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	Merge pull request #577 Address issue with some kills not contributing towards progress
Address issue with player spawned abilities not getting team
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		@@ -696,10 +696,10 @@ void DestroyableComponent::Smash(const LWOOBJID source, const eKillType killType
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	if (owner != nullptr)
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	{
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		auto* team = TeamManager::Instance()->GetTeam(owner->GetObjectID());
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		owner = owner->GetOwner(); // If the owner is overwritten, we collect that here
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		auto* team = TeamManager::Instance()->GetTeam(owner->GetObjectID());
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		const auto isEnemy = m_Parent->GetComponent<BaseCombatAIComponent>() != nullptr;
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		auto* inventoryComponent = owner->GetComponent<InventoryComponent>();
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