Commit Graph

17 Commits

Author SHA1 Message Date
TAHuntling
d6cac65a8d
fix: Falling Off Edge in Pet Puzzle (#1584)
* FloatFix

* game activity setting

* Update dNavMesh.cpp

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
2024-05-21 20:01:44 -05:00
Daniel Seiler
554a9a6806
fix: Dissolve more CMake dependencies (#1387)
* fix: more include changes

* fix: remove dZoneManager from global include

* fix: dDatabase

* fix: dCommon

* fix: object libs

* fix: rebase

* fix: bcrypt

* wip: try simplified connector build

* fix: update dockerfile

* fix: mariadb C/C++ on apple

* feat: Move scripts to CMAKE_MODULE_PATH

* fix: dPropertyBehaviors

* fix: macos?

* fix: Dockerfile

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* fix: macos?

* try: install_name_tool

* fix not building on unix

* fix include paths

* Remove code changes

Will fix in another PR.

* format pass

remove 2 more included directories.
remove commented out code
add status to messages

* comments and format

surround include directories with quotes
remove commented out code
remove debug messages

* Update CMakeLists.txt

---------

Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
2024-03-05 20:13:24 -06:00
David Markowitz
395e5c1c66
Remove transitive include for Detour (#1450)
Moves it to the 1 cpp file that uses it and locks down its header.

Still compiles and links.
2024-02-06 08:53:51 -06:00
David Markowitz
66cc582a9a
chore: update noninformative comments to be informative (#1407)
* better comments

* more comments
2024-01-10 20:57:41 -08:00
jadebenn
ef6f2f133e
chore: Eradicate C-style casts and further clean up some code (#1361)
* cast and code cleanup

* cast cleanup

* bug fixes and improvements

* no getBoolField method exists

* fixes

* unbroke sg cannon scoring

* removing comments

* Remove the c-style cast warning I added from CMakeLists now that they're gone (it triggers on 3rd party dependencies and slows down compilation)

* (Hopefully) fix MacOS compilation error

* partially-implemented feedback

* more updates to account for feedback

* change bool default

---------

Co-authored-by: jadebenn <jonahebenn@yahoo.com>
2023-12-27 22:18:20 -06:00
David Markowitz
01efa72aad
fix: Update navmeshes (#1229)
* re-add x and z checking for height

Now that we have better navmeshes, this will result in much better results and as such we can re-enable this check.

* Always run navmesh extraction

waste of time most of the time, but no other way to force update to the meshes easily.

* Navmeshes Version 2

- Add all missing zones
- Drastically improve several zones and their navmeshes, cleaning them up, making them more accurate and generally using more features of detour/recast.

* Update CMakeLists.txt

* update meshes

* Navmesh: Add pet cove navmesh

* Navmesh: Fix navmesh for fv
2023-10-27 23:19:43 -05:00
David Markowitz
5942182486
feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
2023-10-21 16:31:55 -07:00
David Markowitz
c26086aff5
perf: Add path height correction on world load (#1178)
* Add path height correction on world load

* Increase height because Nexus Tower is tall

* Update height checker

- Only go up and down, do not deviate from the point you are on
- As a backup, use the nearestPoint on the nearestPoly, should detour be able to find one.
- Add a debug assert to fail the program should toReturn differ from nearestPoint[1].

Update dNavMesh.cpp

Update dNavMesh.cpp

* Fix if condition to actually return the value...

---------

Co-authored-by: Aaron Kimbrell <aronwk.aaron@gmail.com>
2023-08-12 09:20:00 -05:00
David Markowitz
fe6be21008 fix raw reading 2023-08-09 22:08:32 -07:00
Aaron Kimbrell
41898bef86
foot race player flag fix (#1125)
and include fixes
2023-06-23 08:50:15 -05:00
Jonathan Romano
f8f5b731f1
Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory.  Also only read or write files relative to the build directory, regardless of where the server is run from
2022-11-27 03:59:59 -08:00
Jett
4a6f3e44ee
Add support for packed clients (#802)
* First iteration of pack reader and interface

* Fix memory leak and remove logs

* Complete packed asset interface and begin on file loading replacement

* Implement proper BinaryIO error

* Improve AssetMemoryBuffer for reading and implement more reading

* Repair more file loading code and improve how navmeshes are loaded

* Missing checks implementation

* Revert addition of Manifest class and migration changes

* Resolved all feedback.
2022-11-01 13:21:26 -05:00
David Markowitz
c05562a227
Modularize CMakeLists for submodules (#736)
* Use RecastNavigation CMakeLists

* Use tinyxml2 CMakeLists

* Use bcrypt CMakeLists

* Move variable init to CMakeLists

This has to be done here to prevent missing dependency errors.

* General improvements

Only link dynamic if on gnu
use more thirdparty cmakes

* Disable tinyxml2 testing
2022-08-18 19:23:42 -07:00
Jett
4112a85906
Fix checks for if the physics world is loaded (#711) 2022-08-05 07:41:07 -05:00
Jett
88f316bf93
Add null checks to all free calls to prevent crash on server close. (#709) 2022-08-04 08:54:14 -05:00
Jett
e6c7f744b5
Implement terrain file reading to generate navmeshes in the future (#703)
* Implement terrain file reading to generate navmeshes in the future

* Make Emo's suggested changes.
2022-08-04 01:59:47 +01:00
Jett
9ee219ea42
Move Navmesh code away from dPhysics (#701) 2022-08-02 06:30:19 +01:00