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	[client] egl: make preset UI more intuitive
This commit makes selecting a preset load it, and changes "Create preset" to "Save preset as...".
This commit is contained in:
		| @@ -282,9 +282,8 @@ static void loadPreset(struct EGL_PostProcess * this, const char * name) | ||||
|   reorderFilters(this); | ||||
| } | ||||
|  | ||||
| static void createPreset(struct EGL_PostProcess * this) | ||||
| static void savePresetAs(struct EGL_PostProcess * this) | ||||
| { | ||||
|   DEBUG_INFO("Create preset: %s", this->presetEdit); | ||||
|   if (!savePreset(this, this->presetEdit)) | ||||
|     return; | ||||
|   this->activePreset = stringlist_push(this->presets, strdup(this->presetEdit)); | ||||
| @@ -325,20 +324,17 @@ static bool presetsUI(struct EGL_PostProcess * this) | ||||
|     { | ||||
|       bool selected = i == this->activePreset; | ||||
|       if (igSelectableBool(stringlist_at(this->presets, i), selected, 0, (ImVec2) { 0.0f, 0.0f })) | ||||
|       { | ||||
|         this->activePreset = i; | ||||
|         redraw = true; | ||||
|         loadPreset(this, stringlist_at(this->presets, this->activePreset)); | ||||
|       } | ||||
|       if (selected) | ||||
|         igSetItemDefaultFocus(); | ||||
|     } | ||||
|     igEndCombo(); | ||||
|   } | ||||
|  | ||||
|   if (igButton("Load preset", (ImVec2) { 0.0f, 0.0f }) && this->activePreset >= 0) | ||||
|   { | ||||
|     redraw = true; | ||||
|     loadPreset(this, stringlist_at(this->presets, this->activePreset)); | ||||
|   } | ||||
|  | ||||
|   igSameLine(0.0f, -1.0f); | ||||
|   igSetTooltip("Selecting a preset will load it"); | ||||
|  | ||||
|   if (igButton("Save preset", (ImVec2) { 0.0f, 0.0f })) | ||||
|   { | ||||
| @@ -354,10 +350,10 @@ static bool presetsUI(struct EGL_PostProcess * this) | ||||
|  | ||||
|   igSameLine(0.0f, -1.0f); | ||||
|  | ||||
|   if (igButton("Create preset", (ImVec2) { 0.0f, 0.0f })) | ||||
|   if (igButton("Save preset as...", (ImVec2) { 0.0f, 0.0f })) | ||||
|   { | ||||
|     this->presetEdit[0] = '\0'; | ||||
|     igOpenPopup("Create preset", ImGuiPopupFlags_None); | ||||
|     igOpenPopup("Save preset as...", ImGuiPopupFlags_None); | ||||
|   } | ||||
|  | ||||
|   igSameLine(0.0f, -1.0f); | ||||
| @@ -365,7 +361,7 @@ static bool presetsUI(struct EGL_PostProcess * this) | ||||
|   if (igButton("Delete preset", (ImVec2) { 0.0f, 0.0f }) && this->activePreset >= 0) | ||||
|     deletePreset(this); | ||||
|  | ||||
|   if (igBeginPopupModal("Create preset", NULL, ImGuiWindowFlags_AlwaysAutoResize)) | ||||
|   if (igBeginPopupModal("Save preset as...", NULL, ImGuiWindowFlags_AlwaysAutoResize)) | ||||
|   { | ||||
|     igText("Enter a name for the new preset:"); | ||||
|  | ||||
| @@ -375,13 +371,13 @@ static bool presetsUI(struct EGL_PostProcess * this) | ||||
|     if (igInputText("##name", this->presetEdit, sizeof(this->presetEdit), | ||||
|         ImGuiInputTextFlags_EnterReturnsTrue, NULL, NULL)) | ||||
|     { | ||||
|       createPreset(this); | ||||
|       savePresetAs(this); | ||||
|       igCloseCurrentPopup(); | ||||
|     } | ||||
|  | ||||
|     if (igButton("Create", (ImVec2) { 0.0f, 0.0f })) | ||||
|     if (igButton("Save", (ImVec2) { 0.0f, 0.0f })) | ||||
|     { | ||||
|       createPreset(this); | ||||
|       savePresetAs(this); | ||||
|       igCloseCurrentPopup(); | ||||
|     } | ||||
|  | ||||
|   | ||||
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