mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2025-01-08 22:07:10 +00:00
removed unnccessary work
This commit is contained in:
parent
5eb801eb12
commit
e73793c1a3
@ -263,29 +263,12 @@ void PetComponent::OnUse(Entity* originator)
|
||||
|
||||
auto position = originatorPosition;
|
||||
|
||||
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector(); //m_Parent->GetRotation().GetForwardVector();
|
||||
NiPoint3 forward = NiQuaternion::LookAt(m_Parent->GetPosition(), originator->GetPosition()).GetForwardVector();
|
||||
forward.y = 0;
|
||||
|
||||
if (dpWorld::Instance().IsLoaded())
|
||||
{
|
||||
/*
|
||||
if (interactionDistance > 2)
|
||||
{
|
||||
interactionDistance -= 1;
|
||||
}
|
||||
*/
|
||||
|
||||
NiPoint3 attempt = petPosition + forward * interactionDistance;
|
||||
|
||||
/*
|
||||
float deg = std::atan2(petPosition.z - originatorPosition.z, petPosition.x - originatorPosition.x); //* 180 / M_PI;
|
||||
|
||||
auto position = NiPoint3(
|
||||
petPosition.x + interactionDistance * std::cos(-deg),
|
||||
petPosition.y,
|
||||
petPosition.z + interactionDistance * std::sin(-deg)
|
||||
);
|
||||
*/
|
||||
|
||||
float y = dpWorld::Instance().GetHeightAtPoint(attempt);
|
||||
|
||||
@ -309,8 +292,6 @@ void PetComponent::OnUse(Entity* originator)
|
||||
|
||||
|
||||
auto rotation = NiQuaternion::LookAt(position, petPosition);
|
||||
|
||||
//GameMessages::SendTeleport(originator->GetObjectID(), position, rotation, originator->GetSystemAddress(), true);
|
||||
|
||||
GameMessages::SendNotifyPetTamingMinigame(
|
||||
originator->GetObjectID(),
|
||||
@ -532,14 +513,12 @@ void PetComponent::Update(float deltaTime)
|
||||
m_Timer = 1;
|
||||
}
|
||||
|
||||
void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
|
||||
{
|
||||
void PetComponent::TryBuild(uint32_t numBricks, bool clientFailed) {
|
||||
if (m_Tamer == LWOOBJID_EMPTY) return;
|
||||
|
||||
auto* tamer = EntityManager::Instance()->GetEntity(m_Tamer);
|
||||
|
||||
if (tamer == nullptr)
|
||||
{
|
||||
if (tamer == nullptr) {
|
||||
m_Tamer = LWOOBJID_EMPTY;
|
||||
|
||||
return;
|
||||
@ -547,19 +526,11 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
|
||||
|
||||
const auto& cached = buildCache.find(m_Parent->GetLOT());
|
||||
|
||||
if (cached == buildCache.end())
|
||||
{
|
||||
GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
|
||||
|
||||
return;
|
||||
}
|
||||
if (cached == buildCache.end()) return;
|
||||
|
||||
auto* destroyableComponent = tamer->GetComponent<DestroyableComponent>();
|
||||
|
||||
if (destroyableComponent == nullptr)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (destroyableComponent == nullptr) return;
|
||||
|
||||
auto imagination = destroyableComponent->GetImagination();
|
||||
|
||||
@ -569,59 +540,17 @@ void PetComponent::TryBuild(std::vector<Brick>& bricks, bool clientFailed)
|
||||
|
||||
EntityManager::Instance()->SerializeEntity(tamer);
|
||||
|
||||
const auto& trueBricks = BrickDatabase::Instance()->GetBricks(cached->second.buildFile);
|
||||
|
||||
if (trueBricks.empty() || bricks.empty())
|
||||
{
|
||||
GameMessages::SendPetTamingTryBuildResult(m_Tamer, false, 0, tamer->GetSystemAddress());
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
auto* brickIDTable = CDClientManager::Instance()->GetTable<CDBrickIDTableTable>("BrickIDTable");
|
||||
|
||||
int32_t correct = 0;
|
||||
|
||||
for (const auto& brick : bricks)
|
||||
{
|
||||
const auto brickEntries = brickIDTable->Query([brick](const CDBrickIDTable& entry)
|
||||
{
|
||||
return entry.NDObjectID == brick.designerID;
|
||||
});
|
||||
|
||||
if (brickEntries.empty())
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto designerID = brickEntries[0].LEGOBrickID;
|
||||
|
||||
for (const auto& trueBrick : trueBricks)
|
||||
{
|
||||
if (designerID == trueBrick.designerID && brick.materialID == trueBrick.materialID)
|
||||
{
|
||||
correct++;
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const auto success = correct >= cached->second.numValidPieces;
|
||||
|
||||
GameMessages::SendPetTamingTryBuildResult(m_Tamer, success, correct, tamer->GetSystemAddress());
|
||||
|
||||
if (!success)
|
||||
{
|
||||
if (imagination < cached->second.imaginationCost)
|
||||
{
|
||||
if (clientFailed) {
|
||||
if (imagination < cached->second.imaginationCost) {
|
||||
ClientFailTamingMinigame();
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
} else {
|
||||
m_Timer = 0;
|
||||
}
|
||||
|
||||
if (numBricks == 0) return;
|
||||
|
||||
GameMessages::SendPetTamingTryBuildResult(m_Tamer, !clientFailed, numBricks, tamer->GetSystemAddress());
|
||||
}
|
||||
|
||||
void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
|
||||
@ -727,7 +656,6 @@ void PetComponent::NotifyTamingBuildSuccess(NiPoint3 position)
|
||||
|
||||
if (missionComponent != nullptr)
|
||||
{
|
||||
//missionComponent->ForceProgress(506, 768, 1, false);
|
||||
missionComponent->Progress(MissionTaskType::MISSION_TASK_TYPE_PET_TAMING, m_Parent->GetLOT());
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user