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[client] egl: blame NVIDIA if dmabuf fails on NVIDIA hardware
NVIDIA still do not implement a complete/working DMABUF implementation yet advertise support. Best to tell the public to complain to NVIDIA instead of assuming it's a LG bug or an issue with their system.
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@ -318,6 +318,14 @@ bool egl_desktopUpdate(EGL_Desktop * desktop, const FrameBuffer * frame, int dma
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}
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DEBUG_WARN("DMA update failed, disabling DMABUF imports");
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const char * vendor = (const char *)glGetString(GL_VENDOR);
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if (strstr(vendor, "NVIDIA"))
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{
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DEBUG_WARN("NVIDIA's DMABUF support is incomplete, please direct your complaints to NVIDIA");
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DEBUG_WARN("This is not a bug in Looking Glass");
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}
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desktop->useDMA = false;
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egl_textureFree(&desktop->texture);
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