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feat: Abstract Logger and simplify code (#1207)
* Logger: Rename logger to Logger from dLogger * Logger: Add compile time filename Fix include issues Add writers Add macros Add macro to force compilation * Logger: Replace calls with macros Allows for filename and line number to be logged * Logger: Add comments and remove extra define Logger: Replace with unique_ptr also flush console at exit. regular file writer should be flushed on file close. Logger: Remove constexpr on variable * Logger: Simplify code * Update Logger.cpp
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@@ -3,7 +3,7 @@
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#include "RawFile.h"
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#include "Game.h"
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#include "dLogger.h"
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#include "Logger.h"
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#include "dPlatforms.h"
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#include "NiPoint3.h"
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#include "BinaryIO.h"
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@@ -21,9 +21,9 @@ dNavMesh::dNavMesh(uint32_t zoneId) {
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m_NavQuery = dtAllocNavMeshQuery();
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m_NavQuery->init(m_NavMesh, 2048);
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Game::logger->Log("dNavMesh", "Navmesh loaded successfully!");
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LOG("Navmesh loaded successfully!");
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} else {
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Game::logger->Log("dNavMesh", "Navmesh loading failed (This may be intended).");
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LOG("Navmesh loading failed (This may be intended).");
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}
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}
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