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Add null checks to all free calls to prevent crash on server close. (#709)
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@ -28,13 +28,13 @@ dNavMesh::dNavMesh(uint32_t zoneId) {
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dNavMesh::~dNavMesh() {
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// Clean up Recast information
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rcFreeHeightField(m_Solid);
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rcFreeCompactHeightfield(m_CHF);
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rcFreeContourSet(m_CSet);
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rcFreePolyMesh(m_PMesh);
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rcFreePolyMeshDetail(m_PMDMesh);
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dtFreeNavMesh(m_NavMesh);
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dtFreeNavMeshQuery(m_NavQuery);
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if(m_Solid) rcFreeHeightField(m_Solid);
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if (m_CHF) rcFreeCompactHeightfield(m_CHF);
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if (m_CSet) rcFreeContourSet(m_CSet);
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if (m_PMesh) rcFreePolyMesh(m_PMesh);
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if (m_PMDMesh) rcFreePolyMeshDetail(m_PMDMesh);
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if (m_NavMesh) dtFreeNavMesh(m_NavMesh);
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if (m_NavQuery) dtFreeNavMeshQuery(m_NavQuery);
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if (m_Ctx) delete m_Ctx;
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if (m_Triareas) delete[] m_Triareas;
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@ -32,9 +32,10 @@ dpWorld::~dpWorld() {
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m_Grid = nullptr;
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}
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m_NavMesh->~dNavMesh();
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delete m_NavMesh;
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m_NavMesh = nullptr;
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if (m_NavMesh) {
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delete m_NavMesh;
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m_NavMesh = nullptr;
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}
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}
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void dpWorld::StepWorld(float deltaTime) {
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@ -42,5 +42,5 @@ private:
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std::vector<dpEntity*> m_StaticEntities;
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std::vector<dpEntity*> m_DynamicEntites;
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dNavMesh* m_NavMesh;
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dNavMesh* m_NavMesh = nullptr;
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};
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