Add the setlevel slash command. Command accepts parameters of the requested level and a player to set the level of. This also adjects the uscore of the player accordingly. The player must re-log upon using the command to see any updates to themselves or others.
Address an issue on Brick Mesa where Battle of Nimbus Station was dropping activity loot. Tested completing Battle of Nimbus Station and ending early and was not given loot as is expected.
Bricks have a stack size of zero in the cdclient so we need to make sure to give them a full stack size of 999 as we do for the bricks inventory with the selling inventory.
This fixes an issue where the item would get overwritten and would effectively fetch a "random" item in the inventory to move instead of the requested one.
Mover owner override to be earlier so that we dont try to get the team of an entity that doesnt have a team and may be a child entity of a player. Tested changes with a team of two players and players were correctly given credit for kills
For Windows, the definition for a long is 32 bits, not 64 bits like on other operating systems. This caused an issue on Windows only where a number larger than 32 bits was attempted to be converted to a long, the WorldServer would crash. This commit replaces all instances of `stol` with `stoull` to further define a long and reduce ambiguity of number length.
* Update Docker.md
Add link to enabling docker buildkit. Add note to remember to clone submodules.
* Remove unpacked client option
Unpacked client does not have required directories/files (e.g. /versions/trunk.txt) and thus the packed client is required.
* Add note about renaming CDClient.fdb
DarkflameSetup will fail because it cannot find cdclient.fdb. However, CDClient.fdb exists. Renaming it fixes the issue.
* Remove extra "client"
* Added documentation for all available commands
* Adjust formatting, removing backtick characters
* Replace HTML tables with Markdown tables
* Formatting changes
* Suggestions from @sersorrel in #402 and other minor edits
* Add detailed usage for /inspect
(thanks to @sersorrel for this information, in discussion of #402)
Sanity checks on Prop and LUP launchpads to not open if no valid rocket
Add serialization for sending item configs
so that rockets show for other players