Merge pull request #558 Implement boom trap

Implement Mine Script for boom trap
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David Markowitz 2022-05-17 21:29:33 -07:00 committed by GitHub
commit 667677dcdd
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3 changed files with 74 additions and 0 deletions

53
dScripts/ActMine.cpp Normal file
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@ -0,0 +1,53 @@
#include "ActMine.h"
#include "SkillComponent.h"
#include "DestroyableComponent.h"
#include "RebuildComponent.h"
void ActMine::OnStartup(Entity* self) {
self->SetVar(u"RebuildComplete", false);
self->SetProximityRadius(MINE_RADIUS, "mineRadius");
}
void ActMine::OnRebuildNotifyState(Entity* self, eRebuildState state)
{
if (state == eRebuildState::REBUILD_COMPLETED) {
auto* rebuild = self->GetComponent<RebuildComponent>();
if (rebuild) {
auto* builder = rebuild->GetBuilder();
self->SetVar(u"Builder", builder->GetObjectID());
}
self->SetVar(u"RebuildComplete", true);
self->SetVar(u"NumWarnings", 0);
self->AddToGroup("reset");
}
}
void ActMine::OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status) {
auto* detroyable = self->GetComponent<DestroyableComponent>();
if (!detroyable) return;
if (status == "ENTER" && self->GetVar<bool>(u"RebuildComplete") == true && detroyable->IsEnemy(entering)) {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
self->AddTimer("Tick", TICK_TIME);
}
}
void ActMine::OnTimerDone(Entity* self, std::string timerName) {
if (timerName == "Tick") {
if (self->GetVar<int>(u"NumWarnings") >= MAX_WARNINGS){
auto* skill = self->GetComponent<SkillComponent>();
if (!skill) return;
skill->CalculateBehavior(SKILL_ID, BEHAVIOR_ID, LWOOBJID_EMPTY);
self->AddTimer("BlowedUp", BLOWED_UP_TIME);
} else {
GameMessages::SendPlayFXEffect(self->GetObjectID(), 242, u"orange", "sirenlight_B");
self->AddTimer("Tick", TICK_TIME);
self->SetVar(u"NumWarnings", self->GetVar<int>(u"NumWarnings") + 1);
}
}
if (timerName == "BlowedUp") {
self->Kill(self);
}
}

18
dScripts/ActMine.h Normal file
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#pragma once
#include "CppScripts.h"
class ActMine : public CppScripts::Script {
public:
void OnStartup(Entity* self);
void OnRebuildNotifyState(Entity* self, eRebuildState state) override;
void OnProximityUpdate(Entity* self, Entity* entering, std::string name, std::string status);
void OnTimerDone(Entity* self, std::string timerName);
private:
int MAX_WARNINGS = 3;
float MINE_RADIUS = 10.0;
float TICK_TIME = 0.25;
float BLOWED_UP_TIME = 0.1;
uint32_t SKILL_ID = 317;
uint32_t BEHAVIOR_ID = 3719;
};

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@ -164,6 +164,7 @@
#include "BaseFootRaceManager.h"
#include "PropertyPlatform.h"
#include "MailBoxServer.h"
#include "ActMine.h"
// Racing Scripts
#include "RaceImagineCrateServer.h"
@ -591,6 +592,8 @@ CppScripts::Script* CppScripts::GetScript(Entity* parent, const std::string& scr
return new VeBricksampleServer();
else if (scriptName == "scripts\\02_server\\Map\\General\\L_MAIL_BOX_SERVER.lua")
script = new MailBoxServer();
else if (scriptName == "scripts\\ai\\ACT\\L_ACT_MINE.lua")
script = new ActMine();
//Racing:
else if (scriptName == "scripts\\ai\\RACING\\OBJECTS\\RACE_IMAGINE_CRATE_SERVER.lua")