Quantum 
							
						 
					 
					
						
						
							
						
						148ab0278e 
					 
					
						
						
							
							[client] egl: add debug options to disable damage tracking  
						
						... 
						
						
						
						This should aid in figuring out the source of damage tracking bugs. 
						
						
					 
					
						2021-10-14 17:01:48 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						d60dcb718b 
					 
					
						
						
							
							[client] cmake: correctly detect non-gawk awks  
						
						... 
						
						
						
						Forgetting NAMES meant that cmake was searching for gawk only. 
						
						
					 
					
						2021-10-14 17:01:37 +11:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						4a76401c34 
					 
					
						
						
							
							[client] egl: make the last eglDestroyImage call indirect  
						
						... 
						
						
						
						Missed this one in the last PR. 
						
						
					 
					
						2021-09-29 18:28:07 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						072c54977e 
					 
					
						
						
							
							[client] egl: use eglCreateImage and eglDestroyImage indirectly  
						
						... 
						
						
						
						The dmabuf path is optional, so we shouldn't require those functions to
link our program. 
						
						
					 
					
						2021-09-29 17:48:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						1b58f2592c 
					 
					
						
						
							
							[client] egl: make filters damage aware  
						
						... 
						
						
						
						This saves a lot of GPU power for partial updates. Running testufo with
lanczos downscaling and FSR upscaling consumed over 90 W, but with this
commit, consumed only 75 W. 
						
						
					 
					
						2021-09-04 13:30:24 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e9bf225c75 
					 
					
						
						
							
							[client] egl: remove useless RenderStep struct  
						
						
						
						
					 
					
						2021-09-04 13:28:49 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ac926e4458 
					 
					
						
						
							
							[client] egl: support debug contexts on older EGL versions  
						
						
						
						
					 
					
						2021-09-04 13:24:45 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						26d2feb4d8 
					 
					
						
						
							
							[client] egl: remove warning disabling in ffx.c  
						
						
						
						
					 
					
						2021-09-04 13:24:34 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						977a4f6323 
					 
					
						
						
							
							[client] egl: remove useless comment in filter_downscale.c  
						
						
						
						
					 
					
						2021-08-31 20:14:39 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						f4df690d9f 
					 
					
						
						
							
							[client] egl: fix preset tooltip always showing  
						
						
						
						
					 
					
						2021-08-30 18:47:48 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						239cb6a92b 
					 
					
						
						
							
							[client] egl: add separator after presets  
						
						
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						876a4125bf 
					 
					
						
						
							
							[client] egl: correctly select the preset when saving over it  
						
						
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ffbf6cd8b4 
					 
					
						
						
							
							[client] egl: make preset UI more intuitive  
						
						... 
						
						
						
						This commit makes selecting a preset load it, and changes "Create preset" to
"Save preset as...". 
						
						
					 
					
						2021-08-30 18:45:21 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						39e42ba735 
					 
					
						
						
							
							[common] option: change option_dump to option_dump_preset  
						
						... 
						
						
						
						This new function dumps all options marked as preset instead of dumping
individual sections. This should allow filter options to not be all grouped
into the [eglFilter] section. 
						
						
					 
					
						2021-08-30 18:32:16 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						3345ff8448 
					 
					
						
						
							
							[client] egl: mark all preset-only options as such  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						8a2ae6860e 
					 
					
						
						
							
							[client] egl: warn when attempting to save without preset selected  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						1717555187 
					 
					
						
						
							
							[client] egl: implement preset deletion  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						dc27638025 
					 
					
						
						
							
							[client] egl: implement loading and saving of filter order  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						c85cc7d668 
					 
					
						
						
							
							[client] egl: show preset errors as modal dialogs  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						311f7241c6 
					 
					
						
						
							
							[client] egl: implement preset loading/saving logic  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						b7b93f624c 
					 
					
						
						
							
							[client] egl: implement options loading/saving for downscale  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						084837b936 
					 
					
						
						
							
							[client] egl: add loadState and saveState for filters  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						4adb425337 
					 
					
						
						
							
							[client] egl: add UI for presets list  
						
						
						
						
					 
					
						2021-08-30 18:21:54 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						5225d2e97f 
					 
					
						
						
							
							[client] egl: fix framebuffer leaking textures  
						
						
						
						
					 
					
						2021-08-28 19:17:24 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e6df0acad9 
					 
					
						
						
							
							[common] vector: eliminate double allocation when possible  
						
						... 
						
						
						
						This commit creates two constructor/destructor pairs for vector:
* vector_alloc/vector_free dynamically allocates the vector itself
* vector_create/vector_destroy uses existing Vector objects 
						
						
					 
					
						2021-08-28 19:17:15 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						ceff9dca9b 
					 
					
						
						
							
							[client] egl: simplify filter moving logic with memmove  
						
						... 
						
						
						
						This avoids duplicating the entire array of filters. 
						
						
					 
					
						2021-08-25 05:35:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						7c7eff8dba 
					 
					
						
						
							
							[client] egl: make texture_dmabuf.c use vector  
						
						... 
						
						
						
						This replaces the custom memory management code. 
						
						
					 
					
						2021-08-24 22:10:36 +10:00 
						 
				 
			
				
					
						
							
							
								Geoffrey McRae 
							
						 
					 
					
						
						
							
						
						b118c3b681 
					 
					
						
						
							
							[client] egl: implement nicer drag & drop re-ordering of filters  
						
						
						
						
					 
					
						2021-08-24 22:05:46 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						e5e76d784e 
					 
					
						
						
							
							[client] egl: allow postprocessing filters to be reordered by dragging  
						
						
						
						
					 
					
						2021-08-22 21:36:13 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						99761b195f 
					 
					
						
						
							
							[client] egl: switch postprocessing filters to use vectors  
						
						... 
						
						
						
						This will allow them to be reordered much more easily. 
						
						
					 
					
						2021-08-22 21:36:13 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						9aa0d3ddab 
					 
					
						
						
							
							[client] egl: fix context creation on EGL 1.4  
						
						... 
						
						
						
						EGL_CONTEXT_OPENGL_DEBUG is only defined in EGL 1.5, and therefore, we should
not be passing it on older versions of EGL. 
						
						
					 
					
						2021-08-19 21:28:56 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						429620c48b 
					 
					
						
						
							
							[client] egl: dynamically import glBufferStorageEXT  
						
						... 
						
						
						
						On some implementations (e.g. llvmpipe), the function can only be queried via
eglGetProcAddress. 
						
						
					 
					
						2021-08-19 21:28:45 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						bb91b41c64 
					 
					
						
						
							
							[client] egl: look at 3x3 around the pixel instead of 4x4  
						
						... 
						
						
						
						Using 4x4 means that some pixels will be outside of the lanczos window. The
ideal lanczos function should in fact be zero in those areas, so we shouldn't
waste time processing those pixels.
I can't notice any difference in the results. 
						
						
					 
					
						2021-08-19 15:52:44 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						520460669c 
					 
					
						
						
							
							[client] egl: set gl_Position.z in cursor vertex shader  
						
						
						
						
					 
					
						2021-08-19 12:24:55 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						81c38e825c 
					 
					
						
						
							
							[client] remove all casts around malloc  
						
						... 
						
						
						
						The cast is unnecessary in C and should be removed to avoid clutter. 
						
						
					 
					
						2021-08-16 16:26:58 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						fd4a4114e6 
					 
					
						
						
							
							[client] egl: pad areas of the desktop repainted to cover overlays  
						
						... 
						
						
						
						We pad the screen coordinates and then convert to desktop coordinates,
so that the padding will always be a pixel wide on screen. 
						
						
					 
					
						2021-08-16 16:26:18 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						104141eec1 
					 
					
						
						
							
							[client] use correct argument order for calloc  
						
						
						
						
					 
					
						2021-08-16 16:25:59 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						b7d3bbbd82 
					 
					
						
						
							
							[client] egl: use standard-compliant way of EGL detection  
						
						... 
						
						
						
						According to the documentation for eglQueryString:
> EGL_BAD_DISPLAY is generated if display is not an EGL display connection,
> unless display is EGL_NO_DISPLAY and name is EGL_EXTENSIONS.
Therefore, we should check EGL by doing:
    eglQueryString(EGL_NO_DISPLAY, EGL_EXTENSIONS)
Indeed, the old way of eglQueryString(EGL_NO_DISPLAY, EGL_VERSION) works on
libglvnd but not using mesa's libEGL.so directly.
Also added a warning to make it more obvious that EGL is not available. 
						
						
					 
					
						2021-08-16 16:25:48 +10:00 
						 
				 
			
				
					
						
							
							
								Tudor Brindus 
							
						 
					 
					
						
						
							
						
						14ad83c6b8 
					 
					
						
						
							
							[client] use variable-relative sizeof where possible  
						
						
						
						
					 
					
						2021-08-16 16:22:55 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						8f5afe1848 
					 
					
						
						
							
							[client] egl: clamp sharpness settings in filters  
						
						... 
						
						
						
						While the slider does not allow you to get out of range by dragging,
the user could still type in out of range values, so we clamp the values. 
						
						
					 
					
						2021-08-15 18:01:03 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						36073586e7 
					 
					
						
						
							
							[client] egl: add tooltip about Ctrl+Click on sharpness sliders  
						
						... 
						
						
						
						With the new keymap feature, we are now able to properly support letting
the user enter exact values into the sliders. This commit adds a tooltip
to help the user discover this feature.
Note that this currently only works on Wayland. The X11 backend will need
to call app_handleKeyboardModifiers. 
						
						
					 
					
						2021-08-15 18:01:03 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						bbd173000f 
					 
					
						
						
							
							[client] egl: clamp downscale factor range  
						
						
						
						
					 
					
						2021-08-14 14:57:33 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						96738ab9d0 
					 
					
						
						
							
							[client] egl: make downscale filter use text input widget  
						
						... 
						
						
						
						The major/minor pixel size hack is too confusing. This commit replaces
that with a text input and a slider. 
						
						
					 
					
						2021-08-14 14:44:26 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						5f3bd778c0 
					 
					
						
						
							
							[client] egl: add debug prints for renderStartup errors  
						
						
						
						
					 
					
						2021-08-14 12:20:12 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						f66486b0c7 
					 
					
						
						
							
							[client] egl/downscale: implement filter switching  
						
						
						
						
					 
					
						2021-08-14 12:19:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						2c02e6c4a0 
					 
					
						
						
							
							[client] egl: add linear downscale filter shader  
						
						
						
						
					 
					
						2021-08-14 12:19:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						94de061587 
					 
					
						
						
							
							[client] egl: implement lanczos filter shader  
						
						
						
						
					 
					
						2021-08-14 12:19:50 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						16adbab5d4 
					 
					
						
						
							
							[client] all: remove needless initalization  
						
						
						
						
					 
					
						2021-08-14 12:19:07 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						579f998519 
					 
					
						
						
							
							[client] all: replace assert with DEBUG_ASSERT  
						
						
						
						
					 
					
						2021-08-14 12:19:07 +10:00 
						 
				 
			
				
					
						
							
							
								Quantum 
							
						 
					 
					
						
						
							
						
						85a96d1e06 
					 
					
						
						
							
							[client] all: use DEBUG_UNREACHABLE instead of assert  
						
						... 
						
						
						
						Due to the way assert is defined in standard C, compilers in release mode
will not treat it as unreachable. This explains a lot about those pesky
uninitialized variable bugs, actually. 
						
						
					 
					
						2021-08-14 12:19:07 +10:00