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[host] dxgi: refactor dxgi_copyFrame
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15334c89d6
commit
c8a5293645
@ -179,74 +179,104 @@ static void d3d11_free(void)
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this = NULL;
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}
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static void copyFrameFull(Texture * tex, ID3D11Texture2D * src)
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{
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struct D3D11TexImpl * teximpl = TEXIMPL(*tex);
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ID3D11Texture2D * dst = teximpl->cpu;
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_CopyResource(dxgi->deviceContext,
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(ID3D11Resource *)dst, (ID3D11Resource *)src);
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else
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{
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for (int i = 0; i < tex->texDamageCount; ++i)
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{
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FrameDamageRect * rect = tex->texDamageRects + i;
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D3D11_BOX box =
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{
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.left = rect->x,
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.top = rect->y,
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.front = 0,
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.back = 1,
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.right = rect->x + rect->width ,
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.bottom = rect->y + rect->height,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)dst, 0, box.left, box.top, 0,
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(ID3D11Resource *)src, 0, &box);
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}
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}
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}
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static void copyFrameDownsampled(Texture * tex, ID3D11Texture2D * src)
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{
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struct D3D11TexImpl * teximpl = TEXIMPL(*tex);
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ID3D11Texture2D * dst = teximpl->gpu;
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_ResolveSubresource(dxgi->deviceContext,
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(ID3D11Resource *)dst, 0,
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(ID3D11Resource *)src, 0,
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dxgi->dxgiFormat);
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else
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{
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for (int i = 0; i < tex->texDamageCount; ++i)
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{
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FrameDamageRect * rect = tex->texDamageRects + i;
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D3D11_BOX box =
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{
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.left = rect->x << dxgi->downsampleLevel,
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.top = rect->y << dxgi->downsampleLevel,
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.front = 0,
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.back = 1,
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.right = (rect->x + rect->width ) << dxgi->downsampleLevel,
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.bottom = (rect->y + rect->height) << dxgi->downsampleLevel,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)dst, 0, box.left, box.top, 0,
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(ID3D11Resource *)src, 0, &box);
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}
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}
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ID3D11DeviceContext_GenerateMips(dxgi->deviceContext, teximpl->srv);
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, 0, 0, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, NULL);
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else
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{
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for (int i = 0; i < tex->texDamageCount; ++i)
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{
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FrameDamageRect * rect = tex->texDamageRects + i;
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D3D11_BOX box =
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{
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.left = rect->x,
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.top = rect->y,
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.front = 0,
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.back = 1,
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.right = rect->x + rect->width ,
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.bottom = rect->y + rect->height,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, box.left, box.top, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, &box);
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}
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}
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}
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static bool d3d11_copyFrame(Texture * tex, ID3D11Texture2D * src)
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{
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struct D3D11TexImpl * teximpl = TEXIMPL(*tex);
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ID3D11Texture2D * dst = teximpl->gpu ? teximpl->gpu : teximpl->cpu;
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INTERLOCKED_SECTION(dxgi->deviceContextLock,
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{
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tex->copyTime = microtime();
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if (tex->texDamageCount < 0)
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{
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if (!teximpl->gpu)
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ID3D11DeviceContext_CopyResource(dxgi->deviceContext,
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(ID3D11Resource *)dst, (ID3D11Resource *)src);
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else
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ID3D11DeviceContext_ResolveSubresource(dxgi->deviceContext,
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(ID3D11Resource *)dst, 0,
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(ID3D11Resource *)src, 0,
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dxgi->dxgiFormat);
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}
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else
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{
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for (int i = 0; i < tex->texDamageCount; ++i)
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{
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FrameDamageRect * rect = tex->texDamageRects + i;
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D3D11_BOX box =
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{
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.left = rect->x << dxgi->downsampleLevel,
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.top = rect->y << dxgi->downsampleLevel,
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.front = 0,
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.back = 1,
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.right = (rect->x + rect->width ) << dxgi->downsampleLevel,
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.bottom = (rect->y + rect->height) << dxgi->downsampleLevel,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)dst, 0, box.left, box.top, 0,
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(ID3D11Resource *)src, 0, &box);
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}
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}
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if (teximpl->gpu)
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{
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ID3D11DeviceContext_GenerateMips(dxgi->deviceContext, teximpl->srv);
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if (tex->texDamageCount < 0)
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, 0, 0, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, NULL);
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else
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{
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for (int i = 0; i < tex->texDamageCount; ++i)
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{
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FrameDamageRect * rect = tex->texDamageRects + i;
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D3D11_BOX box =
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{
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.left = rect->x,
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.top = rect->y,
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.front = 0,
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.back = 1,
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.right = rect->x + rect->width ,
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.bottom = rect->y + rect->height,
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};
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ID3D11DeviceContext_CopySubresourceRegion(dxgi->deviceContext,
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(ID3D11Resource *)teximpl->cpu, 0, box.left, box.top, 0,
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(ID3D11Resource *)dst , dxgi->downsampleLevel, &box);
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}
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}
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}
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copyFrameDownsampled(tex, src);
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else
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copyFrameFull(tex, src);
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ID3D11DeviceContext_Flush(dxgi->deviceContext);
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});
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