.. |
BaseCombatAIComponent.cpp
|
Removed AI Stopping after they use a skill (#407)
|
2022-02-05 13:07:30 +01:00 |
BaseCombatAIComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
BouncerComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
BouncerComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
BuffComponent.cpp
|
Damage Buff source fix - inventor beehive bug (#306)
|
2022-01-01 01:46:05 -08:00 |
BuffComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
BuildBorderComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
BuildBorderComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
CharacterComponent.cpp
|
Sending rewards works fully
|
2022-02-20 19:23:17 -08:00 |
CharacterComponent.h
|
Minifig editing
|
2021-12-11 02:02:02 +00:00 |
Component.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
Component.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ControllablePhysicsComponent.cpp
|
Potential solution
|
2021-12-11 10:46:45 +00:00 |
ControllablePhysicsComponent.h
|
to improve (broken)
|
2021-12-09 21:06:01 +00:00 |
DestroyableComponent.cpp
|
Implement CDZoneTable PlayerLoseCoinsOnDeath (#251)
|
2022-02-05 13:27:24 +01:00 |
DestroyableComponent.h
|
Fix for Area of Affect Behaviors targeting incorrect entities
|
2022-01-02 20:37:03 +00:00 |
InventoryComponent.cpp
|
Fixed mission progression
|
2022-03-27 15:24:24 -07:00 |
InventoryComponent.h
|
comments
|
2022-03-27 15:37:05 -07:00 |
LUPExhibitComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
LUPExhibitComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MissionComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MissionComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MissionOfferComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MissionOfferComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ModelComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ModelComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ModuleAssemblyComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ModuleAssemblyComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MovementAIComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MovementAIComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MovingPlatformComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
MovingPlatformComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PetComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PetComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PhantomPhysicsComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PhantomPhysicsComponent.h
|
to improve (broken)
|
2021-12-09 21:06:01 +00:00 |
PossessableComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PossessableComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PossessorComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PossessorComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PropertyComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PropertyComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
PropertyEntranceComponent.cpp
|
clarified variable name
|
2022-03-30 21:58:43 -07:00 |
PropertyEntranceComponent.h
|
unapproved properties render correctly
|
2022-03-30 21:12:22 -07:00 |
PropertyManagementComponent.cpp
|
Added negative checks
|
2022-03-30 21:58:59 -07:00 |
PropertyManagementComponent.h
|
Added negative checks
|
2022-03-30 21:58:59 -07:00 |
PropertyVendorComponent.cpp
|
Added negative checks
|
2022-03-30 21:58:59 -07:00 |
PropertyVendorComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ProximityMonitorComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ProximityMonitorComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RacingControlComponent.cpp
|
Implementing and Fixing All Racing Achievements (#366)
|
2022-02-05 12:28:17 +01:00 |
RacingControlComponent.h
|
Implementing and Fixing All Racing Achievements (#366)
|
2022-02-05 12:28:17 +01:00 |
RailActivatorComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RailActivatorComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RebuildComponent.cpp
|
Make loot accurate to the loot drop rates during live. (#216)
|
2021-12-20 02:25:45 -08:00 |
RebuildComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RenderComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RenderComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RigidbodyPhantomPhysicsComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RigidbodyPhantomPhysicsComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RocketLaunchpadControlComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
RocketLaunchpadControlComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ScriptedActivityComponent.cpp
|
Remove IP Logging
|
2022-01-06 21:54:48 +00:00 |
ScriptedActivityComponent.h
|
Repaired some bugs
|
2021-12-24 00:25:52 +00:00 |
ShootingGalleryComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
ShootingGalleryComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SimplePhysicsComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SimplePhysicsComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SkillComponent.cpp
|
Damage Buff source fix - inventor beehive bug (#306)
|
2022-01-01 01:46:05 -08:00 |
SkillComponent.h
|
Damage Buff source fix - inventor beehive bug (#306)
|
2022-01-01 01:46:05 -08:00 |
SoundTriggerComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SoundTriggerComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SwitchComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
SwitchComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
VehiclePhysicsComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
VehiclePhysicsComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
VendorComponent.cpp
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |
VendorComponent.h
|
Public release of the DLU server code!
|
2021-12-05 18:54:36 +01:00 |