Geoffrey McRae
748c9c177e
[dxgi] increase the comRef global count
2023-11-10 06:28:05 +11:00
Geoffrey McRae
cc48257aeb
[dxgi] d3d12: fix incorrect mapping range
2023-11-10 06:28:05 +11:00
Geoffrey McRae
3838e1f996
[host] dxgi: fix the return status of the downsampler
2023-11-10 06:28:05 +11:00
Geoffrey McRae
881aa9e179
[host] dxgi: fix the d3d12 copy backend
2023-11-10 06:28:05 +11:00
Geoffrey McRae
9a2638bfa0
[host] dxgi: fix unbalanced scope pop
2023-11-10 06:28:05 +11:00
Geoffrey McRae
8d7d5ba8fd
[host] dxgi: fix comRef leak in the downsampler
2023-11-10 06:28:05 +11:00
Geoffrey McRae
09b6fee360
[host] dxgi: fix HDR content downsampling
2023-11-10 06:28:05 +11:00
Geoffrey McRae
561c45bcb9
[host] dxgi: fix support for non 24-bit BGR formats
2023-11-10 06:28:05 +11:00
Geoffrey McRae
5f613b09d6
[host] dxgi: implement downsampling to arbitrary sizes
2023-11-10 06:28:05 +11:00
Geoffrey McRae
30c577beeb
[host] all: make the downsample rule matching common
2023-11-10 06:28:05 +11:00
Tudor Brindus
ea5b6b4026
[host] DXGI: implement damage-aware RGB24 copy
2023-11-10 06:28:05 +11:00
Tudor Brindus
6329779893
[host] DXGI: rescale RGB24 texture to 3/4ths the input width
...
Now that data isn't packed across rows, we can decrease the amount of
texture memory we require.
2023-11-10 06:28:05 +11:00
Tudor Brindus
3106d0e3e2
[host] DXGI: stop packing data across rows
...
This is a precursor to allowing damage-aware RGB24 copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
d44fc36fc4
[host] DXGI: stop rescaling RGB24 texture height
...
For the moment, this just increases texture memory usage, but does not
affect behavior.
In a future commit, I will modify the shaders to not pack data across
rows, in order to enable damage copies.
2023-11-10 06:28:05 +11:00
Tudor Brindus
c29404eea6
[host] DXGI: fixed swapped rows
and cols
variables
...
In practice this worked out because `rows = cols`, but this will change
in future commits as I implement RGB24 damage support.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
578d98fd22
[host] DXGI: initial implementation of RGB24 support
...
This commit breaks damage tracking and the dx12 backend and is not in
a state where it should be used by the general public.
2023-11-10 06:28:05 +11:00
Geoffrey McRae
b3879ff1d7
[host] windows: the vertex shader is common to all post-processors
2023-11-10 06:28:05 +11:00
Geoffrey McRae
1e30539fb2
[dxgi] cache the input shader resource view of the src texture
2023-10-29 21:53:48 +11:00
Geoffrey McRae
52410beea7
[host] dxgi: check for correct comRef usage
2023-10-29 20:29:14 +11:00
Geoffrey McRae
21cd380cad
[host] dxgi: seperate out and implement a post processor chain
2023-10-29 20:27:17 +11:00
Geoffrey McRae
e225f66cee
[host] dxgi: explicitly flush the pipeline to reduce latency
2023-10-27 22:08:33 +11:00
Geoffrey McRae
2206752b66
[host] dxgi: fix d3d12 backend resource leak
...
The handle is only needed so we can open the resource, once we have
it we can close the handle. We then cache the shared resource for
future reuse if possible.
2023-10-27 21:56:49 +11:00
Geoffrey McRae
0510d06c4b
[host] dxgi: fix d3d12 texture sharing when in HDR
2023-10-27 21:22:00 +11:00
Geoffrey McRae
699d95818d
[host] dxgi: upate d3d12 backend to use comRef
2023-10-27 21:01:44 +11:00
Geoffrey McRae
fffac35300
[host] dxgi: update d3d11 backend to make use of comRef
2023-10-27 18:44:17 +11:00
Geoffrey McRae
35b0f8edf3
[host] dxgi: allow the HDR texture to be shared with other backends
2023-10-27 18:43:26 +11:00
Geoffrey McRae
544164f637
[host] dxgi: allow the backend to shutdown before freeing comRef globals
2023-10-27 18:42:38 +11:00
Geoffrey McRae
b94166177f
[host] dxgi: update to make use of comRef (part 1 of 2)
2023-10-27 17:34:34 +11:00
Geoffrey McRae
69b984aa2c
[host] dxgi: add helper to manage COM object memory
2023-10-27 17:33:40 +11:00
Geoffrey McRae
47329ebd89
[host] dxgi: move utility functions into util.c
2023-10-27 11:28:37 +11:00
Geoffrey McRae
b41840b010
[host] all: tell the client if HDR PQ is in use or not
2023-10-27 01:11:57 +11:00
Geoffrey McRae
200b7b732c
[host] dxgi: properly convert HDR16 to HDR10
...
DXGI doesn't take into account the SDRWhiteLevel that has already been
applied to the monitor when it converts to HDR10 which results in clipping.
This change set implements a HLSL shader to reverse this while at the same
time converting to HDR10.
This is still not perfect but far better then doing nothing.
2023-10-26 22:57:41 +11:00
Geoffrey McRae
c5923b9b4d
[host] dxgi: obtain HDR color space and monitor information
2023-10-22 17:38:42 +11:00
Geoffrey McRae
bde2eef175
[host] dxgi: fix format for HDR10 when it needs correcting
2023-10-22 04:01:51 +11:00
Geoffrey McRae
ccd0a0bcf9
[host] dxgi: use HDR10 instead of HDR16 to save bandwidth
2023-10-22 03:47:32 +11:00
Geoffrey McRae
742e41c2c3
[host] dxgi: fix HDR damage aware copy
2023-10-22 03:15:12 +11:00
Geoffrey McRae
2e515657dd
[all] update/add license headers
2023-10-20 15:36:34 +11:00
Geoffrey McRae
f84165ac66
[host] app: report to the client if the frame is actually HDR
2023-04-26 15:48:01 +10:00
Quantum
a8521b821e
[all] cmake: standardize indentation to 2 spaces
2022-05-29 11:16:16 +10:00
Geoffrey McRae
0f8c0b5fb3
[host] dxgi: fix incorrect skip logic
2022-05-18 15:59:31 +10:00
Geoffrey McRae
57e20007db
[host] dxgi: don't try to use devices without d3d support
...
This change should allow LG to work even if a virtual device is still
attached to the VM even though it might be capturing the wrong display.
2022-05-18 15:38:42 +10:00
Geoffrey McRae
8682ec207e
[host] dxgi: check for invalid usage of d3d12 & downsampling
2022-05-04 10:23:42 +10:00
Geoffrey McRae
c8a5293645
[host] dxgi: refactor dxgi_copyFrame
2022-05-04 09:27:52 +10:00
Geoffrey McRae
15334c89d6
[host] dxgi: match the last entry in the downsample rule list
2022-05-03 17:58:41 +10:00
Geoffrey McRae
2eec459b47
[host] dxgi: finish downsample support for d3d11 backend
2022-05-03 12:15:24 +10:00
Geoffrey McRae
947325e00d
[host] dxgi: fix failure to copy to texture with sub resources
...
`CopyResource` will silently fail when trying to copy from a texture
with no subresources to one with. Instead we must use `ResolveSubresource`
2022-05-02 15:53:20 +10:00
Geoffrey McRae
3134ec84de
[host] dxgi: add support for downsampling the capture before sending
...
This is an experimental & incomplete feature for those using
supersampling. Anything > 1200p will be downsampled by 50% before
copying out of the GPU to save on memory bandwidth.
Unfinished! Has issues with damage tracking and currently can not
be configured. Only dx11 has been tested at this point, everything
else will likely have problems/crash.
2022-05-01 19:45:44 +10:00
vmfortress
36f97f08ad
[host] dxgi: add nanosecond-scale sleep capability to d3d12
...
The nsleep() call lets d3d12 sleep for a more precise amount of
time while maintaining the current millisecond-scale sleep
interface in the configuration file.
2022-03-06 17:21:14 +11:00
Tudor Brindus
eeefc15e46
[host] build with -Wstrict-prototypes
2022-02-25 20:38:44 +11:00
Geoffrey McRae
ccdf7b7c0e
[host] app: report the full capture name to the client
2022-01-26 19:32:55 +11:00