Commit Graph

236 Commits

Author SHA1 Message Date
David Markowitz
24aaa04954
Fixed an issue with shark missions (#372)
Fixed an issue where getting eaten by a shark would accidentally progress the task for entering the Ravencloud gate's left hand side.
2022-01-14 13:48:33 +01:00
Jett
3eb319af5b
Merge pull request #370 from EmosewaMC/AdditionOfExtraMissionItem
Fixed a bug where Chaos Cleaner would accidentally add a Maelstrom Dagger to your inventory
2022-01-14 11:54:08 +00:00
Mick
470bc65239
Merge pull request #290 from Verathian/battle-of-nimbus-adjustments 2022-01-12 08:30:25 +01:00
EmosewaMC
304b03b1d1 Removed add item 2022-01-11 18:18:51 -08:00
Jett
b7b182c57c
Change the win delay to increase time to get BONS loot 2022-01-10 11:59:56 +00:00
Xiphoseer
f1525028da
Merge pull request #289 from Verathian/portal-fixes
Portal Stun Time Reductions
2022-01-04 07:31:35 +01:00
Jett
a15f9f38d8
Update script value to that in the lua file (#331) 2022-01-01 00:02:28 -08:00
Jett
7d40585211 Test frakjaw fix 2021-12-24 01:14:15 +00:00
Verathian
7b18c81608 BoNS Time Smash Fix 2021-12-22 00:20:53 -05:00
Verathian
eae1a38705 Portal Stun Time Reductions 2021-12-21 22:51:38 -05:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. (#216)
* loot fix (broken)

* Fixed loot

* Update SlashCommandHandler.cpp

* Remove debug command

* Roll loot command

* Remove debug log

* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.

Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Wincent Holm
c8177563e9 Fix non-standard lambda.
When this commit is applied it fixes use of non-standard lambda.
2021-12-19 14:47:03 +01:00
Wincent Holm
46149b19f1
Merge pull request #254 from EmosewaMC/Crux-Prime-Enemy-Fix 2021-12-19 08:43:24 +01:00
EmosewaMC
35e8a374df Required script functions added
Re-added the required script functions.
2021-12-18 00:22:49 -08:00
EmosewaMC
88af3c7681 Change of reset use
Instead of doing a hard reset on the spawner, we simply do a SoftReset.  I also removed some dead code that was doing nothing.
2021-12-17 18:07:52 -08:00
EmosewaMC
8dd376ae1e Crux Prime named enemy fix
Fixed an issue where named enemies on crux prime would no longer spawn by un-commenting a line that was commented out.
2021-12-17 00:31:19 -08:00
Niklas Conen
2a00d50672 fixed formatting 2021-12-16 00:36:10 +01:00
Niklas Conen
b05c41fe8f added tracking of the It's Truly Random achievement 2021-12-16 00:30:46 +01:00
BuildTools
337383b6fd Changed Log statement to debug log 2021-12-15 14:44:10 -06:00
BuildTools
c4dd85be53 Added error log for die roll 2021-12-15 14:33:16 -06:00
BuildTools
de202ac6cc minor formatting fix 2021-12-15 13:27:57 -06:00
Christopher Kawell
34050f641d
Merge branch 'main' into die-roll-anims-ckawell 2021-12-15 13:27:11 -06:00
BuildTools
fb18225f46 Implemented die roll animations for the Lego Dice item 2021-12-15 13:23:49 -06:00
Mick
81d25dd574
Merge pull request #150 from OogwayUniverse/script_ignore 2021-12-13 15:44:35 +01:00
Mick
ff3e10d076
Merge pull request #177 from DarkflameUniverse/implement-buccanneer-valiant
Fix #164: Implement Buccaneer Valiant special ability
2021-12-13 14:31:36 +01:00
Niklas Conen
834b87f4b2 increased the exchange rate of the nimbus station console to 5 faction tokens for 25 maelstrom infected bricks 2021-12-12 03:45:25 +01:00
Jett
74742771c4 Added a LogDebug
- Added debug logging
- Created vLog, a root function for all log functions
- Placed failed to load script log under this new LogDebug function
- Updated included config functions
2021-12-11 12:29:34 +00:00
Mick Vermeulen
833ed8a40d Implement Buccaneer Valiant special ability
Adds the ability for the buccaneer valiant to spawn a ship that rams
enemies and smashes them. Next to a script that triggers the ship skill
a few other changes had to be made:
- Force movement behavior server side calculation and sync
- The ship has no physics volume so the FindValidTargets for behaviors
had to be altered to allow ControllablePhysics entities to find entities
within their area. The "target_self" AOE flag has been used to replicate
the old behavior.
2021-12-11 11:59:29 +01:00
Mick
82a1c8a765
Merge pull request #147 from Daystar1998/main
Fix spelling
2021-12-09 18:20:41 +01:00
Jett
bd609dfc90 Add ship shake to not log about being missing
This log was causing confusion and issues when in reality there was no problem present.
2021-12-09 13:09:12 +00:00
Matthew Day
50512cdef8 Fix spelling 2021-12-09 03:17:08 -06:00
Mick Vermeulen
f22bf24663 Update BaseEnemyMech script to change the default faction
As part of the base enemy mech script its faction should be updated to 4
to make sure it's seen as an enemy by the client. The AgDarklingMech script
has been deleted as its functionality was essentially that of BaseEnemyMech
and thus no longer necessary.
2021-12-08 20:00:08 +01:00
Avery
f68f683e22
Revert "separate AgSpaceStuff and AgShipShake" 2021-12-07 18:14:15 -08:00
red031000
002f3b6c0e
separate AgSpaceStuff and AgShipShake 2021-12-07 20:50:09 +00:00
Manas Shah
f760ef456c Small fixes for windows clang compile 2021-12-05 15:59:50 -08:00
Unknown
0545adfac3 Public release of the DLU server code!
Have fun!
2021-12-05 18:54:36 +01:00