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[client] egl: set gl_Position.z in cursor vertex shader
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@ -39,6 +39,6 @@ void main()
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gl_Position.y = muv.x;
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}
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gl_Position.w = 1.0;
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gl_Position.zw = vec2(0.0, 1.0);
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uv = vertexUV;
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}
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