mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-11-10 08:38:20 +00:00
[client] egl: properly apply xor mask to masked color cursors
This commit is contained in:
parent
f3ebde7d9f
commit
3067bdaa15
@ -260,12 +260,26 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
|
||||
switch(cursor->type)
|
||||
{
|
||||
case LG_CURSOR_MASKED_COLOR:
|
||||
{
|
||||
uint32_t xor[cursor->height][cursor->width];
|
||||
for(int y = 0; y < cursor->height; ++y)
|
||||
for(int x = 0; x < cursor->width; ++x)
|
||||
{
|
||||
uint8_t * mask = data + (cursor->stride * y) + x * 4 + 3;
|
||||
*mask = (*mask == 0xFF) ? 0x00 : 0xFF;
|
||||
uint32_t * src = (uint32_t *)(data + (cursor->stride * y) + x * 4);
|
||||
const bool masked = (*src & 0xFF000000) != 0;
|
||||
if (masked)
|
||||
*src = xor[y][x] = *src & 0x00FFFFFF;
|
||||
else
|
||||
{
|
||||
xor[y][x] = 0xFF000000;
|
||||
*src |= 0xFF000000;
|
||||
}
|
||||
}
|
||||
|
||||
egl_textureSetup(cursor->mono.texture, EGL_PF_BGRA,
|
||||
cursor->width, cursor->height, sizeof(xor[0]));
|
||||
egl_textureUpdate(cursor->mono.texture, (uint8_t *)xor);
|
||||
}
|
||||
// fall through
|
||||
|
||||
case LG_CURSOR_COLOR:
|
||||
@ -273,7 +287,6 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
|
||||
egl_textureSetup(cursor->norm.texture, EGL_PF_BGRA,
|
||||
cursor->width, cursor->height, cursor->stride);
|
||||
egl_textureUpdate(cursor->norm.texture, data);
|
||||
egl_modelSetTexture(cursor->model, cursor->norm.texture);
|
||||
break;
|
||||
}
|
||||
|
||||
@ -384,12 +397,30 @@ struct CursorState egl_cursorRender(EGL_Cursor * cursor,
|
||||
}
|
||||
|
||||
case LG_CURSOR_MASKED_COLOR:
|
||||
{
|
||||
egl_shaderUse(cursor->norm.shader);
|
||||
setCursorTexUniforms(cursor, &cursor->norm, false, pos.x, pos.y,
|
||||
size.w, size.h, scale);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
egl_modelSetTexture(cursor->model, cursor->norm.texture);
|
||||
egl_modelRender(cursor->model);
|
||||
|
||||
egl_shaderUse(cursor->mono.shader);
|
||||
setCursorTexUniforms(cursor, &cursor->mono, false, pos.x, pos.y,
|
||||
size.w, size.h, scale);
|
||||
glBlendFunc(GL_ONE_MINUS_DST_COLOR, GL_ZERO);
|
||||
egl_modelSetTexture(cursor->model, cursor->mono.texture);
|
||||
egl_modelRender(cursor->model);
|
||||
break;
|
||||
}
|
||||
|
||||
case LG_CURSOR_COLOR:
|
||||
{
|
||||
egl_shaderUse(cursor->norm.shader);
|
||||
setCursorTexUniforms(cursor, &cursor->norm, false, pos.x, pos.y,
|
||||
size.w, size.h, scale);
|
||||
glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
|
||||
egl_modelSetTexture(cursor->model, cursor->norm.texture);
|
||||
egl_modelRender(cursor->model);
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user