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https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-09 09:48:20 +00:00
fix raw reading
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parent
cefdfc696a
commit
fe6be21008
@ -32,13 +32,15 @@ RawFile::RawFile(std::string fileName) {
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m_Chunks.push_back(chunk);
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}
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m_FinalMesh = new RawMesh();
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this->GenerateFinalMeshFromChunks();
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}
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RawFile::~RawFile() {
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delete m_FinalMesh;
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if (m_FinalMesh) delete m_FinalMesh;
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for (const auto* item : m_Chunks) {
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delete item;
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if (item) delete item;
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}
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}
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@ -49,10 +51,14 @@ void RawFile::GenerateFinalMeshFromChunks() {
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for (const auto& vert : chunk->m_Mesh->m_Vertices) {
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auto tempVert = vert;
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tempVert.SetX(tempVert.GetX() + (chunk->m_X / 4));
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tempVert.SetZ(tempVert.GetZ() + (chunk->m_Z / 4));
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// Scale X and Z by the chunk's position in the world
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// Scale Y by the chunk's heightmap scale factor
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tempVert.SetX(tempVert.GetX() + (chunk->m_X / chunk->m_HeightMap->m_ScaleFactor));
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tempVert.SetY(tempVert.GetY() / chunk->m_HeightMap->m_ScaleFactor);
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tempVert.SetZ(tempVert.GetZ() + (chunk->m_Z / chunk->m_HeightMap->m_ScaleFactor));
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tempVert* chunk->m_HeightMap->m_ScaleFactor;
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// Then scale it again for some reason
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tempVert *= chunk->m_HeightMap->m_ScaleFactor;
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m_FinalMesh->m_Vertices.push_back(tempVert);
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}
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@ -67,16 +73,12 @@ void RawFile::GenerateFinalMeshFromChunks() {
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void RawFile::WriteFinalMeshToOBJ(std::string path) {
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std::ofstream file(path);
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std::string vertData;
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for (const auto& v : m_FinalMesh->m_Vertices) {
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vertData += "v " + std::to_string(v.x) + " " + std::to_string(v.y) + " " + std::to_string(v.z) + "\n";
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file << "v " << v.x << ' ' << v.y << ' ' << v.z << '\n';
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}
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for (int i = 0; i < m_FinalMesh->m_Triangles.size(); i += 3) {
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vertData += "f " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i) + 1) + " " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i + 1) + 1) + " " + std::to_string(*std::next(m_FinalMesh->m_Triangles.begin(), i + 2) + 1) + "\n";
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file << "f " << *std::next(m_FinalMesh->m_Triangles.begin(), i) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 1) + 1 << ' ' << *std::next(m_FinalMesh->m_Triangles.begin(), i + 2) + 1 << '\n';
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}
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file.write(vertData.c_str(), vertData.size());
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file.close();
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}
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@ -24,5 +24,5 @@ private:
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uint32_t m_Height;
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std::vector<RawChunk*> m_Chunks;
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RawMesh* m_FinalMesh;
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RawMesh* m_FinalMesh = nullptr;
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};
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