mirror of
https://github.com/gnif/LookingGlass.git
synced 2024-12-25 23:13:39 +00:00
[client] remove all casts around malloc
The cast is unnecessary in C and should be removed to avoid clutter.
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parent
fd4a4114e6
commit
81c38e825c
@ -153,7 +153,7 @@ static void x11CBReplyFn(void * opaque, LG_ClipboardData type,
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static void x11CBSelectionRequest(const XSelectionRequestEvent e)
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{
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XEvent * s = (XEvent *)malloc(sizeof(*s));
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XEvent * s = malloc(sizeof(*s));
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s->xselection.type = SelectionNotify;
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s->xselection.requestor = e.requestor;
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s->xselection.selection = e.selection;
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@ -135,7 +135,7 @@ static void cursorTexFree(struct CursorTex * t)
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bool egl_cursorInit(EGL_Cursor ** cursor)
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{
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*cursor = (EGL_Cursor *)malloc(sizeof(**cursor));
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*cursor = malloc(sizeof(**cursor));
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if (!*cursor)
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{
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DEBUG_ERROR("Failed to malloc EGL_Cursor");
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@ -206,7 +206,7 @@ bool egl_cursorSetShape(EGL_Cursor * cursor, const LG_RendererCursor type,
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if (cursor->data)
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free(cursor->data);
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cursor->data = (uint8_t *)malloc(size);
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cursor->data = malloc(size);
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if (!cursor->data)
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{
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DEBUG_ERROR("Failed to malloc buffer for cursor shape");
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@ -59,7 +59,7 @@ void egl_damageConfigUI(EGL_Damage * damage)
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bool egl_damageInit(EGL_Damage ** damage)
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{
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*damage = (EGL_Damage *)malloc(sizeof(**damage));
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*damage = malloc(sizeof(**damage));
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if (!*damage)
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{
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DEBUG_ERROR("Failed to malloc EGL_Damage");
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@ -116,7 +116,7 @@ static bool egl_initDesktopShader(
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bool egl_desktopInit(EGL * egl, EGL_Desktop ** desktop_, EGLDisplay * display,
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bool useDMA, int maxRects)
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{
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EGL_Desktop * desktop = (EGL_Desktop *)calloc(1, sizeof(EGL_Desktop));
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EGL_Desktop * desktop = calloc(1, sizeof(EGL_Desktop));
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if (!desktop)
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{
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DEBUG_ERROR("Failed to malloc EGL_Desktop");
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@ -25,7 +25,7 @@
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void egl_drawTorus(EGL_Model * model, unsigned int pts, float x, float y,
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float inner, float outer)
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{
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GLfloat * v = (GLfloat *)malloc(sizeof(*v) * (pts + 1) * 6);
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GLfloat * v = malloc(sizeof(*v) * (pts + 1) * 6);
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GLfloat * dst = v;
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for(unsigned int i = 0; i <= pts; ++i)
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@ -48,7 +48,7 @@ void egl_drawTorus(EGL_Model * model, unsigned int pts, float x, float y,
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void egl_drawTorusArc(EGL_Model * model, unsigned int pts, float x, float y,
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float inner, float outer, float s, float e)
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{
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GLfloat * v = (GLfloat *)malloc(sizeof(*v) * (pts + 1) * 6);
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GLfloat * v = malloc(sizeof(*v) * (pts + 1) * 6);
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GLfloat * dst = v;
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for(unsigned int i = 0; i <= pts; ++i)
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@ -54,7 +54,7 @@ void update_uniform_bindings(EGL_Model * model);
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bool egl_modelInit(EGL_Model ** model)
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{
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*model = (EGL_Model *)malloc(sizeof(**model));
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*model = malloc(sizeof(**model));
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if (!*model)
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{
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DEBUG_ERROR("Failed to malloc EGL_Model");
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@ -123,11 +123,11 @@ void egl_modelSetDefault(EGL_Model * model, bool flipped)
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void egl_modelAddVerts(EGL_Model * model, const GLfloat * verticies, const GLfloat * uvs, const size_t count)
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{
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struct FloatList * fl = (struct FloatList *)malloc(sizeof(*fl));
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struct FloatList * fl = malloc(sizeof(*fl));
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fl->count = count;
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fl->v = (GLfloat *)malloc(sizeof(GLfloat) * count * 3);
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fl->u = (GLfloat *)malloc(sizeof(GLfloat) * count * 2);
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fl->v = malloc(sizeof(GLfloat) * count * 3);
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fl->u = malloc(sizeof(GLfloat) * count * 2);
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memcpy(fl->v, verticies, sizeof(GLfloat) * count * 3);
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if (uvs)
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@ -38,7 +38,7 @@ struct EGL_Shader
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bool egl_shaderInit(EGL_Shader ** this)
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{
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*this = (EGL_Shader *)calloc(1, sizeof(EGL_Shader));
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*this = calloc(1, sizeof(EGL_Shader));
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if (!*this)
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{
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DEBUG_ERROR("Failed to malloc EGL_Shader");
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@ -51,7 +51,7 @@ struct EGL_Splash
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bool egl_splashInit(EGL_Splash ** splash)
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{
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*splash = (EGL_Splash *)malloc(sizeof(**splash));
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*splash = malloc(sizeof(**splash));
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if (!*splash)
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{
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DEBUG_ERROR("Failed to malloc EGL_Splash");
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@ -51,7 +51,7 @@ bool egl_texBufferInit(EGL_Texture ** texture, EGLDisplay * display)
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TextureBuffer * this;
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if (!*texture)
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{
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this = (TextureBuffer *)calloc(1, sizeof(*this));
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this = calloc(1, sizeof(*this));
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if (!this)
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{
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DEBUG_ERROR("Failed to malloc TexB");
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@ -57,7 +57,7 @@ static void egl_texDMABUFCleanup(TexDMABUF * this)
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static bool egl_texDMABUFInit(EGL_Texture ** texture, EGLDisplay * display)
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{
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TexDMABUF * this = (TexDMABUF *)calloc(1, sizeof(*this));
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TexDMABUF * this = calloc(1, sizeof(*this));
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*texture = &this->base.base;
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EGL_Texture * parent = &this->base.base;
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@ -326,7 +326,7 @@ bool opengl_onMouseShape(LG_Renderer * renderer, const LG_RendererCursor cursor,
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{
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if (this->mouseData)
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free(this->mouseData);
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this->mouseData = (uint8_t *)malloc(size);
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this->mouseData = malloc(size);
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this->mouseDataSize = size;
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}
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@ -216,7 +216,7 @@ void app_clipboardRequest(const LG_ClipboardReplyFn replyFn, void * opaque)
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if (!g_params.clipboardToLocal)
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return;
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struct CBRequest * cbr = (struct CBRequest *)malloc(sizeof(*cbr));
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struct CBRequest * cbr = malloc(sizeof(*cbr));
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cbr->type = g_state.cbType;
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cbr->replyFn = replyFn;
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@ -661,7 +661,7 @@ KeybindHandle app_registerKeybind(int sc, KeybindFn callback, void * opaque, con
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return NULL;
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}
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KeybindHandle handle = (KeybindHandle)malloc(sizeof(*handle));
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KeybindHandle handle = malloc(sizeof(*handle));
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handle->sc = sc;
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handle->callback = callback;
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handle->opaque = opaque;
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