity* self, Entity* attacker, int32_t damage) override;
};