re-do team leave logic to send more accurate messages
Players are still able to leave the team with the same results as before, however now the correct messages are sent to team chats (no fixes for local teams).
* feat: broadcast achievements in chat as in live
Tested that everyone on the receiving players' friends list receives the announcement as it went out in live. Only works for achievements that have an entry in the MissionEmail table. This may have been sent out to everyone in your zone as well however we don't really have a way to verify this aside from questioning why the client checks for the receiver being in the ignore list. This is the only hint to me that this may have been broadcast to more than friends but again, no proof.
* Add initial response msg and sending
* Revert "Add initial response msg and sending"
This reverts commit fb942e4692747ff1debea2e0ad00d22dd0d632f3.
* replace linux calls
* windows api
* log child PIDs in parent process
* fix typo for windows
* functions now return the process ID
* use wchar_t for windows APIs
* Update Start.cpp
Try to fix MacOS issues
* Conditionally include unistd.h
* remove sudo config option and add error message for linux
* fix windows .exe extension
* REALLY fix windows
* try replacing c_str() with data()
* really REALLY fix Windows
* Update dNet/dServer.cpp
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Update dServer.cpp
* simplify leaderboard code, fully abstract database
* update exception catching
* update exception catching and sql references, remove ugc from gamemessages
fix deleting model
remove unrelated changes
Update GameMessages.cpp
* remove ugc from gamemessages
* Update GameMessages.cpp
* Update Leaderboard.cpp
* bug fixes
* fix racing leaderboard
* remove extra stuff
* update
* add sqlite
* use a default for optimizations
* update sqlite
* Fix limits on update and delete
* fix bugs
* use definition to switch between databases
* add switch for different backends
* fix include guard and includes
* always build both
* add mysql if block
* Update Database.cpp
* add new options and add check to prevent overriding mysql
* correct config names
* Update README.md
* Update README.md
* merge to 1 sql file for sqlite database
* move to sqlite folder
* add back mysql migrations
* Update README.md
* add migration to correct the folder name or mysql
* yes aron
* updates
* Update CMakeLists.txt
* dont use paths at all, add where check to only update if folder name still exist
check also doesnt check for slashes and assumes one will be there since it will be.
* default dont auto create account
for releases we can change this flag
* default 0
* add times played query
* fix leaderboard not incrementing on a not better score
* add env vars with defaults for docker
* use an "enum"
* default to mariadb
* Update .env.example
* saving from a test works
* testing works
* Update SavingTests.cpp
* test dServer stuff
* tests
* use dummy database and add missing pure fns
* add more tests
* add more tests
* add rocket tests
* Update BuffComponent.h
* Update test_xml_data.xml
* Update SavingTests.cpp
* update
* feat: showall, findplayer, get/openhttpmoninfo
http monitor info is planned to be used later, just putting in info that i've since reverse engineered and don't want lost
Additionally add debug world packet for duture dev use
Tested all new commands and variation of command arguments
* fix missing newline at eofs
* address most feedback
* Compormise and use struct with (de)serialize
* remove httpmoninfo commands
* fix: more include changes
* fix: remove dZoneManager from global include
* fix: dDatabase
* fix: dCommon
* fix: object libs
* fix: rebase
* fix: bcrypt
* wip: try simplified connector build
* fix: update dockerfile
* fix: mariadb C/C++ on apple
* feat: Move scripts to CMAKE_MODULE_PATH
* fix: dPropertyBehaviors
* fix: macos?
* fix: Dockerfile
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* fix: macos?
* try: install_name_tool
* fix not building on unix
* fix include paths
* Remove code changes
Will fix in another PR.
* format pass
remove 2 more included directories.
remove commented out code
add status to messages
* comments and format
surround include directories with quotes
remove commented out code
remove debug messages
* Update CMakeLists.txt
---------
Co-authored-by: David Markowitz <EmosewaMC@gmail.com>
Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
* Groundwork
* movie buying logic out of gm handler
make transaction result more useful
* Full implementation
Cleanup and fix some calls in gamemessages
* Load the component in the entity
Patch Auth
* new line at eof
* cache lookups
* remove sort
* fix includes
* Changed how the TryParse function works (and also did some general cleanup along the way)
* Update noexcept attributes (verified these are correct)
* Add fp overload for MacOS functionality
* resolving some feedback
* Split out unrelated changes to CleanupRoundup branch
* Update in response to feedback
* the consequences of emo's member variable renaming request
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda34f4439c1769fd7d5b77d341f7f646.
* Fully revert renaming attempt
* Revert "the consequences of emo's member variable renaming request"
This reverts commit bf318caeda34f4439c1769fd7d5b77d341f7f646.
Fully revert renaming attempt
* Created ClientVersion.h and moved the client version defaults to it
* Fix partial parsing and MacOS floating point errors
* attempting fix to MacOS compiler error
* syntax pass (should be the last commit unless the CI fails)
* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI
* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!
* typo and I am OCD. please let this be the last
* hash is usally but not always noexcept, so the specifier should go
* Address MOST of the feedback
* address the claim codes issue
* chore: default size to 33 on LU(W)Strings since that's the most common lenght
Was doing this on other places, but not the main one
* chore: remove all raw packet reading from chat packet handler
and general chat packet cleanup
* fix team invite/promote/kick
* Address feedback
* fix friends check
* update comments
* Address feedback
Add GM level handeling
* Address feedback
* chore: continue work on removing raw packet reading
tested that logging in, deleted a char, renaming a char, and transfeering to a zone all work still
* Address Feedback
* chore: organize build flags
* Remove ambiguous include path
Don't be default incluyde bcrypt so you need to specify the folder. Allows pre-processor to find the correct file.
* Revert settings
* working
f
add final missing scripts for nt
also fix the turnin for the breadcrumb missions not showing the completion window.
Fix another missing script
Add another script
fix include guards
Fix dirt clouds not appearing on mission accept
* Fix crashes
fix crash with chat filter
fix ldf_config being empty in database on windows debug
* WorldServer: Fix further crashes on windows
address multi threaded signal handling on worldservers
Remove iterator invalidation code in zone manager