[client] egl: implement C wrappers for FidelityFX constant computation

This commit is contained in:
Quantum 2021-08-10 03:41:28 -04:00 committed by Geoffrey McRae
parent 6e28d7a4a5
commit a850a1b51b
3 changed files with 80 additions and 0 deletions

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@ -86,6 +86,7 @@ add_library(renderer_EGL STATIC
draw.c
splash.c
damage.c
ffx.c
${EGL_SHADER_OBJS}
"${CMAKE_CURRENT_BINARY_DIR}/shader/desktop_rgb.def.h"
${PROJECT_TOP}/repos/cimgui/imgui/backends/imgui_impl_opengl3.cpp

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@ -0,0 +1,51 @@
/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "ffx.h"
#include <stdlib.h>
#include <math.h>
#define A_CPU
#define A_RESTRICT
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wunused-function"
#include "shader/ffx_a.h"
#include "shader/ffx_cas.h"
#include "shader/ffx_fsr1.h"
#pragma GCC diagnostic pop
void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY,
float outputX, float outputY)
{
CasSetup(consts + 0, consts + 4, sharpness, inputX, inputY, outputX, outputY);
}
void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY,
float inputX, float inputY, float outputX, float outputY)
{
FsrEasuCon(consts + 0, consts + 4, consts + 8, consts + 12, viewportX, viewportY,
inputX, inputY, outputX, outputY);
}
void ffxFsrRcasConst(uint32_t consts[4], float sharpness)
{
FsrRcasCon(consts, sharpness);
}

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@ -0,0 +1,28 @@
/**
* Looking Glass
* Copyright © 2017-2021 The Looking Glass Authors
* https://looking-glass.io
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the Free
* Software Foundation; either version 2 of the License, or (at your option)
* any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc., 59
* Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#pragma once
#include <stdint.h>
void ffxCasConst(uint32_t consts[8], float sharpness, float inputX, float inputY,
float outputX, float outputY);
void ffxFsrEasuConst(uint32_t consts[16], float viewportX, float viewportY,
float inputX, float inputY, float outputX, float outputY);
void ffxFsrRcasConst(uint32_t consts[4], float sharpness);