Commit Graph

609 Commits

Author SHA1 Message Date
EmosewaMC
1c116fb0c4 Sending rewards works fully 2022-02-20 19:23:17 -08:00
EmosewaMC
1c43d7f38c GameMessage is correct 2022-02-20 19:23:03 -08:00
EmosewaMC
78fbe3c7fe Added support for Windows Native 2022-02-17 03:17:41 -08:00
Marcono1234
4ef5508347 Fetch zlib library over HTTPS 2022-02-16 23:38:40 +01:00
EmosewaMC
afa38ae890 Added call to GM in CharacterComponent 2022-02-12 21:03:04 -08:00
EmosewaMC
352f654ede Added GM in GameMessages 2022-02-12 21:02:52 -08:00
EmosewaMC
2bc9f8f66d Correctly set task value for shooting gallery 2022-02-10 03:08:47 -08:00
EmosewaMC
5fbb1e9cc2 removed comments 2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90 Removed comments 2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f backup commit with comments 2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e commit when car work 2022-02-09 21:21:10 -08:00
EmosewaMC
a60738f78f cleaned up SGCannon 2022-02-09 16:42:31 -08:00
EmosewaMC
b077bd937d Fixed bugs with minigame progression 2022-02-09 16:42:17 -08:00
EmosewaMC
1607b506c8 bodgy bodge to fix minigame missions 2022-02-09 16:42:03 -08:00
Gie "Max" Vanommeslaeghe
42f6f2f10b
Bump patch version
Should have been done quite a while ago, but ah well
2022-02-09 10:59:43 +01:00
Gie "Max" Vanommeslaeghe
788cd3f807
Merge pull request #449 from DarkflameUniverse/physics-fix
Rehook dPhysics to main framerate
2022-02-09 10:55:21 +01:00
Unknown
d5a18af0e8 Rehook dPhysics to main framerate
Should fix bug causing double enter and exit events
2022-02-09 10:38:09 +01:00
Xiphoseer
cabd220a66
Fix spam-log on master disconnect (#447) 2022-02-08 17:25:14 +01:00
EmosewaMC
e397ed310e Updated script for teams
Updated script to drop buffing items for all members in a team.
2022-02-08 02:02:05 -08:00
EmosewaMC
1122f50c7c Changed time when buff station spawns 2022-02-08 01:55:25 -08:00
Marcono1234
d9874b452e
Fix Plunger Gun not being removed from inventory after mission (#444) 2022-02-07 21:45:56 +01:00
EmosewaMC
0253a1fcb4 Added script for exploding asset 2022-02-07 03:43:57 -08:00
EmosewaMC
a22e1bd53d Added new case in CppScripts 2022-02-07 03:43:57 -08:00
Xiphoseer
56765d355b
Merge pull request #443 from DarkflameUniverse/log-missing-master-conn-shutdown
Log WorldServer shutdown when MasterServer connection is missing
2022-02-07 10:58:52 +01:00
Xiphoseer
417a1a7485
Improve logging
Log when a WorldServer initiates shutdown because the master server connection went missing or wasn't established in the first place.
2022-02-07 10:19:16 +01:00
EmosewaMC
204f03fd2a removed extra function 2022-02-06 22:19:23 -08:00
EmosewaMC
b297d21a8d Fully implemented buff station script 2022-02-06 22:15:32 -08:00
EmosewaMC
f41e8292e8 Clarified numbers and added comments 2022-02-06 21:34:26 -08:00
EmosewaMC
3de2c3bfc6 set faction of buff station to 6 2022-02-06 21:32:36 -08:00
EmosewaMC
a6ed435038 Added bounds check for proxies 2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772 updated comment 2022-02-06 20:54:03 -08:00
EmosewaMC
9cfb9a0de6 Added specific smashable mission progression 2022-02-06 14:28:37 -08:00
EmosewaMC
56521d35d0 Added associate for 17 2022-02-06 14:28:27 -08:00
EmosewaMC
72b3812716 fixed tab indent 2022-02-06 14:28:15 -08:00
Jett
b7d7146821
Merge pull request #435 from EmosewaMC/ghosting-fix
fixed ghosting issue
2022-02-06 02:25:46 +00:00
EmosewaMC
6ac90f98d1 fixed ghosting issue 2022-02-05 17:56:19 -08:00
Marcono1234
42e20d6db5 Explain in issue templates how to get Git commit SHA 2022-02-05 22:51:44 +01:00
Xiphoseer
b8c1f7629e
Merge pull request #359 from AxtonF/HandleSIGTERM
Add handling of SIGTERM
2022-02-05 15:38:49 +01:00
Xiphoseer
448e888d69
Merge pull request #356 from EmosewaMC/UniqueCharacterNamesAddition
Added UNIQUE to charInfo table for names
2022-02-05 15:37:26 +01:00
Xiphoseer
ae6980966d
Merge pull request #414 from Marcono1234/docker-read-only-volumes
Make some Docker Compose volumes read-only
2022-02-05 15:18:01 +01:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
* Implement ZoneTable PlayerLoseCoinsOnDeath

- Adds a check on death if the character should drop coins in the current zone

* Refactored PlayerLoseCoinOnDeath into dZoneManager

* Coin death drops use LootGenerator

* Refactored again with use of CDZoneTableTable

* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
Nordegraf
f7009b499b
added tracking of Pet Excavator achievement (#213)
* added tracking of the Pet Excavator achievement

* make Pet Extractor Progress Zone specific

* added tracking of Pet Excavator Achievement using player flags
2022-02-05 13:19:25 +01:00
David Markowitz
84cf79906b
Frakjaw Battle instance fixes (#409)
* Update NjMonastryBossInstance.cpp

* Changed spawn position to be 1.

* Changed stored variable from vector to int

Added clarifying comments
2022-02-05 13:11:58 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements (#413)
* Implemented Model Pickup and Reputation achievements

* Moved mission progression to placement

* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill (#407)
* Removed SkillTime from stopping AI

* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
828c457614
Added script for Friend of the Ninja mission (#406)
* Added script for Friend of the Ninja mission

* Added comments
2022-02-05 13:00:10 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc (#396)
* Added check to prevent accidental sentinel passive proc

Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.

* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
fe178bf745
Fully Implemented Shooting Gallery Mission and Achievement Fixes (#381)
* Fixed tab indent

* Fully implemented Achievement tracking for Shooting Gallery

- Removed logging in MissionTask.cpp and moved the checks for mission progression to after checking the instance.

- Implemented the achievement tracking in SGCannon as well as tracking of the maximum hit streak and progression of enemy smashes in the shooting gallery.
2022-02-05 12:54:12 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements (#366)
* Grammatical changes in comments

* Grammatical fixes in comments

Small grammatical fixes found in comments throughout the code.

* Added descriptions to functions

Added descriptions to functions that didn't have them to keep the code well documented

* Created RacingTaskParam.h

Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.

* Updated magic numbers in Mission.cpp

Updated magic numbers in Mission.cpp to a meaningful name.

* Implemented racing smashable task progression

Previously, races did not progress tasks for smashing Entities.  Now all achievements tracking smashables track them correctly.  This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).

* Updated race imagination task progression

Race imagination now no longer uses a magic number when passed to missionComponent.  Instead we use a number defined in an enum located in RacingTaskParam.h

* Updated Race task checks

Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions.  Tasks that track placing on tracks and races overall now properly complete.  Tasks that count how many missions in a zone are completed now function.  Tasks that track race completions in multiple areas now function.

* Updated RacingControlComponent.cpp

Fixed any tasks that required 3 players to now require 3 or more players in a race to progress.  This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds.  Updated magic numbers sent into missionComponent->Progress to an enum created in this PR.  Fixed some indentation.

* Fixed a grammatical error in variable name

Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
wincent
dc2bd76aba Fixed scripted powerup spawners
When applied this commit fixes scripted powerups
2022-02-05 12:27:24 +01:00