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	[client] egl: fix letterbox rendering
Add additional half pixel in all directions to ensure erasure of content in the letterbox area under all circumstances.
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		| @@ -904,21 +904,21 @@ inline static void renderLetterBox(struct Inst * this) | ||||
|  | ||||
|     if (hLB) | ||||
|     { | ||||
|       glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height); | ||||
|       glScissor(0.0f, 0.0f, this->destRect.x + 0.5f, this->height + 0.5f); | ||||
|       glClear(GL_COLOR_BUFFER_BIT); | ||||
|  | ||||
|       float x2 = this->destRect.x + this->destRect.w; | ||||
|       glScissor(x2 - 0.5, 0.0f, this->width - x2, this->height + 1.0f); | ||||
|       glScissor(x2 - 0.5f, 0.0f, this->width - x2 + 1.0f, this->height + 1.0f); | ||||
|       glClear(GL_COLOR_BUFFER_BIT); | ||||
|     } | ||||
|  | ||||
|     if (vLB) | ||||
|     { | ||||
|       glScissor(0.0f, 0.0f, this->width, this->destRect.y + 0.5f); | ||||
|       glScissor(0.0f, 0.0f, this->width + 0.5f, this->destRect.y + 0.5f); | ||||
|       glClear(GL_COLOR_BUFFER_BIT); | ||||
|  | ||||
|       float y2 = this->destRect.y + this->destRect.h; | ||||
|       glScissor(0.0f, y2 - 0.5, this->width, this->height - y2 + 1.0f); | ||||
|       glScissor(0.0f, y2 - 0.5f, this->width + 1.0f, this->height - y2 + 1.0f); | ||||
|       glClear(GL_COLOR_BUFFER_BIT); | ||||
|     } | ||||
|  | ||||
|   | ||||
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