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[client] egl: implement loading and saving of filter order
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c85cc7d668
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@ -31,6 +31,9 @@ typedef struct EGL_Filter EGL_Filter;
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typedef struct EGL_FilterOps
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{
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/* the identifier of this filter */
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const char * id;
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/* the friendly name of this filter */
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const char * name;
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@ -417,6 +417,7 @@ static GLuint egl_filterDownscaleRun(EGL_Filter * filter, EGL_Model * model,
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EGL_FilterOps egl_filterDownscaleOps =
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{
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.id = "downscale",
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.name = "Downscaler",
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.type = EGL_FILTER_TYPE_DOWNSCALE,
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.earlyInit = egl_filterDownscaleEarlyInit,
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@ -279,6 +279,7 @@ static GLuint egl_filterFFXCASRun(EGL_Filter * filter, EGL_Model * model,
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EGL_FilterOps egl_filterFFXCASOps =
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{
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.id = "ffxCAS",
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.name = "AMD FidelityFX CAS",
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.type = EGL_FILTER_TYPE_EFFECT,
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.earlyInit = egl_filterFFXCASEarlyInit,
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@ -414,6 +414,7 @@ static GLuint egl_filterFFXFSR1Run(EGL_Filter * filter, EGL_Model * model,
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EGL_FilterOps egl_filterFFXFSR1Ops =
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{
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.id = "ffxFSR1",
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.name = "AMD FidelityFX FSR",
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.type = EGL_FILTER_TYPE_UPSCALE,
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.earlyInit = egl_filterFFXFSR1EarlyInit,
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@ -18,6 +18,7 @@
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* Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#define _GNU_SOURCE
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#include "postprocess.h"
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#include "filters.h"
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#include "app.h"
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@ -25,6 +26,7 @@
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#include <dirent.h>
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#include <errno.h>
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#include <limits.h>
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#include <unistd.h>
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#include <stdatomic.h>
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#include <sys/stat.h>
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@ -62,7 +64,20 @@ struct EGL_PostProcess
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void egl_postProcessEarlyInit(void)
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{
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for(int i = 0; i < ARRAY_LENGTH(EGL_Filters); ++i)
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static struct Option options[] =
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{
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{
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.module = "eglFilter",
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.name = "order",
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.description = "The order of filters to use",
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.type = OPTION_TYPE_STRING,
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.value.x_string = ""
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},
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{ 0 }
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};
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option_register(options);
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for (int i = 0; i < ARRAY_LENGTH(EGL_Filters); ++i)
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EGL_Filters[i]->earlyInit();
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}
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@ -138,6 +153,22 @@ static bool savePreset(struct EGL_PostProcess * this, const char * name)
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vector_forEach(filter, &this->filters)
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egl_filterSaveState(filter);
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size_t orderLen = 0;
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vector_forEach(filter, &this->filters)
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orderLen += strlen(filter->ops.id) + 1;
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char order[orderLen];
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char * p = order;
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vector_forEach(filter, &this->filters)
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{
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strcpy(p, filter->ops.id);
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p += strlen(filter->ops.id);
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*p++ = ';';
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}
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if (p > order)
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p[-1] = '\0';
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option_set_string("eglFilter", "order", order);
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char * path;
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alloc_sprintf(&path, "%s/%s", this->presetDir, name);
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if (!path)
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@ -167,6 +198,59 @@ static bool savePreset(struct EGL_PostProcess * this, const char * name)
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return true;
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}
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static int stringListIndex(StringList list, const char * str)
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{
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unsigned int count = stringlist_count(list);
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for (unsigned int i = 0; i < count; ++i)
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if (strcmp(stringlist_at(list, i), str) == 0)
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return i;
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return INT_MAX;
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}
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static int compareFilterOrder(const void * a_, const void * b_, void * opaque)
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{
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const EGL_Filter * a = *(const EGL_Filter **)a_;
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const EGL_Filter * b = *(const EGL_Filter **)b_;
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StringList order = opaque;
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return stringListIndex(order, a->ops.id) - stringListIndex(order, b->ops.id);
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}
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static void reorderFilters(struct EGL_PostProcess * this)
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{
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StringList order = stringlist_new(false);
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if (!order)
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{
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DEBUG_ERROR("Failed to allocate memory");
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return;
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}
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char * orderStr = strdup(option_get_string("eglFilter", "order"));
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if (!orderStr)
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{
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DEBUG_ERROR("Failed to allocate memory");
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stringlist_free(&order);
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return;
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}
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char * p = orderStr;
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while (*p)
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{
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stringlist_push(order, p);
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char * end = strchr(p, ';');
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if (!end)
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break;
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*end = '\0';
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p = end + 1;
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}
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qsort_r(vector_data(&this->filters), vector_size(&this->filters),
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sizeof(EGL_Filter *), compareFilterOrder, order);
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stringlist_free(&order);
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free(orderStr);
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}
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static void loadPreset(struct EGL_PostProcess * this, const char * name)
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{
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char * path;
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@ -194,6 +278,7 @@ static void loadPreset(struct EGL_PostProcess * this, const char * name)
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EGL_Filter * filter;
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vector_forEach(filter, &this->filters)
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egl_filterLoadState(filter);
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reorderFilters(this);
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}
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static void createPreset(struct EGL_PostProcess * this)
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@ -408,6 +493,7 @@ bool egl_postProcessInit(EGL_PostProcess ** pp)
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egl_modelSetDefault(this->model, false);
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loadPresetList(this);
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reorderFilters(this);
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app_overlayConfigRegisterTab("EGL Filters", configUI, this);
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*pp = this;
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