feat: Abstract Logger and simplify code (#1207)

* Logger: Rename logger to Logger from dLogger

* Logger: Add compile time filename

Fix include issues
Add writers
Add macros
Add macro to force compilation

* Logger: Replace calls with macros

Allows for filename and line number to be logged

* Logger: Add comments

and remove extra define

Logger: Replace with unique_ptr

also flush console at exit. regular file writer should be flushed on file close.

Logger: Remove constexpr on variable

* Logger: Simplify code

* Update Logger.cpp
This commit is contained in:
David Markowitz
2023-10-21 16:31:55 -07:00
committed by GitHub
parent 131239538b
commit 5942182486
160 changed files with 1013 additions and 985 deletions

View File

@@ -3,7 +3,7 @@
#include "RawFile.h"
#include "Game.h"
#include "dLogger.h"
#include "Logger.h"
#include "dPlatforms.h"
#include "NiPoint3.h"
#include "BinaryIO.h"
@@ -21,9 +21,9 @@ dNavMesh::dNavMesh(uint32_t zoneId) {
m_NavQuery = dtAllocNavMeshQuery();
m_NavQuery->init(m_NavMesh, 2048);
Game::logger->Log("dNavMesh", "Navmesh loaded successfully!");
LOG("Navmesh loaded successfully!");
} else {
Game::logger->Log("dNavMesh", "Navmesh loading failed (This may be intended).");
LOG("Navmesh loading failed (This may be intended).");
}
}