mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-22 13:33:40 +00:00
[client] all: remove ll_walk
and migrate over to ll_forEachNL
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b99e1ea38e
commit
1851002fc1
@ -36,7 +36,6 @@ struct ll
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{
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struct ll_item * head;
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struct ll_item * tail;
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struct ll_item * pos;
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unsigned int count;
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LG_Lock lock;
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};
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@ -48,8 +47,6 @@ bool ll_shift (struct ll * list, void ** data);
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bool ll_peek_head(struct ll * list, void ** data);
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bool ll_peek_tail(struct ll * list, void ** data);
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bool ll_walk (struct ll * list, void ** data);
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#define ll_lock(ll) LG_LOCK((ll)->lock)
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#define ll_unlock(ll) LG_UNLOCK((ll)->lock)
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@ -65,13 +62,6 @@ static inline unsigned int ll_count(struct ll * list)
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return list->count;
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}
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static inline void ll_reset (struct ll * list)
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{
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LG_LOCK(list->lock);
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list->pos = NULL;
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LG_UNLOCK(list->lock);
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}
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static inline void ll_removeNL(struct ll * list, struct ll_item * item)
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{
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--list->count;
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@ -87,8 +77,6 @@ static inline void ll_removeNL(struct ll * list, struct ll_item * item)
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if (item->next)
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item->next->prev = item->prev;
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list->pos = NULL;
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}
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static inline bool ll_removeData(struct ll * list, void * match)
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@ -164,18 +164,20 @@ void egl_modelRender(EGL_Model * model)
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/* buffer the verticies */
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struct FloatList * fl;
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for(ll_reset(model->verticies); ll_walk(model->verticies, (void **)&fl);)
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ll_lock(model->verticies);
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ll_forEachNL(model->verticies, item, fl)
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{
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glBufferSubData(GL_ARRAY_BUFFER, offset, sizeof(GLfloat) * fl->count * 3, fl->v);
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offset += sizeof(GLfloat) * fl->count * 3;
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}
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/* buffer the uvs */
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for(ll_reset(model->verticies); ll_walk(model->verticies, (void **)&fl);)
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ll_forEachNL(model->verticies, item, fl)
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{
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glBufferSubData(GL_ARRAY_BUFFER, offset, sizeof(GLfloat) * fl->count * 2, fl->u);
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offset += sizeof(GLfloat) * fl->count * 2;
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}
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ll_unlock(model->verticies);
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/* set up vertex arrays in the VAO */
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glEnableVertexAttribArray(0);
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@ -199,11 +201,13 @@ void egl_modelRender(EGL_Model * model)
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/* draw the arrays */
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GLint offset = 0;
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struct FloatList * fl;
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for(ll_reset(model->verticies); ll_walk(model->verticies, (void **)&fl);)
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ll_lock(model->verticies);
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ll_forEachNL(model->verticies, item, fl)
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{
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glDrawArrays(GL_TRIANGLE_STRIP, offset, fl->count);
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offset += fl->count;
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}
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ll_unlock(model->verticies);
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/* unbind and cleanup */
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glBindTexture(GL_TEXTURE_2D, 0);
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@ -66,15 +66,20 @@ bool app_isOverlayMode(void)
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if (g_state.overlayInput)
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return true;
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bool result = false;
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struct Overlay * overlay;
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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ll_lock(g_state.overlays);
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ll_forEachNL(g_state.overlays, item, overlay)
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{
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if (overlay->ops->needs_overlay && overlay->ops->needs_overlay(overlay))
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return true;
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{
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result = true;
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break;
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}
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}
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ll_unlock(g_state.overlays);
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return false;
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return result;
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}
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void app_updateCursorPos(double x, double y)
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@ -725,8 +730,8 @@ void app_registerOverlay(const struct LG_OverlayOps * ops, const void * params)
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void app_initOverlays(void)
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{
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struct Overlay * overlay;
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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ll_lock(g_state.overlays);
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ll_forEachNL(g_state.overlays, item, overlay)
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{
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if (!overlay->ops->init(&overlay->udata, overlay->params))
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{
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@ -734,6 +739,7 @@ void app_initOverlays(void)
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overlay->ops = NULL;
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}
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}
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ll_unlock(g_state.overlays);
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}
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static inline void mergeRect(struct Rect * dest, const struct Rect * a, const struct Rect * b)
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@ -778,22 +784,26 @@ static inline LG_DSPointer mapImGuiCursor(ImGuiMouseCursor cursor)
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bool app_overlayNeedsRender(void)
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{
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struct Overlay * overlay;
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if (app_isOverlayMode())
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return true;
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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bool result = false;
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struct Overlay * overlay;
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ll_lock(g_state.overlays);
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ll_forEachNL(g_state.overlays, item, overlay)
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{
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if (!overlay->ops->needs_render)
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continue;
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if (overlay->ops->needs_render(overlay->udata, false))
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return true;
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{
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result = true;
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break;
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}
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}
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ll_unlock(g_state.overlays);
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return false;
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return result;
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}
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int app_renderOverlay(struct Rect * rects, int maxRects)
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@ -832,8 +842,8 @@ render_again:
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const bool msgModal = overlayMsg_modal();
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// render the overlays
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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ll_lock(g_state.overlays);
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ll_forEachNL(g_state.overlays, item, overlay)
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{
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if (msgModal && overlay->ops != &LGOverlayMsg)
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continue;
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@ -875,6 +885,7 @@ render_again:
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memcpy(overlay->lastRects, buffer, sizeof(struct Rect) * written);
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overlay->lastRectCount = written;
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}
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ll_unlock(g_state.overlays);
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if (overlayMode)
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{
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@ -29,7 +29,6 @@ struct ll * ll_new(void)
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struct ll * list = malloc(sizeof(*list));
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list->head = NULL;
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list->tail = NULL;
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list->pos = NULL;
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list->count = 0;
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LG_LOCK_INIT(list->lock);
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return list;
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@ -119,33 +118,3 @@ bool ll_peek_tail(struct ll * list, void ** data)
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return true;
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}
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bool ll_walk(struct ll * list, void ** data)
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{
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LG_LOCK(list->lock);
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if (!list->pos)
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{
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if (!list->head)
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{
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LG_UNLOCK(list->lock);
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return false;
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}
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list->pos = list->head;
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}
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else
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{
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if (!list->pos->next)
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{
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LG_UNLOCK(list->lock);
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return false;
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}
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list->pos = list->pos->next;
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}
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*data = list->pos->data;
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LG_UNLOCK(list->lock);
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return true;
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}
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@ -145,12 +145,13 @@ static bool tickTimerFn(void * unused)
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bool needsRender = false;
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struct Overlay * overlay;
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for (ll_reset(g_state.overlays);
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ll_walk(g_state.overlays, (void **)&overlay); )
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ll_lock(g_state.overlays);
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ll_forEachNL(g_state.overlays, item, overlay)
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{
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if (overlay->ops->tick && overlay->ops->tick(overlay->udata, tickCount))
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needsRender = true;
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}
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ll_unlock(g_state.overlays);
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if (needsRender)
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app_invalidateWindow(false);
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@ -182,7 +182,8 @@ static int config_render(void * udata, bool interactive, struct Rect * windowRec
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if (igBeginTabItem("Settings", NULL, 0))
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{
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for (ll_reset(cfg.callbacks); ll_walk(cfg.callbacks, (void **)&cb); )
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ll_lock(cfg.callbacks);
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ll_forEachNL(cfg.callbacks, item, cb)
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{
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if (!igCollapsingHeader_BoolPtr(cb->title, NULL, 0))
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continue;
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@ -191,10 +192,12 @@ static int config_render(void * udata, bool interactive, struct Rect * windowRec
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cb->callback(cb->udata, &id);
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igPopID();
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}
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ll_unlock(cfg.callbacks);
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igEndTabItem();
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}
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for (ll_reset(cfg.tabCallbacks); ll_walk(cfg.tabCallbacks, (void **)&cb); )
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ll_lock(cfg.tabCallbacks);
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ll_forEachNL(cfg.tabCallbacks, item, cb)
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{
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if (!igBeginTabItem(cb->title, NULL, 0))
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continue;
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@ -204,6 +207,7 @@ static int config_render(void * udata, bool interactive, struct Rect * windowRec
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igPopID();
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igEndTabItem();
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}
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ll_unlock(cfg.tabCallbacks);
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igEndTabBar();
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@ -53,11 +53,13 @@ static void configCallback(void * udata, int * id)
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igBeginTable("split", 2, 0, (ImVec2){}, 0);
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GraphHandle graph;
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for (ll_reset(gs.graphs); ll_walk(gs.graphs, (void **)&graph); )
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ll_lock(gs.graphs);
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ll_forEachNL(gs.graphs, item, graph)
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{
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igTableNextColumn();
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igCheckbox(graph->name, &graph->enabled);
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}
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ll_unlock(gs.graphs);
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igEndTable();
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}
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@ -127,9 +129,12 @@ static int graphs_render(void * udata, bool interactive,
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GraphHandle graph;
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int graphCount = 0;
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for (ll_reset(gs.graphs); ll_walk(gs.graphs, (void **)&graph); )
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ll_lock(gs.graphs);
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ll_forEachNL(gs.graphs, item, graph)
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{
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if (graph->enabled)
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++graphCount;
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}
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ImVec2 pos = {0.0f, 0.0f};
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igSetNextWindowBgAlpha(0.4f);
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@ -152,7 +157,7 @@ static int graphs_render(void * udata, bool interactive,
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const float height = (winSize.y / graphCount)
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- igGetStyle()->ItemSpacing.y;
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for (ll_reset(gs.graphs); ll_walk(gs.graphs, (void **)&graph); )
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ll_forEachNL(gs.graphs, item, graph)
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{
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if (!graph->enabled)
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continue;
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@ -182,6 +187,7 @@ static int graphs_render(void * udata, bool interactive,
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(ImVec2){ winSize.x, height },
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sizeof(float));
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};
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ll_unlock(gs.graphs);
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overlayGetImGuiRect(windowRects);
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igEnd();
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@ -217,6 +223,8 @@ void overlayGraph_iterate(void (*callback)(GraphHandle handle, const char * name
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bool * enabled, void * udata), void * udata)
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{
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GraphHandle graph;
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for (ll_reset(gs.graphs); ll_walk(gs.graphs, (void **)&graph); )
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ll_lock(gs.graphs);
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ll_forEachNL(gs.graphs, item, graph)
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callback(graph, graph->name, &graph->enabled, udata);
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ll_unlock(gs.graphs);
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}
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