* feat: re-write persistent object ID tracker
Features:
- Remove random objectIDs entirely
- Replace random objectIDs with persistentIDs
- Remove the need to contact the MASTER server for a persistent ID
- Add persistent ID logic to WorldServers that use transactions to guarantee unique IDs no matter when they are generated
- Default character xml version to be the most recent one
Fixes:
- Return optional from GetModel (and check for nullopt where it may exist)
- Regenerate inventory item ids on first login to be unique item IDs (fixes all those random IDs
Pet IDs and subkeys are left alone and are assumed to be reserved (checks are there to prevent this)
There is also duplicate check logic in place for properties and UGC/Models
* Update comment and log
* fix: sqlite transaction bug
* fix colliding temp item ids
temp items should not be saved. would cause issues between worlds as experienced before this commit
* feat: convert character ids to 64 bits
remove all usages of the PERSISTENT bit with regards to storing of playerIDs on the server. the bit does not exist and was a phantom in the first place.
Tested that a full playthrough of ag, ns and gf was still doable. slash commands work, ugc works, friends works, ignore list works, properties work and have names, teaming works.
migrating an old mysql database works . need to test an old sqlite database
* fix sqlite migration
* remove nd specific column migration
* merge ServerType and ServiceID enums
* rename eConnectionType to ServiceType in preparation for enum unification
* unify ServiceID and ServiceType enums
* shrink ServiceType to an 8-bit integer
* fix linux compilation error and update gamemsg test
* return to uint16_t
* Update dNet/AuthPackets.cpp
Use cast instead of padding
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Add default case to MasterServer.cpp
* move ref back to type
* Another formatting fix
* Fix comment to be more accurate
---------
Co-authored-by: jadebenn <9892985+jadebenn@users.noreply.github.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Update build-and-test.yml
* Update build-and-test.yml
* Update build-and-test.yml
* Update build-and-test.yml
* Update build-and-test.yml
* Update build-and-test.yml
* specify up to 3.31
* fix: mail claiming item
tested that I can claim an item without an error
* Add MSVC optimization flags
* test moving flags to json
* Update CMakePresets.json
* testing
* trying more variations on the flags
* third test
* testing if these even have any effect
* ditto
* final(?) try for now
* ONE MORE TIME
* trying 'init' flags instead
* export the compile commands so I can see if they're having any effect
* move out g++ O2 flag
* add Linux debug preset
* update CMake presets
* edit macos presets
* try adding build types back to mac
* macos refuses to work :(
* try using compiler flags for mac instead
* fix typo in windows preset
* build reorganization and experimental clang support
* temporarily remove macos build for testing purposes
* updated cmake workflows
* unexclude toolchain dir
* update .gitignore
* fix build directory issue
* edit build script
* update cmake configs
* attempted docker fix
* try zero-initializinng this struct to solve docker issue
* try fixing macos build
* one last MacOS try for the night
* try disabling an apple-specific build rule
* more fiddling with mac test builds
* try and narrow down the macos build failure cause
* try stripping out all the custom macos test logic again
* I'm really just throwing everything to the wall and seeing what sticks
* more macos tinkering
* implib
* try manual link directory specification
* save me
* aaaaaaaaa
* paths paths paths
* Revert "paths paths paths"
This reverts commit 9a7d86aa6c.
* Revert "aaaaaaaaa"
This reverts commit 338279c396.
* Revert "save me"
This reverts commit bd73aa21a9.
* Revert "try manual link directory specification"
This reverts commit 0c2d40632e.
* Revert "implib"
This reverts commit d41349d6ed.
* Revert "more macos tinkering"
This reverts commit 829ec35b57.
* Revert "I'm really just throwing everything to the wall and seeing what sticks"
This reverts commit 1a05b027fe.
* Revert "try stripping out all the custom macos test logic again"
This reverts commit cc15a26ce8.
* Revert "try and narrow down the macos build failure cause"
This reverts commit 5fd86833fa.
* Revert "more fiddling with mac test builds"
This reverts commit 0f843c02c9.
* Revert "try disabling an apple-specific build rule"
This reverts commit 45ec66e976.
* back to debug messages
* see if this re-breaks mac
* are these messages actually somehow fixing the issue?
* was not actually fixed
* add debug messages (again)
* debug try 2
* change runtime output dir
* rename gcc to gnu
* expand cmake presets
* fix preset
* change defaults
* altered cmake configuration scripts
* disable /WX on MSVC
* update github actions
* update build presets
* change gnu and clang build directories to enable consistent artifact generation
* add RelWithDebInfo presets and move -Werror flag into presets.json
* use DLU_CONFIG_DIR envvar
* CMakePresets indentation
* temp fix for MSVC debug builds
Tested with logs that queries to get soft and hard cap actually succeed now
Logs about slash command handler command registration and vanity NPC creation in mis matched worlds are now removed.