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[client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of content in the letterbox area under all circumstances.
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@ -904,21 +904,21 @@ inline static void renderLetterBox(struct Inst * this)
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if (hLB)
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{
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glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height);
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glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height + 0.5f);
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glClear(GL_COLOR_BUFFER_BIT);
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float x2 = this->destRect.x + this->destRect.w;
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glScissor(x2 - 0.5, 0.0f, this->width - x2, this->height + 1.0f);
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glScissor(x2 - 0.5f, 0.0f, this->width - x2 + 1.0f, this->height + 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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if (vLB)
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{
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glScissor(0.0f, 0.0f, this->width, this->destRect.y + 0.5f);
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glScissor(0.0f, 0.0f, this->width + 0.5f, this->destRect.y + 0.5f);
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glClear(GL_COLOR_BUFFER_BIT);
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float y2 = this->destRect.y + this->destRect.h;
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glScissor(0.0f, y2 - 0.5, this->width, this->height - y2 + 1.0f);
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glScissor(0.0f, y2 - 0.5f, this->width + 1.0f, this->height - y2 + 1.0f);
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glClear(GL_COLOR_BUFFER_BIT);
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}
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