Commit Graph

1216 Commits

Author SHA1 Message Date
David Markowitz
38eb441ca1
Correct Projectile behavior bitStream reads (#907) 2022-12-21 00:26:17 -08:00
Gie "Max" Vanommeslaeghe
559894024c
Merge pull request #889 from EmosewaMC/MoreImprovements
Continued improvements to Servers
2022-12-20 23:11:24 +01:00
Neal Spellman
0a31db9d44
Updated README and CREDITS (#904)
- README now has proper capitalization for categories in the credits.
- New layout with former contributors moved to below active contributors.
- LEGO Universe credits linked for the special thanks.
- Aronwk properly recognized as DLU team member after mistakenly not included.
- Vanity credits updated to more closely mirror categories in README's credits.
2022-12-20 14:10:54 -08:00
David Markowitz
f2fa81b5c3
Fix lobbies (#901) 2022-12-20 15:20:44 -06:00
David Markowitz
2fdcf62ec6
Fix overread in projectile behavior and address broken stuns (#898)
* Fix overread in projectile behavior

* Fix stuns

* Correctly read in bitStream
2022-12-19 14:52:00 -06:00
David Markowitz
d69f733772
Fix trading taking the wrong item (#900)
* Fix trading taking the wrong item

* Add missing returns

* Improve further

Do all verification first.  Then actually do the trade.  Prevents possible cheating attempts
2022-12-19 14:51:44 -06:00
Aaron Kimbrell
157a05239e
Add speedbase readling and writing to the level prograssion component and impli proper character versions for fixes (#856)
* Add speed base readling and writing
to the level prograssion component
Add retroactive fix to the  world transfer
TODO: see about versioning charxml fixes to make them not run every time

* version all current changes

* cleanup speed behavior
add calculate for future use in scripts
make < 1 speed multiplier possible
tested wormholer and it plays anims correctly

* cap the lower end of the speed multiplier
until the ending the behavior on hit properly works

* address feedback
add emun for character version
make set ignore multipliers consistent in speed behavior
switch case for char version upgrades

* remove the ability to stack speed boosts

* update value on level ups
2022-12-19 13:45:50 -06:00
David Markowitz
9f47b1f0bb Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-19 03:53:51 -08:00
David Markowitz
f311685dda
Fix Some missions not progressing if they are the last item in the inventory (#899) 2022-12-19 00:07:43 -08:00
David Markowitz
84c5d74450
Add Delete Inventory Slash Command (#865)
* moving branch

* Add deleteinven slash command

* Change name of BRICKS_IN_BBB

* Use string_view instead of strcmp

* Remove GameConfig

* Revert "Remove GameConfig"

This reverts commit cef5cdeea2.
2022-12-18 09:46:04 -06:00
David Markowitz
b972acbacc
Fix stream reads (#894)
No changes expected
2022-12-18 06:49:13 -08:00
Gie "Max" Vanommeslaeghe
f41dfaebdf
Merge pull request #887 from EmosewaMC/ServerShutdown
Improve server shutdown process
2022-12-18 15:41:58 +01:00
Gie "Max" Vanommeslaeghe
12ab094082
Merge pull request #892 from DarkflameUniverse/windows-debug-fixes
Resolve some string related issues for Windows Debug
2022-12-18 15:25:17 +01:00
David Markowitz
e1bcde628f
Implement lower cap datagram size (#890) 2022-12-17 20:54:41 -08:00
Jett
1da2db9db6 Resolve some string related issues for Windows Debug 2022-12-17 16:03:18 +00:00
David Markowitz
5d0de99390 Merge remote-tracking branch 'upstream/main' into ServerShutdown 2022-12-16 19:09:01 -08:00
David Markowitz
2b56dfbc89 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 19:08:51 -08:00
Aaron Kimbrell
631365b7f7
Add change idle flags behavior and GM (#871)
* update naming for animation flag enum value 0

* Add change idle flags behaviors and GM

* default to 0 when none is given
2022-12-16 15:24:13 -06:00
Aaron Kimbrell
32f8bda538
Allow the player to be interrupted (#881) 2022-12-16 15:23:38 -06:00
David Markowitz
cd78a3dec7
Fix cannon super charge speed (#883)
* Fix cannon

* Update SGCannon.cpp
2022-12-16 15:23:09 -06:00
David Markowitz
a2ca273370
Cleanup behavior bitstream reads (#888)
* Add failArmor server side

Address out of bounds reading in behavior

Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.

Tested that attacking a wall anywhere with a projectile now does not crash the game.  Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.

Add back logs and add fail handle

Remove comment block

Revert "Add back logs and add fail handle"

This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.

Split out checks

* Cleanup Behavior streams
2022-12-16 15:23:02 -06:00
David Markowitz
04ccd7ebe4 Merge remote-tracking branch 'upstream/main' into ServerShutdown 2022-12-16 04:07:08 -08:00
David Markowitz
b33a3df012 Scale timers 2022-12-16 04:02:54 -08:00
David Markowitz
0d460c0eb3 Update WorldServer timings 2022-12-16 03:46:38 -08:00
David Markowitz
3f1b4339f5 Improve chat and Auth
Also change most uses of int to specified lengths.
2022-12-16 02:24:02 -08:00
David Markowitz
e78dc0b874 Merge branch 'MoreImprovements' of https://github.com/EmosewaMC/DarkflameServer into MoreImprovements 2022-12-16 01:28:52 -08:00
David Markowitz
b1d4153f00 Merge remote-tracking branch 'upstream/main' into MoreImprovements 2022-12-16 01:28:34 -08:00
Daniel Seiler
1ed3af63b9
Log some recvfrom errors on linux (#885) 2022-12-15 22:32:36 -08:00
David Markowitz
213c3c37b0
Fix crash in BasicAttackBehavior (#862)
* Add failArmor server side

Address out of bounds reading in behavior

Address the basicAttackBehavior reading out of bounds memory and reading bits that didnt exist, which occasionally caused crashes and also caused the behavior to do undefined behavior due to the bad reads.

Tested that attacking a wall anywhere with a projectile now does not crash the game.  Tested with logs that the behavior correctly returned when there were no allocated bits or returned when other states were met.

Add back logs and add fail handle

Remove comment block

Revert "Add back logs and add fail handle"

This reverts commit db19be0906fc8bf35bf89037e2bfba39f5ef9c0c.

Split out checks

* Remove case 2

* Update SkillComponent.cpp
2022-12-15 22:10:58 -08:00
EmosewaMC
3c581fffbb Remove magic numbers
Replace magic numbers with constexpr calculated times.

Tested that trying to create a new instance while shutting down doesn't allow a new instance to be created.
2022-12-15 20:39:29 -08:00
EmosewaMC
4775dbf27f Condense frame rates 2022-12-15 19:55:07 -08:00
EmosewaMC
e1cc25759e Merge remote-tracking branch 'upstream/main' into ServerShutdown 2022-12-15 18:43:28 -08:00
David Markowitz
b7341c8106
Resolve warnings, change config init order and remove unused Game variables for all servers (#877)
* Resolve warnings and change init order

Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.

Tested that the server still compiles, runs and allows me to load into the game.

* Only start Master of config files exist

Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
2022-12-15 08:13:49 -06:00
EmosewaMC
1afe717563 Properly exit
Properly exit based on the path taken to shutdown master.

Tested that shutting down through sigint or sigterm returns -1
Tested that a segfault exits the program properly
Need to test that players who are trying to connect while master is shutting down are not able to spawn more child worlds.
2022-12-15 05:46:03 -08:00
EmosewaMC
435761f64b Improve shutdown 2022-12-15 04:14:00 -08:00
EmosewaMC
9659000569 Merge branch 'master-logs' into ServerShutdown 2022-12-15 03:11:10 -08:00
David Markowitz
5292f36417
Packages updates (#864)
Update packages to not open if you dont have enough room.  Update packages to no longer allow them selves to be open unless you meet the pre-reqs.
2022-12-11 00:27:01 -08:00
David Markowitz
da910309a0
Remove unneeded commands (#880)
* Remove unneeded commands

* Thank you aron
2022-12-08 15:32:47 -06:00
Gie "Max" Vanommeslaeghe
430c6da4a7
Merge pull request #879 from EmosewaMC/main
Fdb NULL fixes
2022-12-08 13:51:55 +01:00
EmosewaMC
d5613b8034 hot fix 2022-12-08 04:44:56 -08:00
Aaron Kimbrell
8886bf6547
Address Force movement behaviors triggering twice (#878) 2022-12-07 23:13:25 -08:00
EmosewaMC
a14e16237b Only start Master of config files exist
Also default the logging to console to on on the off chance the files exist but are wrong / corrupted.
2022-12-06 19:30:43 -08:00
Demetri Van Sickle
fde62a4777
Fixed typo (#875) 2022-12-06 08:36:42 -06:00
EmosewaMC
46f085eb4b Resolve warnings and change init order
Initialize dConfig first, before logger so we know whether or not to log to console
Initialize namespace Game variables to nullptr so they are a known value if accessed before initialization.
Removed unused Game variables
Replaced config with a pointer instead of referencing something on the stack.
Assign return values to system calls to silence warnings.

Tested that the server still compiles, runs and allows me to load into the game.
2022-12-06 04:39:09 -08:00
David Markowitz
18a0ae599b
Add bandwidth limit of 10kb/s(#863) 2022-12-05 16:08:47 -08:00
David Markowitz
0a616f891f
Change File Finder (#873) 2022-12-05 09:04:59 -06:00
David Markowitz
2ba3103a0c
Implement FDB to SQLite (#872) 2022-12-05 00:57:58 -08:00
David Markowitz
e8ba3357e8
Add support to reload the config (#868) 2022-12-04 16:25:58 -06:00
David Markowitz
de3e53de6c
Fix Model Vault (#870)
Allow pets, rockets and racecars to be stored in vault
2022-12-04 16:25:25 -06:00
Wincent Holm
ab5adea24c
Move CDServer migration history table (#867) 2022-12-03 13:17:13 +01:00