EmosewaMC
96f1c0a709
Fixed skills proxies
2022-04-08 20:20:42 -07:00
David Markowitz
92d36496df
Merge pull request #490 from EmosewaMC/macos_compilation_warnings
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Resolved MacOS (and possibly ARM?) compilation warnings
2022-04-07 12:09:37 -07:00
David Markowitz
9b6caef6b5
Merge pull request #487 from EmosewaMC/quickbuild-fixes
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Added a GM send after QB complete
2022-04-07 09:48:40 -07:00
EmosewaMC
7030d937b1
dirty bit
2022-04-06 22:24:50 -07:00
EmosewaMC
e73793c1a3
removed unnccessary work
2022-04-06 22:21:54 -07:00
EmosewaMC
5eb801eb12
uses number of bricks now
2022-04-06 22:21:29 -07:00
EmosewaMC
9d79fc3d2e
resolved MacOS compilation warnings
2022-04-05 05:11:06 -07:00
EmosewaMC
ec463dd4c8
Added a GM send after QB complete
2022-04-01 04:14:28 -07:00
David Markowitz
acbd46afcb
Removed debug log
2022-03-31 20:55:47 -07:00
EmosewaMC
8379fba079
added initializer
2022-03-31 18:46:56 -07:00
EmosewaMC
4bc5c8194f
Added reputation tracker in charxml
2022-03-31 18:18:13 -07:00
EmosewaMC
450bebc8a2
i am a big dum
2022-03-31 14:11:43 -07:00
EmosewaMC
33b16a56e3
Added a save and fixed a crash
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If am item were to be added to properties_contents and an item with that Primary Key already existed, the world would crash. This addresses this.
2022-03-30 22:51:09 -07:00
EmosewaMC
aed0ecc9fc
removed newline
2022-03-30 22:05:09 -07:00
EmosewaMC
0561f60031
Added negative checks
2022-03-30 21:58:59 -07:00
EmosewaMC
e66421d34f
clarified variable name
2022-03-30 21:58:43 -07:00
EmosewaMC
8462068a05
clarified variable names, used encapsulation
2022-03-30 21:33:25 -07:00
EmosewaMC
8a8b5b4f44
removed new line
2022-03-30 21:18:29 -07:00
EmosewaMC
bc7c543530
removed debug log
2022-03-30 21:15:50 -07:00
EmosewaMC
f22dab0f72
unapproved properties render correctly
2022-03-30 21:12:22 -07:00
EmosewaMC
002025231e
Semantics
2022-03-30 20:33:50 -07:00
EmosewaMC
061d2b394c
on the fly property moderating notifications
2022-03-30 20:33:37 -07:00
EmosewaMC
f72c2dcaa5
Merge branch 'property-fixes' of https://github.com/EmosewaMC/DarkflameServer into property-fixes
2022-03-30 18:38:43 -07:00
David Markowitz
6b759ff54e
Merge branch 'DarkflameUniverse:main' into property-fixes
2022-03-30 18:38:07 -07:00
EmosewaMC
04852ac1d9
Removed const
2022-03-30 16:13:21 -07:00
EmosewaMC
5fa0a16302
more options in BuildQuery method
2022-03-30 16:13:01 -07:00
EmosewaMC
4edb428954
next page query now works
2022-03-30 16:12:42 -07:00
EmosewaMC
bd6bdddcde
clone ID now based on character data
2022-03-30 00:33:31 -07:00
EmosewaMC
fe334d8739
clarified magic nums
2022-03-30 00:20:26 -07:00
EmosewaMC
69cc265fea
added performance cost initializer
2022-03-30 00:20:15 -07:00
EmosewaMC
17e9fb0d3c
Default time is now the current time rather than 0
2022-03-30 00:20:04 -07:00
EmosewaMC
c838f4f422
Added query for friends list next page
2022-03-29 23:59:50 -07:00
EmosewaMC
e244fbccc2
General updates to the property manager
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clone id is correctly assigned, reputation now shows up, rejection verdict is sent correctly (not sure about where the reason goes if it even goes here).
2022-03-29 23:49:04 -07:00
EmosewaMC
94e0ef77a9
performance cost is still a float
2022-03-29 19:49:54 -07:00
EmosewaMC
06671b8d66
performance cost is a float
2022-03-29 19:48:34 -07:00
EmosewaMC
82ebdccdb2
Reputation is sent as a float not an int
2022-03-29 14:54:31 -07:00
EmosewaMC
ec9749ab85
flag for are more being worked on
2022-03-29 03:50:41 -07:00
EmosewaMC
9385c33729
grammar and new line
2022-03-29 02:33:15 -07:00
EmosewaMC
7b536ee079
Best friends is 2 not 1
2022-03-29 01:57:23 -07:00
EmosewaMC
0c41026df0
Fixed friendless crash
2022-03-29 01:00:30 -07:00
EmosewaMC
b0d4993344
owner name change
2022-03-28 21:02:46 -07:00
EmosewaMC
35e576a839
fixed moderator issue
2022-03-28 20:53:09 -07:00
EmosewaMC
19e82a5150
more cleanup
2022-03-28 20:51:15 -07:00
EmosewaMC
965d4c7af0
cleaned up file and added helper functions
2022-03-28 19:58:50 -07:00
EmosewaMC
dc74b46e11
off by one moment
2022-03-28 03:58:40 -07:00
EmosewaMC
148c177d27
shortened method
2022-03-28 03:37:12 -07:00
EmosewaMC
54de6c6878
FINALLY WORKING JESUS
2022-03-28 03:24:49 -07:00
EmosewaMC
0a453e9dca
working state
2022-03-27 23:46:43 -07:00
EmosewaMC
0a7fd6f79a
updates
2022-03-27 20:05:00 -07:00
EmosewaMC
a7cd2f4d9b
comments
2022-03-27 15:37:05 -07:00
EmosewaMC
e43517efe6
comments
2022-03-27 15:28:21 -07:00
EmosewaMC
b459790b2f
Fixed mission progression
2022-03-27 15:24:24 -07:00
Daniel Seiler
66b7c6522e
Merge pull request #441 from EmosewaMC/ProxyItemFix
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Addressed some proxy items granting duplicate skills
2022-03-26 08:17:04 +01:00
Jett
ad52facef7
Merge pull request #452 from EmosewaMC/GMRacingCarFix
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Addressed GM Operators not being able to spawn in cars in non-racing worlds
2022-02-21 03:55:28 +00:00
EmosewaMC
1c116fb0c4
Sending rewards works fully
2022-02-20 19:23:17 -08:00
EmosewaMC
78fbe3c7fe
Added support for Windows Native
2022-02-17 03:17:41 -08:00
EmosewaMC
afa38ae890
Added call to GM in CharacterComponent
2022-02-12 21:03:04 -08:00
EmosewaMC
5fbb1e9cc2
removed comments
2022-02-10 02:16:33 -08:00
EmosewaMC
7c80c12b90
Removed comments
2022-02-10 01:40:57 -08:00
EmosewaMC
9021c5209f
backup commit with comments
2022-02-10 01:03:51 -08:00
EmosewaMC
6c5c6b7b8e
commit when car work
2022-02-09 21:21:10 -08:00
EmosewaMC
a6ed435038
Added bounds check for proxies
2022-02-06 20:54:04 -08:00
EmosewaMC
679f077772
updated comment
2022-02-06 20:54:03 -08:00
cooltrain7
579cf590b4
Implement CDZoneTable PlayerLoseCoinsOnDeath ( #251 )
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* Implement ZoneTable PlayerLoseCoinsOnDeath
- Adds a check on death if the character should drop coins in the current zone
* Refactored PlayerLoseCoinOnDeath into dZoneManager
* Coin death drops use LootGenerator
* Refactored again with use of CDZoneTableTable
* Remove duplicate CDZone call during initialization
2022-02-05 13:27:24 +01:00
David Markowitz
933cdee414
Implemented Model Pickup and Reputation achievements ( #413 )
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* Implemented Model Pickup and Reputation achievements
* Moved mission progression to placement
* Changed name to place
2022-02-05 13:08:40 +01:00
David Markowitz
77459af1d3
Removed AI Stopping after they use a skill ( #407 )
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* Removed SkillTime from stopping AI
* Reverted Downtime removal
2022-02-05 13:07:30 +01:00
David Markowitz
6ba9eea993
Added check to prevent accidental sentinel passive proc ( #396 )
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* Added check to prevent accidental sentinel passive proc
Added a boolean to check if the player is at zero armor already and if so, do not trigger the passive ability.
* Renamed variable and condensed armor check
2022-02-05 12:59:07 +01:00
David Markowitz
c6f220ee31
Implementing and Fixing All Racing Achievements ( #366 )
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* Grammatical changes in comments
* Grammatical fixes in comments
Small grammatical fixes found in comments throughout the code.
* Added descriptions to functions
Added descriptions to functions that didn't have them to keep the code well documented
* Created RacingTaskParam.h
Created RacingTaskParam so eliminate magic numbers in the original implementation of completing racing missions.
* Updated magic numbers in Mission.cpp
Updated magic numbers in Mission.cpp to a meaningful name.
* Implemented racing smashable task progression
Previously, races did not progress tasks for smashing Entities. Now all achievements tracking smashables track them correctly. This has been implemented in the three Entities that can be smashed in a race (imagination boxes, track specific smashables, Forbidden Valley dragon eggs).
* Updated race imagination task progression
Race imagination now no longer uses a magic number when passed to missionComponent. Instead we use a number defined in an enum located in RacingTaskParam.h
* Updated Race task checks
Racing tasks for completing races without smashing now no longer auto complete the whole chain of missions. Tasks that track placing on tracks and races overall now properly complete. Tasks that count how many missions in a zone are completed now function. Tasks that track race completions in multiple areas now function.
* Updated RacingControlComponent.cpp
Fixed any tasks that required 3 players to now require 3 or more players in a race to progress. This restriction is ignored if the world config opted in for solo racing to allow progression in solo worlds. Updated magic numbers sent into missionComponent->Progress to an enum created in this PR. Fixed some indentation.
* Fixed a grammatical error in variable name
Fixed a grammatical error in the enum for task params
2022-02-05 12:28:17 +01:00
David Markowitz
13980c4133
Added logic to Convert UScore to Coins for Level 45 Characters ( #348 )
2022-02-03 07:50:02 +01:00
TheMatt2
59afc63a2f
Merge DarkflameServer
2022-01-30 13:40:08 -05:00
Avery
f6558aa31e
implement jetpack behavior and remove hardcoded jetpacks ( #411 )
2022-01-24 14:02:56 -08:00
Xiphoseer
20037d12f7
Merge pull request #339 from CodeAX2/fix-aoe-targets
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Fix Area of Effect Behavior Targets
2022-01-23 14:12:59 +01:00
TheMatt2
9dfa401b27
Fix whitespace
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Convert to tabs and remove trailing whitespace
2022-01-15 14:02:14 -05:00
TheMatt2
3de3932503
Comply with Xiphoseer required changes.
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Remove the CDClientDatabase::ExecuteQueryWithArgs() function and replace
it with CDClientDatabase::CreatePreppedStmt().
This prevents a developer from accidently using %s, or incorrectly
passing std::string, and causing a silent error.
2022-01-12 22:48:27 -05:00
TheMatt2
e5f7d164cb
Additional SQLite lookup sanitizing.
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Using CDClientDatabase::ExecuteQueryWithArgs() across all known lookups.
2022-01-06 21:12:47 -05:00
Jett
c1903ca12d
Remove IP Logging
2022-01-06 21:54:48 +00:00
TheMatt2
4796b551ad
Additional SQLite lookup sanitizing with CDClientDatabase::ExecuteQueryWithArgs()
2022-01-06 16:05:03 -05:00
CodeAX2
a19454f7ae
Change destroyable component validator to properly check friends
2022-01-04 11:11:23 -07:00
Xiphoseer
4d19459015
Merge pull request #291 from EmosewaMC/EmosewaMC
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Implemented sourceType for SendSetCurrency
2022-01-04 12:01:32 +01:00
CodeAX2
d78b2404e2
Refactor CheckValidity
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- Change variables names to make it clear they are referring to the target
- Change how the target is decided to be an enemy of friend to use the built-in method
2022-01-02 14:01:29 -07:00
Jacob Hofer
1ddf7d1f94
Fix for Area of Affect Behaviors targeting incorrect entities
2022-01-02 20:37:03 +00:00
m888r
14fc049ea0
Damage Buff source fix - inventor beehive bug ( #306 )
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* add HandleUnmanaged overload to account for skill source
* add source to buff damage skill call to credit players for kills
* use LWOOBJID_EMPTY default arg & behaviorcontext constructor
2022-01-01 01:46:05 -08:00
EmosewaMC
6aad799f95
Updated variable names
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Updated the variable names to match the enum name update.
2021-12-23 18:48:08 -08:00
Jett
9440af0d67
Repaired some bugs
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- Fixed Team loot
- LMI dropping for team sizes
- No more > 4 player teams
2021-12-24 00:25:52 +00:00
EmosewaMC
97f8e9e9fc
Added enum for coin sources
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Added an enum for coin sources as to avoid leaving a random number in the code.
2021-12-22 00:01:55 -08:00
EmosewaMC
23e269940b
Implemented sourceType for SendSetCurrency
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Implemented sourceType for the function SendSetCurrency.
2021-12-21 23:26:54 -08:00
Jett
0531365cb5
Make loot accurate to the loot drop rates during live. ( #216 )
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* loot fix (broken)
* Fixed loot
* Update SlashCommandHandler.cpp
* Remove debug command
* Roll loot command
* Remove debug log
* Added const references
When this commit is applied it adds const references to the loot system avoid some unnecessary copies.
Co-authored-by: wincent <wincent.holm@gmail.com>
Co-authored-by: Avery <averysumner@gmail.com>
2021-12-20 02:25:45 -08:00
Niklas Conen
3793b1f00b
fixed bug where smashedTimes counter cont incremented at the beginning of a race
2021-12-17 17:37:03 +01:00
Unknown
c060b01037
fix undeleted dpEntity after enemy smashed
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could be the cause of long-soak (hours long) sessions having CPU issues
2021-12-14 16:24:48 +01:00
Gie "Max" Vanommeslaeghe
180db5dea5
Merge pull request #151 from OogwayUniverse/trigger_fixes
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Moonbase fix
2021-12-11 19:39:24 +01:00
Jett
c8991666d2
Potential solution
2021-12-11 10:46:45 +00:00
Jett
6500b62c52
Minifig editing
2021-12-11 02:02:02 +00:00
Jett
a9dc0e0dac
to improve (broken)
2021-12-09 21:06:01 +00:00
Matthew Day
50512cdef8
Fix spelling
2021-12-09 03:17:08 -06:00
Unknown
0545adfac3
Public release of the DLU server code!
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Have fun!
2021-12-05 18:54:36 +01:00