..
shader
[client] egl: add linear downscale filter shader
2021-08-14 12:19:50 +10:00
CMakeLists.txt
[client] egl: add linear downscale filter shader
2021-08-14 12:19:50 +10:00
cursor.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
cursor.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
damage.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
damage.h
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
desktop_rects.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
desktop_rects.h
[all] copyright: use unicode copyright sign ©
2021-08-04 21:16:35 +10:00
desktop.c
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
desktop.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
draw.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
draw.h
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
egl.c
[client] egl: use standard-compliant way of EGL detection
2021-08-16 16:25:48 +10:00
egl.h
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
egldebug.c
[all] copyright: use unicode copyright sign ©
2021-08-04 21:16:35 +10:00
egldebug.h
[all] copyright: use unicode copyright sign ©
2021-08-04 21:16:35 +10:00
egltypes.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
ffx.c
[client] egl: implement C wrappers for FidelityFX constant computation
2021-08-11 02:42:55 +10:00
ffx.h
[client] egl: implement C wrappers for FidelityFX constant computation
2021-08-11 02:42:55 +10:00
filter_downscale.c
[client] egl: clamp downscale factor range
2021-08-14 14:57:33 +10:00
filter_ffx_cas.c
[client] egl: clamp sharpness settings in filters
2021-08-15 18:01:03 +10:00
filter_ffx_fsr1.c
[client] egl: clamp sharpness settings in filters
2021-08-15 18:01:03 +10:00
filter.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
filters.h
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
framebuffer.c
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
framebuffer.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
glsl.include.awk
[client] egl: handle \r character when processing #includes
2021-08-11 02:41:54 +10:00
model.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
model.h
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
postprocess.c
[client] egl: add new downscale filter
2021-08-12 15:54:16 +10:00
postprocess.h
[client] rework the configuration overlay to allow for tabs
2021-08-12 09:04:45 +10:00
shader.c
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
shader.h
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
splash.c
[client] use variable-relative sizeof where possible
2021-08-16 16:22:55 +10:00
splash.h
[client] egl: refactor to use project naming standard
2021-08-08 17:16:10 +10:00
texture_buffer.c
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
texture_buffer.h
[client] egl: rework egl to accomodate post-processing filtering
2021-08-09 14:08:10 +10:00
texture_dmabuf.c
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
texture_framebuffer.c
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
texture_util.c
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
texture_util.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00
texture.c
[client] all: replace assert with DEBUG_ASSERT
2021-08-14 12:19:07 +10:00
texture.h
[client] egl: cleanup texture filtering/post-processing
2021-08-11 18:53:36 +10:00