Commit Graph

347 Commits

Author SHA1 Message Date
Geoffrey McRae
fb4bdaee2b [client] egl: set the active preset if specified at launch 2022-01-26 16:07:17 +11:00
Geoffrey McRae
c7389285f9 [client] egl: fix null pointer access when no preset is set 2022-01-26 16:04:15 +11:00
Geoffrey McRae
aa426d13a7 [client] egl: added egl:preset to load a default preset at startup 2022-01-26 16:00:07 +11:00
Geoffrey McRae
89c83dafc1 [client] egl: make egl less noisy unless debug is specified 2022-01-26 15:42:33 +11:00
Geoffrey McRae
22f3cf5ba6 [client] egl: fix masked color cursor blend operation for xor drawing 2022-01-26 12:23:05 +11:00
Geoffrey McRae
3067bdaa15 [client] egl: properly apply xor mask to masked color cursors 2022-01-26 12:11:43 +11:00
Geoffrey McRae
96fa8891c8 [client] egl: fixed incorrect drawing of masked color cursors 2022-01-24 06:56:32 +11:00
Quantum
9a6aa3ce66 [client] egl: remove duplicate #include "app.h" 2022-01-23 08:49:15 +11:00
Geoffrey McRae
464fee3e20 [client] overlay/graphs: allow the graph to have a custom title format 2022-01-17 22:08:56 +11:00
Chris Spencer
f635077a2c [client] egl: increase texture processing timeout
On my machine (Intel UHD Graphics 770), texture processing occasionally
(about 5% of the time) takes more than 20ms (the highest I have seen is
around 32ms) when the host resolution is 2560x1440. This results in the
frame being discarded and the client displays a stale image. Increase the
timeout to 40ms.
2022-01-14 12:31:02 +11:00
Geoffrey McRae
6bba9bc25d [client/common] move ll from the client into the common code module 2022-01-12 12:22:18 +11:00
Geoffrey McRae
1851002fc1 [client] all: remove ll_walk and migrate over to ll_forEachNL 2022-01-12 12:17:29 +11:00
Geoffrey McRae
ec0bd6adc8 [client] imgui: update to cimgui 1.86 2022-01-08 00:26:12 +11:00
Geoffrey McRae
952ebea2c5 [all] refresh copyright dates 2022-01-05 19:42:46 +11:00
Geoffrey McRae
d708651c53 [client] egl: check for null gl strings 2022-01-05 12:38:38 +11:00
Geoffrey McRae
35efa551ef [client] egl: determine mouse scale using both horiz and vert size 2021-12-28 19:04:24 +11:00
Quantum
136737f25b [client] egl: simplify EGL torus code 2021-12-28 10:19:36 +11:00
Geoffrey McRae
d69069fb09 [client] egl: keep the mouse cursor 1:1 when downscaling
This keeps the cursor a usable size when the guest is running a high
resolution and downscaling (ie, 4K -> FHD).
2021-12-26 11:08:42 +11:00
Geoffrey McRae
adbe333414 [client] egl: dmabuf can be used without GL_EXT_buffer_storage support 2021-12-15 06:10:30 +11:00
Quantum
15066c7345 [client] egl: handle eglQuerySurface(EGL_BUFFER_AGE_EXT) error 2021-12-14 14:35:30 +11:00
Quantum
58f83da7bb [client] egl: increase the damage box for the cursor 2021-12-02 22:07:37 +11:00
Quantum
3e9a21d3b9 [client] egl: use linear filter when not scaling
This appears to eliminate artifacts related to non-full screen paints
due to precision errors with the nearest filter.
2021-12-02 22:07:24 +11:00
Geoffrey McRae
8167ef2c4a [client] egl: make use of glsl's textureSize function 2021-11-12 07:41:59 +11:00
Geoffrey McRae
67ea8e06ba [client] egl: use alloca instead of typecasted char array 2021-10-24 22:57:21 +11:00
Quantum
ad6e3f96e6 [client] egl: reset damage on renderer restart 2021-10-23 18:38:21 +11:00
Geoffrey McRae
fe712b7ec9 [client] egl: damage the full screen if the frame format changes 2021-10-22 18:51:49 +11:00
Geoffrey McRae
dca5da02a0 [client] egl: fix undefined behaviour with zero size array 2021-10-20 13:34:16 +11:00
Quantum
2858ad3f7e [client] egl: fallback when EGL_RENDER_BUFFER fails
This allows the client to work when the OpenGL implementation fails if
EGL_RENDER_BUFFER is passed, printing a warning. This should fix issues
with Nvidia proprietary drivers on Wayland.
2021-10-20 11:31:00 +11:00
Quantum
9ddd260b22 [client] egl: log glCheckFramebufferStatus error 2021-10-20 11:30:40 +11:00
Geoffrey McRae
bc34dc9e24 [client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
NVIDIA still do not implement a complete/working DMABUF implementation
yet advertise support. Best to tell the public to complain to NVIDIA
instead of assuming it's a LG bug or an issue with their system.
2021-10-20 11:28:29 +11:00
Geoffrey McRae
edc9825c04 [client] egl: check for invalid desktop render dimensions 2021-10-20 11:17:29 +11:00
Geoffrey McRae
70a751b58d [client] egl/filters: bypass setup/prepare logic if disabled/inactive
filters are now not run if `egl_filterSetup` returns false, as such we
do not need additional `enable` checks in `prepare` or `run` and we can
bypass the filters even earlier if they are not enabled reducing load.
2021-10-20 10:57:53 +11:00
Quantum
fc037ccc95 [client] egl: handle filter setup returning false
As discussed, this should just skip the filter as if it's disabled.
2021-10-20 10:48:18 +11:00
Quantum
74418106de [client] egl: skip downscale filter setup when not enabled
Since this->prepared will never be set to true unless the filter is
enabled, this results in the framebuffer setup being done every frame
for no reason, causing a lot of texture reallocations.
2021-10-20 10:47:59 +11:00
Quantum
8dcf7af791 [client] egl: fix parentheses in IDX_AGO definition
The old definition could break if complex expressions were passed in
as arguments.
2021-10-17 06:10:30 +11:00
Quantum
2d858da0f1 [client] egl: fix egl_bufferAge naming 2021-10-17 06:10:30 +11:00
Quantum
ee211803e4 [client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of
content in the letterbox area under all circumstances.
2021-10-17 06:10:30 +11:00
Quantum
148ab0278e [client] egl: add debug options to disable damage tracking
This should aid in figuring out the source of damage tracking bugs.
2021-10-14 17:01:48 +11:00
Quantum
d60dcb718b [client] cmake: correctly detect non-gawk awks
Forgetting NAMES meant that cmake was searching for gawk only.
2021-10-14 17:01:37 +11:00
Quantum
4a76401c34 [client] egl: make the last eglDestroyImage call indirect
Missed this one in the last PR.
2021-09-29 18:28:07 +10:00
Quantum
072c54977e [client] egl: use eglCreateImage and eglDestroyImage indirectly
The dmabuf path is optional, so we shouldn't require those functions to
link our program.
2021-09-29 17:48:50 +10:00
Quantum
1b58f2592c [client] egl: make filters damage aware
This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W.
2021-09-04 13:30:24 +10:00
Quantum
e9bf225c75 [client] egl: remove useless RenderStep struct 2021-09-04 13:28:49 +10:00
Quantum
ac926e4458 [client] egl: support debug contexts on older EGL versions 2021-09-04 13:24:45 +10:00
Quantum
26d2feb4d8 [client] egl: remove warning disabling in ffx.c 2021-09-04 13:24:34 +10:00
Quantum
977a4f6323 [client] egl: remove useless comment in filter_downscale.c 2021-08-31 20:14:39 +10:00
Quantum
f4df690d9f [client] egl: fix preset tooltip always showing 2021-08-30 18:47:48 +10:00
Quantum
239cb6a92b [client] egl: add separator after presets 2021-08-30 18:45:21 +10:00
Quantum
876a4125bf [client] egl: correctly select the preset when saving over it 2021-08-30 18:45:21 +10:00
Quantum
ffbf6cd8b4 [client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...".
2021-08-30 18:45:21 +10:00