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Damage Buff source fix - inventor beehive bug (#306)
* add HandleUnmanaged overload to account for skill source * add source to buff damage skill call to credit players for kills * use LWOOBJID_EMPTY default arg & behaviorcontext constructor
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@ -71,7 +71,7 @@ void BuffComponent::Update(float deltaTime)
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buff.second.tickTime = buff.second.tick;
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buff.second.stacks--;
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SkillComponent::HandleUnmanaged(buff.second.behaviorID, m_Parent->GetObjectID());
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SkillComponent::HandleUnmanaged(buff.second.behaviorID, m_Parent->GetObjectID(), buff.second.source);
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}
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}
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@ -481,9 +481,9 @@ void SkillComponent::SyncProjectileCalculation(const ProjectileSyncEntry& entry)
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delete bitStream;
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}
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void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target)
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void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID target, LWOOBJID source)
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{
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auto* context = new BehaviorContext(target);
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auto* context = new BehaviorContext(source);
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context->unmanaged = true;
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context->caster = target;
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@ -496,7 +496,7 @@ void SkillComponent::HandleUnmanaged(const uint32_t behaviorId, const LWOOBJID t
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delete bitStream;
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delete context;
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delete context;
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}
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void SkillComponent::HandleUnCast(const uint32_t behaviorId, const LWOOBJID target)
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@ -158,8 +158,9 @@ public:
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* Computes a server-side skill calculation without an associated entity.
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* @param behaviorId the root behavior ID of the skill
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* @param target the explicit target of the skill
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* @param source the explicit source of the skill
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*/
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static void HandleUnmanaged(uint32_t behaviorId, LWOOBJID target);
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static void HandleUnmanaged(uint32_t behaviorId, LWOOBJID target, LWOOBJID source = LWOOBJID_EMPTY);
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/**
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* Computes a server-side skill uncast calculation without an associated entity.
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