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Revert "Don't give activity loot for Battle of Nimbus Station"
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2868465e89
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@ -48,7 +48,7 @@ float_t ActivityManager::GetActivityValue(Entity *self, const LWOOBJID playerID,
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}
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void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const uint32_t score,
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const uint32_t value1, const uint32_t value2, bool quit, bool givingActivityLoot) {
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const uint32_t value1, const uint32_t value2, bool quit) {
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int32_t gameID = 0;
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auto* sac = self->GetComponent<ScriptedActivityComponent>();
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@ -70,7 +70,7 @@ void ActivityManager::StopActivity(Entity *self, const LWOOBJID playerID, const
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SetActivityValue(self, playerID, 1, value1);
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SetActivityValue(self, playerID, 2, value2);
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if (givingActivityLoot) LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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LootGenerator::Instance().GiveActivityLoot(player, self, gameID, CalculateActivityRating(self, playerID));
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// Save the new score to the leaderboard and show the leaderboard to the player
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LeaderboardManager::SaveScore(playerID, gameID, score, value1);
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@ -17,7 +17,7 @@ public:
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static float_t GetActivityValue(Entity *self, LWOOBJID playerID, uint32_t valueIndex) ;
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static bool TakeActivityCost(const Entity* self, LWOOBJID playerID);
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static uint32_t GetActivityID(const Entity* self);
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void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false, bool givingActivityLoot = true);
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void StopActivity(Entity *self, LWOOBJID playerID, uint32_t score, uint32_t value1 = 0, uint32_t value2 = 0, bool quit = false);
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virtual uint32_t CalculateActivityRating(Entity* self, LWOOBJID playerID);
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static void GetLeaderboardData(Entity *self, LWOOBJID playerID, uint32_t activityID, uint32_t numResults = 0);
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// void FreezePlayer(Entity *self, const LWOOBJID playerID, const bool state) const;
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@ -371,7 +371,7 @@ void BaseWavesServer::GameOver(Entity *self, bool won) {
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missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_MINIGAME, time, self->GetObjectID(), self->GetVar<std::string>(MissionTypeVariable));
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}
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StopActivity(self, playerID, wave, time, score, false, false);
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StopActivity(self, playerID, wave, time, score);
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}
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}
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