[client] egl: set gl_Position.z in cursor vertex shader

This commit is contained in:
Quantum 2021-08-18 22:24:17 -04:00 committed by Geoffrey McRae
parent 1c7d14169e
commit 520460669c

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@ -39,6 +39,6 @@ void main()
gl_Position.y = muv.x;
}
gl_Position.w = 1.0;
gl_Position.zw = vec2(0.0, 1.0);
uv = vertexUV;
}